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5 Commits

3 changed files with 65 additions and 12 deletions

74
api.lua
View File

@ -8,7 +8,7 @@ local use_cmi = minetest.global_exists("cmi")
mobs = {
mod = "redo",
version = "20210722",
version = "20210920",
intllib = S,
invis = minetest.global_exists("invisibility") and invisibility or {}
}
@ -160,6 +160,7 @@ local mob_class = {
attack_players = true,
attack_npcs = true,
facing_fence = false,
_breed_countdown = nil,
_cmi_is_mob = true
}
@ -722,6 +723,13 @@ function mobs:effect(pos, amount, texture, min_size, max_size,
end
-- Thanks Wuzzy for the following editable settings
local HORNY_TIME = 30
local HORNY_AGAIN_TIME = 60 * 5 -- 5 minutes
local CHILD_GROW_TIME = 60 * 20 -- 20 minutes
-- update nametag colour
function mob_class:update_tag()
@ -740,9 +748,25 @@ function mob_class:update_tag()
col = "#FF0000"
end
-- build infotext
local text = ""
if self.horny == true then
text = "\nLoving: " .. (self.hornytimer - (HORNY_TIME + HORNY_AGAIN_TIME))
elseif self.child == true then
text = "\nGrowing: " .. (self.hornytimer - CHILD_GROW_TIME)
elseif self._breed_countdown then
text = "\nBreeding: " .. self._breed_countdown
end
self.infotext = "Health: " .. self.health .. " / " .. self.hp_max
.. "\n" .. "Owner: " .. self.owner
.. text
-- set changes
self.object:set_properties({
@ -1358,10 +1382,6 @@ function mob_class:follow_holding(clicker)
return false
end
-- Thanks Wuzzy for the following editable settings
local HORNY_TIME = 30
local HORNY_AGAIN_TIME = 60 * 5 -- 5 minutes
local CHILD_GROW_TIME = 60 * 20 -- 20 minutes
-- find two animals of same type and breed if nearby and horny
function mob_class:breed()
@ -1414,6 +1434,8 @@ function mob_class:breed()
self.hornytimer = 0
self.horny = false
end
self:update_tag()
end
-- find another same animal who is also horny and mate if nearby
@ -1469,6 +1491,8 @@ function mob_class:breed()
self.hornytimer = HORNY_TIME + 1
ent.hornytimer = HORNY_TIME + 1
self:update_tag()
-- have we reached active mob limit
if active_limit > 0 and active_mobs >= active_limit then
minetest.chat_send_player(self.owner,
@ -2703,6 +2727,12 @@ function mob_class:do_states(dtime)
local obj = minetest.add_entity(p, self.arrow)
local ent = obj:get_luaentity()
local amount = (vec.x * vec.x + vec.y * vec.y + vec.z * vec.z) ^ 0.5
-- check for custom override for arrow
if self.arrow_override then
self.arrow_override(ent)
end
local v = ent.velocity or 1 -- or set to default
ent.switch = 1
@ -3263,7 +3293,7 @@ function mob_class:mob_activate(staticdata, def, dtime)
self.object:set_texture_mod(self.texture_mods)
-- set 5.x flag to remove monsters when map area unloaded
if remove_far and self.type == "monster" then
if remove_far and self.type == "monster" and not self.tamed then
self.static_save = false
end
@ -3573,6 +3603,7 @@ minetest.register_entity(name, setmetatable({
armor = def.armor,
on_rightclick = def.on_rightclick,
arrow = def.arrow,
arrow_override = def.arrow_override,
shoot_interval = def.shoot_interval,
sounds = def.sounds,
animation = def.animation,
@ -4443,7 +4474,7 @@ end
function mobs:capture_mob(self, clicker, chance_hand, chance_net,
chance_lasso, force_take, replacewith)
if self.child
if not self --self.child
or not clicker:is_player()
or not clicker:get_inventory() then
return false
@ -4660,25 +4691,25 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
self.object:set_hp(self.health)
self:update_tag()
-- make children grow quicker
if self.child == true then
-- self.hornytimer = self.hornytimer + 20
-- deduct 10% of the time to adulthood
self.hornytimer = self.hornytimer + (
(CHILD_GROW_TIME - self.hornytimer) * 0.1)
self.hornytimer = math.floor(self.hornytimer + (
(CHILD_GROW_TIME - self.hornytimer) * 0.1))
--print ("====", self.hornytimer)
return true
end
-- feed and tame
self.food = (self.food or 0) + 1
self._breed_countdown = feed_count - self.food
if self.food >= feed_count then
self.food = 0
self._breed_countdown = nil
if breed and self.hornytimer == 0 then
self.horny = true
@ -4693,6 +4724,7 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
end
self.tamed = true
self.static_save = true
if not self.owner or self.owner == "" then
self.owner = clicker:get_player_name()
@ -4703,6 +4735,8 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
self:mob_sound(self.sounds.random)
end
self:update_tag()
return true
end
@ -4732,6 +4766,22 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
return true
end
-- if mob follows items and user right clicks while holding sneak it shows info
if self.follow then
if clicker:get_player_control().sneak then
if type(self.follow) == "string" then
self.follow = {self.follow}
end
minetest.chat_send_player(clicker:get_player_name(),
S("@1 follows:\n- @2",
self.name:split(":")[2],
table.concat(self.follow, "\n- ")))
end
end
return false
end

View File

@ -123,6 +123,8 @@ functions needed for the mob to work properly which contains the following:
continue chasing.
'arrow' holds the pre-defined arrow object to shoot when
attacking.
'arrow_override' function that allows tweaking of arrow entity from
inside mob definition (self) passed to function.
'dogshoot_switch' allows switching between attack types by using timers
(1 for shoot, 2 for dogfight)
'dogshoot_count_max' contains how many seconds before switching from

View File

@ -23,6 +23,7 @@ Lucky Blocks: 9
Changelog:
- 1.56 - Added arrow_override function to mob definition to tweak arrow entity settings, tamed monsters no longer despawn when outside loaded map area.
- 1.55 - Add 'peaceful_player' privelage and setting so mobs don't attack specific players (thanks sfence), add support for MarkBu's pathfinder mod, remove need for default mod
- 1.54 - Simplified animal breeding function, added editable settings (thanks Wuzzy), Child mobs now take 20 mins to grow up, reverted to simple mob spawning with setting to use area checks, on_flop added, air_damage added.
- 1.53 - Added 'on_map_load' settings to mobs:spawn so that mobs will only spawn when new areas of map are loaded.