mobs:add_mob() returns object spawned or false if not

This commit is contained in:
TenPlus1 2020-06-25 09:33:59 +01:00
parent e63b1b478e
commit dfdd55848d
2 changed files with 4 additions and 2 deletions

View File

@ -6,7 +6,7 @@ local use_cmi = minetest.global_exists("cmi")
mobs = { mobs = {
mod = "redo", mod = "redo",
version = "20200622", version = "20200625",
intllib = S, intllib = S,
invis = minetest.global_exists("invisibility") and invisibility or {} invis = minetest.global_exists("invisibility") and invisibility or {}
} }
@ -3707,7 +3707,7 @@ function mobs:add_mob(pos, def)
ent:update_tag() ent:update_tag()
end end
return true return ent
end end

View File

@ -339,6 +339,8 @@ Adding Mobs in World
ignore_count = true -- ignores mob count per map area ignore_count = true -- ignores mob count per map area
}) })
Returns false if mob could not be added, returns mob object if spawned ok.
Spawning Mobs in World Spawning Mobs in World
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