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fix crash (thanks SwissalpS)
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14
api.lua
14
api.lua
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@ -8,7 +8,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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mod = "redo",
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version = "20220115",
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version = "20220116",
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intllib = S,
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invis = minetest.global_exists("invisibility") and invisibility or {}
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}
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@ -1002,19 +1002,19 @@ end
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-- Returns true is node can deal damage to self
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function mobs:is_node_dangerous(self, nodename)
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function mobs:is_node_dangerous(mob_obj, nodename)
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if self.water_damage > 0
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if mob_obj.water_damage > 0
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and minetest.get_item_group(nodename, "water") ~= 0 then
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return true
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end
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if self.lava_damage > 0
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if mob_obj.lava_damage > 0
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and minetest.get_item_group(nodename, "lava") ~= 0 then
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return true
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end
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if self.fire_damage > 0
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if mob_obj.fire_damage > 0
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and minetest.get_item_group(nodename, "fire") ~= 0 then
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return true
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end
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@ -1026,8 +1026,8 @@ function mobs:is_node_dangerous(self, nodename)
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return false
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end
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local function is_node_dangerous(self, nodename)
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return mobs:is_node_dangerous(self, nodename)
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local function is_node_dangerous(mob_obj, nodename)
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return mobs:is_node_dangerous(mob_obj, nodename)
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end
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