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fix runaway player nil

This commit is contained in:
TenPlus1 2020-07-01 14:43:17 +01:00
parent ee8c19ce21
commit d20ea74890

View File

@ -6,7 +6,7 @@ local use_cmi = minetest.global_exists("cmi")
mobs = {
mod = "redo",
version = "20200629",
version = "20200701",
intllib = S,
invis = minetest.global_exists("invisibility") and invisibility or {}
}
@ -1963,8 +1963,8 @@ function mob_class:do_runaway_from()
if name ~= "" and name ~= self.name
and specific_runaway(self.runaway_from, name) then
p = player:get_pos()
sp = s
p = player and player:get_pos() or s
-- aim higher to make looking up hills more realistic
p.y = p.y + 1