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turtle mesh fix

This commit is contained in:
blert2112 2015-08-20 23:04:47 -04:00
parent 2597d61ec9
commit 7180acb74f

View File

@ -6424,14 +6424,6 @@ Frame Root {
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
Mesh { // Camera mesh
0;
0;
MeshNormals { // Camera normals
0;
0;
} // End of Camera normals
} // End of Camera mesh
} // End of Camera
Frame Model {
FrameTransformMatrix {
@ -6440,14 +6432,6 @@ Frame Root {
0.000000, 0.000000, 1.000000, 0.000000,
0.000000, 0.000000, 0.000000, 1.000000;;
}
Mesh { // Model mesh
0;
0;
MeshNormals { // Model normals
0;
0;
} // End of Model normals
} // End of Model mesh
} // End of Model
} // End of Root
AnimationSet Global {