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83
api.txt
83
api.txt
@ -85,8 +85,6 @@ functions needed for the mob to work properly which contains the following:
|
||||
'fire_damage' holds the damage per second inflicted to mobs when standing
|
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'node_damage' True by default, will harm mobs when inside damage_per_second
|
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nodes.
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in fire.
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||||
|
||||
'light_damage' holds the damage per second inflicted to mobs when light
|
||||
level is between the min and max values below
|
||||
'light_damage_min' minimum light value when mob is affected (default: 14)
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@ -178,6 +176,9 @@ functions needed for the mob to work properly which contains the following:
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{"default:gold_lump", -10} -- heals by 10 health points.
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||||
{"default:coal_block", 20} -- 20 damage when hit on head with coal blocks.
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{"all"} -- stops all weapons causing damage apart from those on list.
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nodes can also be added so that node_per_second damage
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||||
does not affect the mob either e.g.
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{"ethereal:crystal_spike", 0} -- causes no damage.
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||||
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'makes_footstep_sound' when true you can hear mobs walking.
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'sounds' this is a table with sounds of the mob
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||||
@ -289,11 +290,12 @@ eating.
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y offset by using this instead:
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{
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{"group:grass", "air", 0},
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{"default:dirt_with_grass", "default:dirt", -1}
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{"default:dirt_with_grass", "default:dirt", -1, 0}
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}
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'replace_with' replace with what e.g. "air" or in chickens case "mobs:egg"
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'replace_rate' how random should the replace rate be (typically 10)
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'replace_offset' +/- value to check specific node to replace
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'replace_offset' +/- y offset value to check specific node to replace
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'reach' horizontal reach around mob for replace, default is 0
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'on_replace(self, pos, oldnode, newnode)' is called when mob is about to
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replace a node.
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@ -308,6 +310,25 @@ eating.
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properties. (DEPRECATED, use on_replace to make changes).
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Pickup Items
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------------
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'pick_up' table of itemstrings the mob will pick up.
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'on_pick_up' function that will be called on item pickup - arguments are
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(self, itemstring) and can return nil or a a modified itemstack e.g.
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on_pick_up = function(self, itemstring)
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local istack = ItemStack(entity.itemstring)
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print("-- took", istack:get_name())
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istack:take_item(1)
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return istack
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end,
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Custom Definition Functions
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---------------------------
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@ -329,8 +350,9 @@ enhance mob functionality and have them do many interesting things:
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'on_grown' is called when a child mob has grown up, only paramater is
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(self).
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'do_punch' called when mob is punched with paramaters (self, hitter,
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time_from_last_punch, tool_capabilities, direction), return
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false to stop punch damage and knockback from taking place.
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time_from_last_punch, tool_capabilities, direction, damage),
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return false to stop punch damage and knockback from taking
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place.
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'custom_attack' when set this function is called instead of the normal mob
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melee attack, parameters are (self, to_attack) and if true
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is returned normal attack function continued.
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@ -348,16 +370,23 @@ enhance mob functionality and have them do many interesting things:
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'on_sound' (self, def) called when mob is inside the hearing distance of
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a sound, passes a def table containing:
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'sound' the sound being played,
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'pos' position the sound originated,
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'pos' position the sound originated (only sounds with pos detected),
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'gain' original gain of sound,
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'distance' distance of mob from sound source,
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'loudness' how loud sound is to mob (0 = cant hear, 1.0 = near sound), this
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would be used as the main value inside on_sound function,
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'player' player name sound originated,
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'object' object reference sound originated,
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'loudness' how loud sound is to mob (percentage of gain heard at distance)
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'player' player name sound originated, [NOT IN USE]
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'object' object reference sound originated, [NOT IN USE]
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'max_hear_distance' max distance sound can be heard from source.
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Hearing Nodes
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-------------
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If a node has the {on_sound = 1} group and an on_sound() function set as above then
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nodes within 8 blocks of a sound will be activated and the function run. Check the
|
||||
"mobs:hearing_vines" node as an example which has mesecons support when active.
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||||
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Internal Variables
|
||||
------------------
|
||||
|
||||
@ -557,6 +586,7 @@ This function registers a arrow for mobs with the attack type shoot.
