tidy breed function

This commit is contained in:
tenplus1 2023-09-27 12:24:13 +01:00
parent 9f9a522ec7
commit ca2758622c
1 changed files with 23 additions and 53 deletions

76
api.lua
View File

@ -11,7 +11,7 @@ local use_mc2 = minetest.get_modpath("mcl_core")
-- Global
mobs = {
mod = "redo",
version = "20230926",
version = "20230927",
translate = S,
invis = minetest.global_exists("invisibility") and invisibility or {},
node_snow = minetest.registered_aliases["mapgen_snow"]
@ -1493,54 +1493,27 @@ function mob_class:breed()
if self:on_breed(ent) == false then
return
end
else
effect(pos, 15, "tnt_smoke.png", 1, 2, 2, 15, 5)
end
pos.y = pos.y + 0.5 -- spawn child a little higher
-- add baby
local ent2 = mobs:add_mob(pos, {
name = self.name,
child = true,
owner = self.owner,
ignore_count = true
})
local mob = minetest.add_entity(pos, self.name)
local ent2 = mob:get_luaentity()
local textures = self.base_texture
-- make sure baby is actually there
-- set baby textures
if ent2 then
local textures = self.base_texture
-- using specific child texture (if found)
if self.child_texture then
textures = self.child_texture[1]
ent2.mommy_tex = self.base_texture
end
-- and resize to half height
mob:set_properties({
textures = textures,
visual_size = {
x = self.base_size.x * .5,
y = self.base_size.y * .5
},
collisionbox = {
self.base_colbox[1] * .5,
self.base_colbox[2] * .5,
self.base_colbox[3] * .5,
self.base_colbox[4] * .5,
self.base_colbox[5] * .5,
self.base_colbox[6] * .5
},
selectionbox = {
self.base_selbox[1] * .5,
self.base_selbox[2] * .5,
self.base_selbox[3] * .5,
self.base_selbox[4] * .5,
self.base_selbox[5] * .5,
self.base_selbox[6] * .5
}
})
-- tamed and owned by parents' owner
ent2.child = true
ent2.tamed = true
ent2.owner = self.owner
ent2.base_texture = textures
end
end, self, ent)
@ -2404,6 +2377,11 @@ function mob_class:do_states(dtime)
self:set_velocity(0)
self.state = "stand"
self:set_animation("stand")
-- try to turn so we are not stuck
yaw = yaw + random(-1, 1) * 1.5
yaw = self:set_yaw(yaw, 4)
else
self:set_velocity(self.run_velocity)
self:set_animation("walk")
@ -3848,6 +3826,8 @@ function mobs:add_mob(pos, def)
if not ent then
--print("[mobs] entity not found " .. def.name)
return false
else
effect(pos, 15, "tnt_smoke.png", 1, 2, 2, 15, 5)
end
if def.child then
@ -4681,12 +4661,7 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
end
-- increase health
self.health = self.health + 4
if self.health >= self.hp_max then
self.health = self.hp_max
end
self.health = min(self.health + 4, self.hp_max)
self.object:set_hp(self.health)
@ -4743,8 +4718,7 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
-- if mob has been tamed you can name it with a nametag
if item:get_name() == "mobs:nametag"
and (name == self.owner
or minetest.check_player_privs(name, "protection_bypass")) then
and (name == self.owner or minetest.check_player_privs(name, "protection_bypass")) then
-- store mob and nametag stack in external variables
mob_obj[name] = self
@ -4753,13 +4727,9 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
local tag = self.nametag or ""
local esc = minetest.formspec_escape
minetest.show_formspec(name, "mobs_nametag",
"size[8,4]" ..
"field[0.5,1;7.5,0;name;" ..
esc(FS("Enter name:")) ..
";" .. tag .. "]" ..
"button_exit[2.5,3.5;3,1;mob_rename;" ..
esc(FS("Rename")) .. "]")
minetest.show_formspec(name, "mobs_nametag", "size[8,4]"
.. "field[0.5,1;7.5,0;name;" .. esc(FS("Enter name:")) .. ";" .. tag .. "]"
.. "button_exit[2.5,3.5;3,1;mob_rename;" .. esc(FS("Rename")) .. "]")
return true
end