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tweaked pathfinding

This commit is contained in:
TenPlus1 2017-12-11 18:20:31 +00:00
parent ec4ba73bab
commit cf6b529627

View File

@ -3,7 +3,7 @@
mobs = {} mobs = {}
mobs.mod = "redo" mobs.mod = "redo"
mobs.version = "20171018" mobs.version = "20171112"
-- Intllib -- Intllib
@ -1079,11 +1079,11 @@ local smart_mobs = function(self, s, p, dist, dtime)
p1.y = floor(p1.y + 0.5) p1.y = floor(p1.y + 0.5)
p1.z = floor(p1.z + 0.5) p1.z = floor(p1.z + 0.5)
local dropheight = 10 local dropheight = 6
if self.fear_height ~= 0 then dropheight = self.fear_height end if self.fear_height ~= 0 then dropheight = self.fear_height end
-- self.path.way = minetest.find_path(s, p1, 16, 2, 6, "Dijkstra") -- "A*_noprefetch" -- self.path.way = minetest.find_path(s, p1, 16, 2, 6, "Dijkstra")
self.path.way = minetest.find_path(s, p1, 16, self.stepheight, dropheight, "Dijkstra") self.path.way = minetest.find_path(s, p1, 16, self.stepheight, dropheight, "A*_noprefetch")
-- attempt to unstick mob that is "daydreaming" -- attempt to unstick mob that is "daydreaming"
self.object:setpos({ self.object:setpos({