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'definition' is a table with the following values:
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'visual' same is in minetest.register_entity()
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'visual_size' same is in minetest.register_entity()
|
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'mesh' same is in minetest.register_entity()
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'textures' same is in minetest.register_entity()
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'collide_with_objects' same as above
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'velocity' the velocity of the arrow
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@ -611,11 +641,11 @@ Explosion Function
|
||||
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||||
mobs:explosion(pos, radius) -- DEPRECATED!!! use mobs:boom() instead
|
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|
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mobs:boom(self, pos, radius, damage_radius, texture)
|
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mobs:boom(self, pos, damage_radius, entity_radius, texture)
|
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'self' mob entity
|
||||
'pos' centre position of explosion
|
||||
'radius' radius of explosion (typically set to 3)
|
||||
'damage_radius' radius of damage around explosion
|
||||
'damage_radius' radius of node damage (typically 3)
|
||||
'entity_radius' radius of explosion to players and mobs
|
||||
'texture' particle texture during explosion, defaults to "tnt_smoke.png"
|
||||
|
||||
This function generates an explosion which removes nodes in a specific radius
|
||||
@ -840,8 +870,8 @@ External Settings for "minetest.conf"
|
||||
mob for obstructions before spawning, otherwise it
|
||||
defaults to checking the height of the mob only.
|
||||
'mob_smooth_rotate' Enables smooth rotation when mobs turn by default.
|
||||
'mob_height_fix' Enabled by default, increases smaller mob heights so they wont
|
||||
glitch through certain nodes.
|
||||
'mob_height_fix' Disabled by default, increases smaller mob heights so they
|
||||
cannot glitch through certain nodes.
|
||||
'mob_pathfinding_enable' Enable pathfinding.
|
||||
'mob_pathfinding_stuck_timeout' How long before stuck mobs start searching. (default 3.0)
|
||||
'mob_pathfinding_stuck_path_timeout' How long will mob follow path before giving up. (default 5.0)
|
||||
@ -850,6 +880,13 @@ External Settings for "minetest.conf"
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||||
'mob_pathfinding_searchdistance' max search distance from search positions (default 16)
|
||||
'mob_pathfinding_max_jump' max jump height for pathfinding (default 4)
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'mob_pathfinding_max_drop' max drop height for pathfinding (default 6)
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'mobs_can_hear' Enabled by default, overrides minetest.sound_play and enables
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nearby mobs to run a custom on_sound function.
|
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'mobs_can_hear_node' Disabled by default, allows nearby nodes to hear and run a
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custom on_sound function.
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||||
'mobs_disable_damage_kb' Knockback is calculated by hit damage or uses knockback value
|
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from the weapon used, this setting lets you disable the former.
|
||||
'mob_infotext' True by default, shows mob information when you hover over one.
|
||||
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||||
Players can override the spawn chance for each mob registered by adding a line
|
||||
to their minetest.conf file with a new value, the lower the value the more each
|
||||
@ -890,3 +927,17 @@ Rideable Horse Example Mob
|
||||
--------------------------
|
||||
|
||||
See mob_horse mod https://codeberg.org/tenplus1/mob_horse
|
||||
|
||||
|
||||
External Functions
|
||||
------------------
|
||||
|
||||
These are a list of utility functions that can be called from 3rd party mods.
