Add setting to disable tree specific plank variants
Useful for games like Voxelgarden that have only one plank type with a generic plank crafting recipe. Disabling the planks implicitly disables stair and fence variants depending on these planks as well as the log to plank crafting recipe.
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670f7f4e61
commit
47ff2a0518
16
crafts.lua
16
crafts.lua
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@ -3,13 +3,15 @@ local S = minetest.get_translator("moretrees")
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for i in ipairs(moretrees.treelist) do
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local treename = moretrees.treelist[i][1]
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minetest.register_craft({
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type = "shapeless",
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output = "moretrees:"..treename.."_planks 4",
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recipe = {
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"moretrees:"..treename.."_trunk"
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}
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})
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if moretrees.enable_planks then
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minetest.register_craft({
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type = "shapeless",
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output = "moretrees:"..treename.."_planks 4",
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recipe = {
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"moretrees:"..treename.."_trunk"
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}
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})
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end
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minetest.register_craft({
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type = "fuel",
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@ -284,13 +284,15 @@ for i in ipairs(moretrees.treelist) do
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on_place = minetest.rotate_node,
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})
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minetest.register_node("moretrees:"..treename.."_planks", {
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description = moretrees.treedesc[treename].planks,
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tiles = {"moretrees_"..treename.."_wood.png"},
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is_ground_content = false,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
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sounds = default.node_sound_wood_defaults(),
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})
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if moretrees.enable_planks then
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minetest.register_node("moretrees:"..treename.."_planks", {
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description = moretrees.treedesc[treename].planks,
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tiles = {"moretrees_"..treename.."_wood.png"},
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is_ground_content = false,
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groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1},
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sounds = default.node_sound_wood_defaults(),
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})
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end
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local moretrees_leaves_inventory_image = nil
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local moretrees_new_leaves_waving = nil
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@ -343,17 +345,19 @@ for i in ipairs(moretrees.treelist) do
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}
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)
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stairsplus:register_all(
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"moretrees",
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treename.."_planks",
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"moretrees:"..treename.."_planks",
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{
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groups = { snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3, not_in_creative_inventory=1 },
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tiles = { "moretrees_"..treename.."_wood.png" },
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description = moretrees.treedesc[treename].planks,
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drop = treename.."_planks",
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}
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)
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if moretrees.enable_planks then
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stairsplus:register_all(
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"moretrees",
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treename.."_planks",
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"moretrees:"..treename.."_planks",
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{
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groups = { snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3, not_in_creative_inventory=1 },
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tiles = { "moretrees_"..treename.."_wood.png" },
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description = moretrees.treedesc[treename].planks,
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drop = treename.."_planks",
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}
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)
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end
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elseif minetest.get_modpath("stairs") then
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stairs.register_stair_and_slab(
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"moretrees_"..treename.."_trunk",
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@ -368,20 +372,22 @@ for i in ipairs(moretrees.treelist) do
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default.node_sound_wood_defaults()
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)
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stairs.register_stair_and_slab(
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"moretrees_"..treename.."_planks",
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"moretrees:"..treename.."_planks",
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{ snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3 },
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{ "moretrees_"..treename.."_wood.png" },
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moretrees.treedesc[treename].planks_stair,
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moretrees.treedesc[treename].planks_slab,
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default.node_sound_wood_defaults()
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)
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if moretrees.enable_planks then
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stairs.register_stair_and_slab(
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"moretrees_"..treename.."_planks",
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"moretrees:"..treename.."_planks",
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{ snappy=1, choppy=2, oddly_breakable_by_hand=2, flammable=3 },
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{ "moretrees_"..treename.."_wood.png" },
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moretrees.treedesc[treename].planks_stair,
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moretrees.treedesc[treename].planks_slab,
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default.node_sound_wood_defaults()
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)
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end
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end
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end
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if moretrees.enable_fences then
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if moretrees.enable_planks and moretrees.enable_fences then
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local planks_name = "moretrees:" .. treename .. "_planks"
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local planks_tile = "moretrees_" .. treename .. "_wood.png"
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default.register_fence("moretrees:" .. treename .. "_fence", {
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@ -19,6 +19,12 @@ moretrees.enable_beech = stg:get_bool("moretrees.enable_beech", false)
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--spawns tree on mapgen as saplings, legacy setting
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moretrees.spawn_saplings = stg:get_bool("moretrees.spawn_saplings", true)
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--turn on/off plank variants of nodes; if disabled also disables stair and plank
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--variants depending on these planks *as well as the plank crafting recipe*;
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--useful for games that have only one plank type and a generic plank crafting
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--recipe
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moretrees.enable_planks = stg:get_bool("moretrees.enable_planks", true)
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--turn on/off stair varients of nodes via moreblocks or the stair api
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moretrees.enable_stairs = stg:get_bool("moretrees.enable_stairs", true)
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