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quick fix for pathfinding glitch
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api.lua
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api.lua
@ -1018,7 +1018,7 @@ local smart_mobs = function(self, s, p, dist, dtime)
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-- round position to center of node to avoid stuck in walls
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-- also adjust height for player models!
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s.x = floor(s.x + 0.5)
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s.y = floor(s.y + 0.5) - sheight
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-- s.y = floor(s.y + 0.5) - sheight
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s.z = floor(s.z + 0.5)
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local ssight, sground = minetest.line_of_sight(s, {
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