|
||||
|
||||
mobs:alias_mob(old_name, new_name)
|
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mobs:is_invisible(self, player_name)
|
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mobs:is_dangerous(self, nodename)
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mobs:yaw_to_pos(self, target, rotation_steps)
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mobs:line_of_sight(self, pos1, pos2)
|
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mobs:set_animation(self, animation)
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mobs:yaw(self, yaw, rotation_steps)
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|
66
crafts.lua
66
crafts.lua
@ -25,6 +25,16 @@ sound_helper("node_sound_water_defaults")
|
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sound_helper("node_sound_snow_defaults")
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||||
sound_helper("node_sound_glass_defaults")
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|
||||
-- mob repellent node
|
||||
|
||||
minetest.register_node("mobs:mob_repellent", {
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description = S("Mob Repellent"),
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tiles = {"mobs_repellent.png"},
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||||
is_ground_content = false,
|
||||
groups = {handy = 1, cracky = 3},
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||||
sounds = mobs.node_sound_stone_defaults()
|
||||
})
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||||
|
||||
-- helper function to add {eatable} group to food items
|
||||
|
||||
function mobs.add_eatable(item, hp)
|
||||
@ -421,3 +431,59 @@ minetest.register_craft({
|
||||
recipe = "mobs:meatblock_raw",
|
||||
cooktime = 30
|
||||
})
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||||
|
||||
-- hearing vines (if mesecons active it acts like blinkyplant)
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|
||||
local mod_mese = minetest.get_modpath("mesecons")
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|
||||
minetest.register_node("mobs:hearing_vines", {
|
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description = S("Hearing Vines"),
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drawtype = "firelike",
|
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waving = 1,
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tiles = {"mobs_hearing_vines.png"},
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||||
inventory_image = "mobs_hearing_vines.png",
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wield_image = "mobs_hearing_vines.png",
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paramtype = "light",
|
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sunlight_propagates = true,
|
||||
walkable = false,
|
||||
buildable_to = true,
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groups = {snappy = 3, flammable = 3, attached_node = 1, on_sound = 1},
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||||
sounds = mobs.node_sound_leaves_defaults(),
|
||||
selection_box = {
|
||||
type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16},
|
||||
},
|
||||
on_sound = function(pos, def)
|
||||
if def.loudness > 0.5 then
|
||||
minetest.set_node(pos, {name = "mobs:hearing_vines_active"})
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||||
end
|
||||
end
|
||||
})
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||||
|
||||
minetest.register_node("mobs:hearing_vines_active", {
|
||||
description = S("Active Hearing Vines"),
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drawtype = "firelike",
|
||||
waving = 1,
|
||||
tiles = {"mobs_hearing_vines_active.png"},
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||||
inventory_image = "mobs_hearing_vines_active.png",
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wield_image = "mobs_hearing_vines_active.png",
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||||
paramtype = "light",
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sunlight_propagates = true,
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walkable = false,
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||||
buildable_to = true,
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light_source = 1,
|
||||
damage_per_second = 4,
|
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drop = "mobs:hearing_vines",
|
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groups = {snappy = 3, flammable = 3, attached_node = 1, not_in_creative_inventory = 1},
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sounds = mobs.node_sound_leaves_defaults(),
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selection_box = {
|
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type = "fixed", fixed = {-6 / 16, -0.5, -6 / 16, 6 / 16, -0.25, 6 / 16},
|
||||
},
|
||||
on_construct = function(pos)
|
||||
minetest.get_node_timer(pos):start(1)
|
||||
if mod_mese then mesecon.receptor_on(pos) end
|
||||
end,
|
||||
on_timer = function(pos)
|
||||
minetest.set_node(pos, {name = "mobs:hearing_vines"})
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||||
if mod_mese then mesecon.receptor_off(pos) end
|
||||
end
|
||||
})
|
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|
5
init.lua
5
init.lua
@ -1,4 +1,6 @@
|
||||
|
||||
local S = minetest.get_translator("mobs")
|
||||
|
||||
-- peaceful player privilege
|
||||
|
||||
minetest.register_privilege("peaceful_player", {
|
||||
@ -9,13 +11,14 @@ minetest.register_privilege("peaceful_player", {
|
||||
-- fallback node
|
||||
|
||||
minetest.register_node("mobs:fallback_node", {
|
||||
description = "Fallback Node",
|
||||
description = S("Fallback Node"),
|
||||
tiles = {"mobs_fallback.png"},
|
||||
is_ground_content = false,
|
||||
groups = {handy = 1, crumbly = 3, not_in_creative_inventory = 1},
|
||||
drop = ""
|
||||
})
|
||||
|
||||
|
||||
local path = minetest.get_modpath("mobs")
|
||||
|
||||
dofile(path .. "/api.lua") -- mob API
|
||||
|
@ -1,6 +1,6 @@
|
||||
The MIT License (MIT)
|
||||
|
||||
Copyright (c) 2016 TenPlus1
|
||||
Copyright (c) 2025 TenPlus1
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
|
38
locale/mobs.pt_BR.tr
Normal file
38
locale/mobs.pt_BR.tr
Normal file
@ -0,0 +1,38 @@
|
||||
# textdomain: mobs
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=
|
||||
Active Mob Limit Reached!=Limite de Mob Ativo Atingido!
|
||||
Mob has been protected!=Mob foi protegido
|
||||
@1 (Tamed)=@1 (Domesticado)
|
||||
Not tamed!=Não domesticado!
