revert hover

This commit is contained in:
tenplus1 2022-04-30 14:35:59 +01:00
parent 7bb5e2b382
commit dd16d63e8e
2 changed files with 1 additions and 13 deletions

12
api.lua
View File

@ -2393,17 +2393,7 @@ function mob_class:do_states(dtime)
and self.animation
and self.animation.fly_start
and self.animation.fly_end then
local def = minetest.registered_nodes[self.standing_on] or {}
if def.walkable
and self.animation
and self.animation.hover_start
and self.animation.hover_end then
self:set_animation("hover")
else
self:set_animation("fly")
end
self:set_animation("fly")
else
self:set_animation("walk")
end

View File

@ -237,8 +237,6 @@ functions needed for the mob to work properly which contains the following:
'die_speed'
'die_loop' when set to false stops the animation looping.
'die_rotate' if true mob spins during death animation.
'hover_start" hover animation when flying/swimming and solid node below
'hover_end"
Using '_loop = false' setting will stop any of the above animations from
looping.