Browse Source

mobs:add_mob() returns object spawned or false if not

master
TenPlus1 2 weeks ago
parent
commit
dfdd55848d
2 changed files with 4 additions and 2 deletions
  1. +2
    -2
      api.lua
  2. +2
    -0
      api.txt

+ 2
- 2
api.lua View File

@@ -6,7 +6,7 @@ local use_cmi = minetest.global_exists("cmi")

mobs = {
mod = "redo",
version = "20200622",
version = "20200625",
intllib = S,
invis = minetest.global_exists("invisibility") and invisibility or {}
}
@@ -3707,7 +3707,7 @@ function mobs:add_mob(pos, def)
ent:update_tag()
end

return true
return ent
end




+ 2
- 0
api.txt View File

@@ -339,6 +339,8 @@ Adding Mobs in World
ignore_count = true -- ignores mob count per map area
})

Returns false if mob could not be added, returns mob object if spawned ok.


Spawning Mobs in World
----------------------


Loading…
Cancel
Save