|
||||
@1 is owner!=Dono @1!
|
||||
Missed!=Faltou!
|
||||
Already protected!=
|
||||
@1 has been tamed!=@1 foi domesticado!
|
||||
@1 follows:=@1 Segue:
|
||||
@1 mobs removed.=@1 mobs removido.
|
||||
Enter name:=Insira um nome:
|
||||
Rename=Renomear
|
||||
Name Tag=Etiqueta
|
||||
Leather=Couro
|
||||
Raw Meat=Carne crua
|
||||
Meat=Carne
|
||||
Lasso (right-click animal to put in inventory)=Laço (clique-direito no animal para por no inventario)
|
||||
Net (right-click animal to put in inventory)=Net (clique-direito no animal para por no inventario)
|
||||
Steel Shears (right-click to shear)=Tesoura de Aço (clique-direito para tosquiar)
|
||||
Mob Protection Rune=Runa de Proteção para Mob
|
||||
Mob Protection Rune (Level 2)=Runa de Proteção para Mob (Nivel 2)
|
||||
Saddle=Sela
|
||||
Mob Fence= Cerca para mob
|
||||
Mob Fence Top= Topo da cerca para mob
|
||||
Mob Reset Stick=
|
||||
Meat Block=Bloco de carne
|
||||
Raw Meat Block=Bloco de Carne crua
|
||||
Enter texture:=Insira a textura:
|
||||
Change=Mudar
|
||||
Mob Spawner=Spawner de mob
|
||||
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=(Nome do mob) (min light) (max light) (amount) (player distance) (Y offset)
|
||||
Command:=Comando:
|
||||
Spawner Not Active (enter settings)=Spawner Inativo (configurar)
|
||||
Spawner Active (@1)=Spawner Ativo (@1)
|
||||
Mob Spawner settings failed!=Configuraçao de Spawner do Mob falhou!
|
||||
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
@ -1,38 +1,38 @@
|
||||
# textdomain: mobs
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=** Мирный модус активирован - монстры не спаунятся
|
||||
Active Mob Limit Reached!=
|
||||
Mob has been protected!=Моб защищен!
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=** Мирный Режим Активен - Никаких Монстров Не Появиться
|
||||
Active Mob Limit Reached!=Лимит Активных Мобов Достигнут!
|
||||
Mob has been protected!=Моб был защищён!
|
||||
@1 (Tamed)=@1 (Прирученный)
|
||||
Not tamed!=Не прирученный
|
||||
@1 is owner!=@1 владелец
|
||||
Not tamed!=Не прирученный!
|
||||
@1 is owner!=@1 владелец!
|
||||
Missed!=Промазал!
|
||||
Already protected!=Уже защищен!
|
||||
@1 has been tamed!=@1 приручен
|
||||
@1 follows:=
|
||||
@1 mobs removed.=
|
||||
Already protected!=Уже защищён!
|
||||
@1 has been tamed!=@1 был приручен!
|
||||
@1 follows:=@1 следует:
|
||||
@1 mobs removed.=@1 мобов удалено.
