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tweaked pathfinding
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parent
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commit
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8
api.lua
8
api.lua
@ -3,7 +3,7 @@
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mobs = {}
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mobs.mod = "redo"
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mobs.version = "20171018"
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mobs.version = "20171112"
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-- Intllib
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@ -1079,11 +1079,11 @@ local smart_mobs = function(self, s, p, dist, dtime)
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p1.y = floor(p1.y + 0.5)
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p1.z = floor(p1.z + 0.5)
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local dropheight = 10
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local dropheight = 6
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if self.fear_height ~= 0 then dropheight = self.fear_height end
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-- self.path.way = minetest.find_path(s, p1, 16, 2, 6, "Dijkstra") -- "A*_noprefetch"
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self.path.way = minetest.find_path(s, p1, 16, self.stepheight, dropheight, "Dijkstra")
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-- self.path.way = minetest.find_path(s, p1, 16, 2, 6, "Dijkstra")
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self.path.way = minetest.find_path(s, p1, 16, self.stepheight, dropheight, "A*_noprefetch")
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-- attempt to unstick mob that is "daydreaming"
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self.object:setpos({
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