Sascha L. Teichmann
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67a16e2d3e
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Unexport render internal methods.
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2016-04-24 13:31:13 +02:00 |
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Sascha L. Teichmann
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8c459d05de
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Removed dead code.
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2016-04-24 12:55:17 +02:00 |
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Sascha L. Teichmann
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ea57c7c35f
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Silence all warnings of golint not related to missing comments.
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2016-04-24 12:41:58 +02:00 |
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Sascha L. Teichmann
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607b4de9ec
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Dedup code.
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2016-04-23 21:09:23 +02:00 |
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Sascha L. Teichmann
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0db9b519a6
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Implement fetaure request issue #17
mtseeder and mtwebmapper got an option to set the background color where no nodes are generated, yet.
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2016-04-23 16:45:33 +02:00 |
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Sascha L. Teichmann
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b5f531b0ba
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Before Go 1.7 there is an extra offset needed to decode blocks correctly
after the embedded compressed data. In post 1.7 this bug was fixed.
We use build tags here to support both cases.
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2016-04-08 23:40:36 +02:00 |
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Sascha L. Teichmann
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384c11659e
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version 0.6
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2015-12-26 18:19:03 +01:00 |
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Sascha L. Teichmann
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f658d12641
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Use github.com/bamiaux/rez instead of github.com/nfnt/resize for resampling the pyramid tiles. It is much faster but needs some testing.
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2015-12-25 22:07:54 +01:00 |
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Sascha L. Teichmann
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6ae5936de9
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Be more verbose if image decoding failed.
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2015-08-24 10:58:46 +02:00 |
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Sascha L. Teichmann
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08031f1dcd
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Do more boundary checks in block decoding.
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2015-08-24 10:45:28 +02:00 |
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Sascha L. Teichmann
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011cd0e4f4
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Be more defensive in decoding node id table in blocks.
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2015-08-23 22:48:54 +02:00 |
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Sascha L. Teichmann
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c4c35dc10d
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Use a sync.Pool to recycle the zlib readers. Speeds up the decoding of database blocks significantly.
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2015-08-08 16:01:23 +02:00 |
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Sascha L. Teichmann
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ab1a86384b
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Reset zlib reader instead of re-opening it before reading meta data from block. Speeds up decoding of blocks significantly. Using a sync.Pool will seed it up even more.
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2015-08-08 13:00:12 +02:00 |
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Sascha L. Teichmann
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e606e2700f
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Fixes #14. mtseeder and mtwebmapper now have command line flags -ymin=block and -ymax=block to limit the y range of mapping. Defaults to full range.
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2015-07-27 19:03:47 +02:00 |
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Sascha L. Teichmann
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62a53dc26b
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Unified handling of printing versions of programs (--version). Setting version to 0.5
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2015-07-26 22:04:16 +02:00 |
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Sascha L. Teichmann
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7f82d482f5
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More header updates.
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2015-07-26 16:44:51 +02:00 |
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Sascha L. Teichmann
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f6e5eb8510
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Moved ordering of two int64 to common/math.
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2015-07-26 16:40:50 +02:00 |
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Sascha L. Teichmann
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becf017edc
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Small cleanup. Moved min to common/math.
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2015-07-26 12:32:59 +02:00 |
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Sascha L. Teichmann
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e1eb03813f
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Add a -transparent-dim=percent flag to set the extra dimming of transparent materials each depth meter.
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2015-07-26 11:55:38 +02:00 |
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Sascha L. Teichmann
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93d4aedffa
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Fixed non-interleaved sqlite support.
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2015-07-23 16:20:42 +02:00 |
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Sascha L. Teichmann
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e8e4d6afeb
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Cache empty tiles to speed up seeding. Enforce Go 1.4 for the ability to compress better.
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2015-07-22 01:11:14 +02:00 |
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Sascha L. Teichmann
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8b4f4b1401
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Merged.
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2015-07-21 23:38:18 +02:00 |
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Sascha L. Teichmann
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39df42b675
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Removed another use of fmt.Printf.
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2015-07-21 23:35:10 +02:00 |
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Sascha L. Teichmann
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fb2b03a14a
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Fix reciever naming in coverage 3d.
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2015-07-21 22:09:28 +02:00 |
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Sascha L. Teichmann
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1921b8211b
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Some little experiment with a coverage index to speed up spatial queries if backend has no Z order support.