|
||||
Enter name:=Введите имя:
|
||||
Rename=Переименовать
|
||||
Name Tag=Новый тэг
|
||||
Name Tag=Новый Тег
|
||||
Leather=Кожа
|
||||
Raw Meat=Сырое мясо
|
||||
Raw Meat=Сырое Мясо
|
||||
Meat=Мясо
|
||||
Lasso (right-click animal to put in inventory)=Лассо (Правый клик - положить животное в инвентарь)
|
||||
Net (right-click animal to put in inventory)=Сеть (Правый клик - положить животное в инвентарь)
|
||||
Steel Shears (right-click to shear)=Ножницы (Правый клик - подстричь)
|
||||
Mob Protection Rune=Защитная руна мобов
|
||||
Mob Protection Rune (Level 2)=
|
||||
Steel Shears (right-click to shear)=Железные Ножницы (Правый клик - подстричь)
|
||||
Mob Protection Rune=Руна Защиты Моба
|
||||
Mob Protection Rune (Level 2)=Руна Защиты Моба (2 Уровень)
|
||||
Saddle=Седло
|
||||
Mob Fence=Забор от мобов
|
||||
Mob Fence Top=
|
||||
Mob Reset Stick=
|
||||
Meat Block=
|
||||
Raw Meat Block=
|
||||
Enter texture:=
|
||||
Change=
|
||||
Mob Spawner=
|
||||
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=
|
||||
Command:=
|
||||
Spawner Not Active (enter settings)=Спаунер не активен (введите настройки)
|
||||
Spawner Active (@1)=Активные спаунер (@1)
|
||||
Mob Spawner settings failed!=Настройки спаунера моба провалились
|
||||
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=
|
||||
Mob Fence=Забор для Мобов
|
||||
Mob Fence Top=Верхний Забор для Мобов
|
||||
Mob Reset Stick=Палка Сброса Моба
|
||||
Meat Block=Мясной Блок
|
||||
Raw Meat Block=Сырой Мясной Блок
|
||||
Enter texture:=Введите текстуру:
|
||||
Change=Изменить
|
||||
Mob Spawner=Спавнер Мобов
|
||||
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=(имя моба) (минимальный свет) (максимальный свет) (количество) (дистанция игрока) (смещение Y)
|
||||
Command:=Команда:
|
||||
Spawner Not Active (enter settings)=Спавнер Не Активен (введите настройки)
|
||||
Spawner Active (@1)=Спавнер Активен (@1)
|
||||
Mob Spawner settings failed!=Настроить Спавнер Мобов не удалось!
|
||||
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=Синтаксис: “имя мин_свет[0-14] макс_свет[0-14] макс_мобов_в_зоне[0 чтобы выключить] дистанция_игроков[1-20] смещение_y[-10 to 10]”
|
||||
|
43
locale/mobs.uk.tr
Normal file
43
locale/mobs.uk.tr
Normal file
@ -0,0 +1,43 @@
|
||||
# textdomain: mobs
|
||||
Mobs Redo API=API для мобів
|
||||
Simple and feature rich API to quickly add mobs into your world.=Простий і функціональний API для швидкого додавання мобів у світ.
|
||||
Adds a mob api for mods to add animals or monsters etc.=Додає API для модів про тварин, монстрів тощо.
|
||||
** Peaceful Mode Active - No Monsters Will Spawn=** Під час мирного режиму моби не спавняться
|
||||
Active Mob Limit Reached!=Ліміт активних мобів досягнуто!
|
||||
Mob has been protected!=Моб був захищений!
|
||||
@1 (Tamed)=@1 (Приручений)
|
||||
Not tamed!=Не приручений!
|
||||
@1 is owner!=@1 є власником!
|
||||
Missed!=Промах!
|
||||
Already protected!=Уже захищено!
|
||||
@1 has been tamed!=@1 приручено!
|
||||
@1 follows:=@1 слідує:
|
||||
@1 mobs removed.=@1 мобів видалено.
|
||||
Enter name:=Введіть ім'я:
|
||||
Rename=Перейменувати
|
||||
Name Tag=Теґ для назви
|
||||
Mob Repellent=Відлякувач мобів
|
||||
Hearing Vines=Чутливі ліани
|
||||
Leather=Шкіра
|
||||
Raw Meat=Сире м'ясо
|
||||
Meat=М'ясо
|
||||
Lasso (right-click animal to put in inventory)=Ласо (ПКМ - покласти тварину в інвентар)
|
||||
Net (right-click animal to put in inventory)=Сітка (ПКМ - покласти тварину в інвентар)
|
||||
Steel Shears (right-click to shear)=Залізні ножиці (ПКМ - підстригти)
|
||||
Mob Protection Rune=Руна Захисту Мобу
|
||||
Mob Protection Rune (Level 2)=Руна Захисту Мобу (II рівень)
|
||||
Saddle=Сідло
|
||||
Mob Fence=Паркан для мобів
|
||||
Mob Fence Top=Верхній паркан для мобів
|
||||
Mob Reset Stick=Палиця скидання мобу
|
||||
Meat Block=М'ясний блок
|
||||
Raw Meat Block=Сирий м'ясний блок
|
||||
Enter texture:=Введіть текстуру:
|
||||
Change=Змінити
|
||||
Mob Spawner=Спавнер мобів
|
||||
(mob name) (min light) (max light) (amount) (player distance) (Y offset)=(ім'я мобу) (мін. світло) (макс. світло) (кількість) (дистанція гравця) (зміщення Y)
|
||||
Command:=Команда:
|
||||
Spawner Not Active (enter settings)=Спавнер не активний (введіть налаштування)
|
||||
Spawner Active (@1)=Спавнер активний (@1)
|
||||
Mob Spawner settings failed!=Не вдалося налаштувати спавнер мобів!
