Commit Graph

541 Commits

Author SHA1 Message Date
Sascha L. Teichmann 90bfc225b8 When generating shaded tiles draw to pix buffer directly instead of calling Set() for each pixel. Set resize filter for generating pyramid tiles to Lanczos3 because of better visual results. 2014-09-16 00:08:31 +02:00
Sascha L. Teichmann 0850b69028 Fixed tile fusing. 2014-09-14 23:10:54 +02:00
Sascha L. Teichmann db8c5bd8e0 Change draw call to match API. Hope that helps. 2014-09-14 22:13:31 +02:00
Sascha L. Teichmann a6bbf4a8bd Added som broken pyramid generation code. 2014-09-14 21:56:41 +02:00
Sascha L. Teichmann bbd96172a3 Moved generation of base level tiles to separate file and made the base level generation optional. 2014-09-14 17:12:28 +02:00
Sascha L. Teichmann dddb9c0a6b Added seeder for leaflet conform tiling. TODO: Generate pyramid. 2014-09-14 15:28:03 +02:00
Sascha L. Teichmann f762154b05 Made tile renderer resetable to reduce the memory for render more than one tile. 2014-09-14 14:57:49 +02:00
Sascha L. Teichmann 3a0b922a9e Implemented a greedy search algorithm to figure out the block regions with are not fully covered after a rendering step. 2014-09-14 11:41:25 +02:00
Sascha L. Teichmann 9106d71363 Moved image saving to common. 2014-09-14 00:31:28 +02:00
Sascha L. Teichmann 5319e113bf Moved color parsing to common. 2014-09-14 00:02:04 +02:00
Sascha L. Teichmann 560afae6c4 Moved redis client from tilemapper to common. 2014-09-13 19:18:12 +02:00
Sascha L. Teichmann fd64d20b76 Moved sub programs into folder cmd to clean up project structure. 2014-09-13 19:07:20 +02:00
Sascha L. Teichmann b445cfb33a Moved bloch decoding and rendering from tilemapper to common. 2014-09-12 20:22:34 +02:00
Sascha L. Teichmann a73e9b35c5 Reverted accidentally commited s/512/1024/ in size of y order buffer. 2014-09-12 17:54:06 +02:00
Sascha L. Teichmann afca241c12 Cut off border blocks when in shaded output mode. 2014-09-12 17:10:05 +02:00
Sascha L. Teichmann 223d11df0b Render blocks through a ring buffer which is a binary heap ordered by descending y coords. This establisches a stream of partial y ordered blocks to reduce the the over all overdraw. Speeds up rendering about 25%. 2014-09-12 12:37:27 +02:00
Sascha L. Teichmann f6f5aa0dd1 Little code cleanups. 2014-09-12 10:45:36 +02:00
Sascha L. Teichmann 6306a9acb7 Fixed tilerenderer. 2014-09-11 22:38:01 +02:00
Sascha L. Teichmann 09b321de02 Cache the min y value of an 16x16 area in tilemapper instead of calculating it over and over again. 2014-09-11 22:20:04 +02:00
Sascha L. Teichmann 9fdf06d671 Added shaded renderer. 2014-09-11 17:35:03 +02:00
Sascha L. Teichmann 458fc5d1da Do some early stopping when scanning for min y of a 16x16 region. 2014-09-11 11:03:35 +02:00
Sascha L. Teichmann 6588bef04a Changed background color to white. 2014-09-11 03:27:37 +02:00
Sascha L. Teichmann 9890b8b8c7 Added color for mummy spawner. 2014-09-11 02:37:48 +02:00
Sascha L. Teichmann d08fcbbe9e Removed obsolete out commended code. 2014-09-11 02:29:34 +02:00
Sascha L. Teichmann 072eba3e5a Better early stopping when the tile is filled. 2014-09-11 02:28:09 +02:00
Sascha L. Teichmann e2070c8b94 Do multiple queries in descending y order to make better use of the block rejection. 2014-09-11 00:22:36 +02:00
Sascha L. Teichmann ab767a97bb Made tilerender finally work. Needs performance tweaks. 2014-09-10 23:49:27 +02:00
Sascha L. Teichmann 4fd0722ade Write image tile to PNG file. 2014-09-10 18:58:12 +02:00
Sascha L. Teichmann 26aabeb6d5 Fixed closing zlib decompressor in error case. Added missing header. 2014-09-10 17:33:13 +02:00
Sascha L. Teichmann 0ff87c1d22 Added a comment about the zlib compressed content and meta data in the blocks. 2014-09-10 08:35:20 +02:00
Sascha L. Teichmann cb5b6461a3 Map content in DecodedBlock.Content() thru the index map to pull this logic out of the renderer. 2014-09-10 08:21:51 +02:00
Sascha L. Teichmann e145779ca0 Added incomplete renderer. 2014-09-10 01:21:55 +02:00
Sascha L. Teichmann baee56b27b More colors. Store indices of colors in decoded blocks instead of strings. 2014-09-09 23:33:53 +02:00
Sascha L. Teichmann 73b6fa4fb9 Added simple block decoder for tilemapper. 2014-09-09 17:48:39 +02:00
Sascha L. Teichmann b04bb20fe4 Added copyright header. 2014-09-09 15:22:29 +02:00
Sascha L. Teichmann 0da0761b44 Added color table for tilemapper. 2014-09-09 15:01:14 +02:00
Sascha L. Teichmann 01626f0d22 Removed dev artifact. 2014-09-07 21:58:03 +02:00
Sascha L. Teichmann 58a553f0da Added right files of the tilemapper. 2014-09-07 21:46:55 +02:00
Sascha L. Teichmann 36df69a6cb Removed accidentally checked in tilemapper binary. 2014-09-07 21:44:52 +02:00
Sascha L. Teichmann eb9cfb9959 Clip coordinates in interleaved spatial queries to world boundaries. 2014-09-07 21:36:59 +02:00
Sascha L. Teichmann 6b717e41fb Added frame for tile mapper. Not working, yet. 2014-09-07 19:59:29 +02:00
Sascha L. Teichmann 4bd6a7d69b Small string cosmetics 2014-09-07 17:29:42 +02:00
Sascha L. Teichmann 13bb251f35 Moved all the block producer/consumer interfaces to common. 2014-09-07 16:12:18 +02:00
Sascha L. Teichmann d75fe4f102 Moved Block as type to common structures. 2014-09-07 15:57:25 +02:00
Sascha L. Teichmann 70e8d5a548 Better usage message for mtredisalize 2014-09-07 15:02:39 +02:00
Sascha L. Teichmann cbc5ed0c6c Small cosmetics. 2014-09-07 11:15:14 +02:00
Sascha L. Teichmann f83efba3cf Temporarly converting components to uint16 in interleving is not needed because we are only interested in the bit patterns which are the same as in the signed representation. 2014-09-07 11:07:49 +02:00
Sascha L. Teichmann b40eb0021c Use BigMin instead of NaiveBigMin in spatial queries of SQLite and LevelDB backend. 2014-09-07 10:51:57 +02:00
Sascha L. Teichmann 8d4f73429f Eliminated the stupid offset bug in interleaving. Hail to to the unit test. 2014-09-07 10:46:51 +02:00
Sascha L. Teichmann 45ec5ccd3e Simplified unit test for BigMin. 2014-09-07 10:12:39 +02:00