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2015-07-21 22:01:10 +02:00 |
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Sascha L. Teichmann
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80113b885f
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Fix for issue #10. Set transparency level of pixels based on the alpha channel of colors.txt.
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2015-07-20 14:56:41 +02:00 |
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Sascha L. Teichmann
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ecd599e44d
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Terminate all log.Printf with a new line.
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2015-07-20 14:19:41 +02:00 |
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Sascha L. Teichmann
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91a50a4622
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Log missing colors only once to make log output less spammy.
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2015-07-20 14:01:01 +02:00 |
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Sascha L. Teichmann
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232feaa435
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Dont store air only information in decoded block. This can be found out pretty easy by analysing the other fields if needed.
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2015-07-20 13:27:46 +02:00 |
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Sascha L. Teichmann
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b66c7fdff3
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Redis client: Pulled micro optimisation over from server when constructing bulk strings.
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2015-06-28 14:41:07 +02:00 |
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Sascha L. Teichmann
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2d00eb9567
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Simplifications when decoding blocks from database to save some memory allocations.
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2015-06-21 22:47:06 +02:00 |
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Sascha L. Teichmann
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1baf9f9dee
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Silence a few golint warnings.
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2015-05-27 18:13:39 +02:00 |
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Sascha L. Teichmann
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787fc959d0
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Removed some dead code.
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2015-05-01 14:04:23 +02:00 |
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Sascha L. Teichmann
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cf9cbe7087
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Fixed hill shading for transparent structures a bit. Still not optimal.
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2014-10-28 11:53:18 +01:00 |
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Sascha L. Teichmann
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121a046eee
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Increase base transparency from 45% to 50%.
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2014-10-27 21:42:09 +01:00 |
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Sascha L. Teichmann
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f3ed470d57
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Set transparency attenuation to %45 + 2%/m.
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2014-10-26 23:53:58 +01:00 |
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Sascha L. Teichmann
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f5d84f0b7b
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Only use the transparent image generation if there where any transparent blocks.
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2014-10-26 22:36:57 +01:00 |
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Sascha L. Teichmann
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b8bae923ec
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Prevent stopping depth scanning too early when handling transparent nodes.
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2014-10-26 20:39:53 +01:00 |
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Sascha L. Teichmann
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8452a26fcd
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Render transparent tiles if command line flag is set.
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2014-10-26 18:36:47 +01:00 |
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Sascha L. Teichmann
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2aa9ee0e24
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Collect more statistics about number of solid and transparent blocks and print them in mttilemapper.
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2014-10-26 17:09:23 +01:00 |
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Sascha L. Teichmann
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99ff99a8f4
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Added cascading transparent annuation algorithm based on spans.
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2014-10-26 11:01:36 +01:00 |
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Sascha L. Teichmann
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eaa3949b10
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Added a flag to decoded block to check if it contains any transparent colors. Useful to establish a fast path in transparent rendering if it does not.
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2014-10-25 11:20:51 +02:00 |
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Sascha L. Teichmann
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4f49d114c6
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span buffers: Simplified code by throwing away cases that cannot happen. Extended unit tests with more pattern to check.
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2014-10-21 18:03:27 +02:00 |
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Sascha L. Teichmann
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269e63ea59
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span buffer test now passes. Code ist still too complicated.
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2014-10-21 17:41:19 +02:00 |
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Sascha L. Teichmann
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e744390503
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Repaired old unit tests. Added unit test for span buffers ... which currently fails. :-/
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2014-10-21 16:11:20 +02:00 |
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Sascha L. Teichmann
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a82d20f14b
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Complete code of insert into span buffer. Looks complicated and needs testing.
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2014-10-21 12:08:01 +02:00 |
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Sascha L. Teichmann
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d880983abc
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merged
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2014-10-21 01:11:37 +02:00 |
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Sascha L. Teichmann
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1a087d127c
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Started implementing span buffers to handle transparency spans in right Y order.
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2014-10-21 01:09:50 +02:00 |
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Sascha L. Teichmann
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c03d382ca6
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Pass pointer to Colors struct around which makes it easier to eg. find transparent colors.
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2014-10-19 21:05:38 +02:00 |
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Sascha L. Teichmann
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8b42446acc
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Do not render air only blocks. Nice performance speed up! :-)
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2014-10-19 17:15:33 +02:00 |
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