|
||||
Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”=Синтаксис: “ім'я мін.світло[0-14] макс.світло[0-14] макс_мобів_у_зоні[0 для вимкнення] дистанція_гравців[1-20] зміщення_y[-10 до 10]”
|
@ -15,7 +15,8 @@ lucky_block:add_blocks({
|
||||
{"dro", {"mobs:protector"}, 1},
|
||||
{"dro", {"mobs:fence_wood"}, 10},
|
||||
{"dro", {"mobs:fence_top"}, 12},
|
||||
{"lig"}
|
||||
{"lig"},
|
||||
{"dro", {"mobs:mob_repellent"}, 1}
|
||||
})
|
||||
|
||||
-- pint sized rune, use on tamed mob to shrink to half-size
|
||||
|
2
mod.conf
2
mod.conf
@ -1,4 +1,4 @@
|
||||
name = mobs
|
||||
description = Adds a mob api for mods to add animals or monsters etc.
|
||||
optional_depends = default, tnt, invisibility, lucky_block, cmi, toolranks, pathfinder, player_api, mtobjid, visual_harm_1ndicators, mcl_sounds
|
||||
optional_depends = default, tnt, invisibility, lucky_block, cmi, toolranks, pathfinder, player_api, mtobjid, visual_harm_1ndicators, mcl_sounds, mesecons
|
||||
min_minetest_version = 5.0
|
||||
|
64
mount.lua
64
mount.lua
@ -22,35 +22,17 @@ local abs, cos, floor, sin, sqrt, pi =
|
||||
|
||||
-- helper functions
|
||||
|
||||
local node_ok = function(pos, fallback)
|
||||
|
||||
fallback = fallback or mobs.fallback_node
|
||||
|
||||
local node = minetest.get_node_or_nil(pos)
|
||||
|
||||
if node and minetest.registered_nodes[node.name] then return node end
|
||||
|
||||
return {name = fallback}
|
||||
end
|
||||
|
||||
|
||||
local function node_is(entity)
|
||||
|
||||
if not entity.standing_on then return "other" end
|
||||
|
||||
if entity.standing_on == "air" then return "air" end
|
||||
|
||||
if minetest.get_item_group(entity.standing_on, "lava") ~= 0 then
|
||||
return "lava"
|
||||
end
|
||||
local def = minetest.registered_nodes[entity.standing_on]
|
||||
|
||||
if minetest.get_item_group(entity.standing_on, "liquid") ~= 0 then
|
||||
return "liquid"
|
||||
end
|
||||
|
||||
if minetest.registered_nodes[entity.standing_on].walkable == true then
|
||||
return "walkable"
|
||||
end
|
||||
if def.groups.lava then return "lava" end
|
||||
if def.groups.liquid then return "liquid" end
|
||||
if def.groups.walkable then return "walkable" end
|
||||
|
||||
return "other"
|
||||
end
|
||||
@ -236,6 +218,10 @@ function mobs.detach(player)
|
||||
end)
|
||||
end
|
||||
|
||||
-- vars
|
||||
|
||||
local damage_counter = 0
|
||||
|
||||
-- ride mob like car or horse
|
||||
|
||||
function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||
@ -321,6 +307,35 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||
end
|
||||
end
|
||||
|
||||
local ni = node_is(entity)
|
||||
|
||||
-- env damage
|
||||
if ni == "liquid" or ni == "lava" then
|
||||
|
||||
damage_counter = damage_counter + dtime
|
||||
|
||||
if damage_counter > 1 then
|
||||
|
||||
local damage = 0
|
||||
|
||||
if entity.lava_damage > 0 and ni == "lava" then
|
||||
damage = entity.lava_damage
|
||||
elseif entity.water_damage > 0 and ni == "liquid" then
|
||||
damage = entity.water_damage
|
||||
end
|
||||
|
||||
if damage >= 1 then
|
||||
|
||||
entity.object:punch(entity.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
damage_groups = {fleshy = damage}
|
||||
}, nil)
|
||||
end
|
||||
|
||||
damage_counter = 0
|
||||
end
|
||||
end
|
||||
|
||||
-- if not moving then set animation and return
|
||||
if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||
|
||||
@ -361,12 +376,11 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||
