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revert hover
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7bb5e2b382
commit
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12
api.lua
12
api.lua
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@ -2393,17 +2393,7 @@ function mob_class:do_states(dtime)
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and self.animation
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and self.animation.fly_start
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and self.animation.fly_end then
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local def = minetest.registered_nodes[self.standing_on] or {}
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if def.walkable
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and self.animation
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and self.animation.hover_start
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and self.animation.hover_end then
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self:set_animation("hover")
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else
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self:set_animation("fly")
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end
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self:set_animation("fly")
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else
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self:set_animation("walk")
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end
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2
api.txt
2
api.txt
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@ -237,8 +237,6 @@ functions needed for the mob to work properly which contains the following:
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'die_speed'
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'die_loop' when set to false stops the animation looping.
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'die_rotate' if true mob spins during death animation.
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'hover_start" hover animation when flying/swimming and solid node below
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'hover_end"
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Using '_loop = false' setting will stop any of the above animations from
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looping.
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