|
||||
p.y = p.y - 0.5
|
||||
|
||||
local ni = node_is(entity)
|
||||
local v = entity.v
|
||||
|
||||
if ni == "air" then
|
||||
|
||||
if can_fly == true then new_acce.y = 0 end
|
||||
if can_fly then new_acce.y = 0 ; acce_y = 0 end
|
||||
|
||||
elseif ni == "liquid" or ni == "lava" then
|
||||
|
||||
@ -454,7 +468,7 @@ function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
|
||||
if ent then
|
||||
|
||||
ent.switch = 1 -- for mob specific arrows
|
||||
ent.owner_id = tostring(entity.object) -- so arrows dont hurt entity you are riding
|
||||
ent.owner_id = tostring(entity.object) -- so arrows dont hurt mob
|
||||
|
||||
local vec = {x = dir.x * 6, y = dir.y * 6, z = dir.z * 6}
|
||||
|
||||
|
@ -19,8 +19,9 @@ https://forum.minetest.net/viewtopic.php?f=11&t=9917
|
||||
- **Shears**. Used to right-click sheep and return 1-3 wool.
|
||||
- **Protection Rune**. Protects tamed mobs from being harmed by other players.
|
||||
- **Mob Fence and Fence Top**. Stops mobs escaping or glitching throughfences.
|
||||
- Add mobs:mob_repellent block to stop mobs spawning within 16 node radius.
|
||||
|
||||
**Lucky Blocks**: 12
|
||||
**Lucky Blocks**: 13
|
||||
|
||||
## Changelog
|
||||
|
||||
@ -31,6 +32,8 @@ https://forum.minetest.net/viewtopic.php?f=11&t=9917
|
||||
* Added {eatable} group to food items and HP in description
|
||||
* Fixed timer bug when attacking
|
||||
* Fixed fall damage check when riding mob
|
||||
* Calculate damage before do_punch function called
|
||||
* Add function to check for dropped items and for mob to do something with them
|
||||
|
||||
### Version 1.61
|
||||
|
||||
|
@ -56,13 +56,19 @@ enable_peaceful_player (Mobs do not attack peaceful player without reason) bool
|
||||
mob_smooth_rotate (Smooth rotation for mobs) bool true
|
||||
|
||||
# Fix Mob Height if too low so they cannot escape through specific nodes
|
||||
mob_height_fix (Fix Mob Height) bool true
|
||||
mob_height_fix (Fix Mob Height) bool false
|
||||
|
||||
mob_log_spawn (Log Mob Spawning) bool false
|
||||
|
||||
# Mob hearing, when enabled will override minetest.sound_play for mobs to hear
|
||||
mobs_can_hear (Enable Mob hearing) bool true
|
||||
|
||||
# Node hearing, when enabled will allow nodes to hear nearby sounds
|
||||
mobs_can_hear_node (Enable Node hearing) bool false
|
||||
|
||||
# By default mobs are dealt knockback from damage, this lets you disable it
|
||||
mobs_disable_damage_kb (Disable knockback from damage only) bool false
|
||||
|
||||
[Pathfinding]
|
||||
# Enable pathfinding (default Enabled)
|
||||
mob_pathfinding_enable (Enable pathfinding) bool true
|
||||
@ -82,3 +88,6 @@ mob_pathfinding_searchdistance (path search distance) int 16
|
||||
mob_pathfinding_max_jump (path max jump height) int 4
|
||||
# max drop height for pathfinding (default 6)
|
||||
mob_pathfinding_max_drop (path max drop height) int 6
|
||||
|
||||
# Enable mob infotext on hover
|
||||
mob_infotext (Enable mob infotext on hover) bool true
|
||||
|
BIN
textures/mobs_hearing_vines.png
Normal file
BIN
textures/mobs_hearing_vines.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 114 B |
BIN
textures/mobs_hearing_vines_active.png
Normal file
BIN
textures/mobs_hearing_vines_active.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 126 B |
BIN
textures/mobs_repellent.png
Normal file
BIN
textures/mobs_repellent.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 415 B |
Reference in New Issue
Block a user