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Fix small stuff (thanks to warnings from luacheck)
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@ -52,9 +52,6 @@ local grass_rarity = 2
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-- Frequency of nether mushrooms in the nether forest (higher is less frequent)
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local mushroom_rarity = 80
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-- Frequency of trees in the nether forest (higher is less frequent)
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local tree_rarity = 200
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local abm_tree_interval = 864
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local abm_tree_chance = 100
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@ -110,7 +107,7 @@ if nether.info then
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end
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end
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else
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function nether:inform()
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function nether.inform()
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end
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end
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@ -205,7 +202,7 @@ end
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-- Generated variables
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local NETHER_BOTTOM = (nether_middle - NETHER_HEIGHT)
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nether.buildings = NETHER_BOTTOM+12
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local NETHER_ROOF_ABS = (nether_middle - NETHER_RANDOM)
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--~ local NETHER_ROOF_ABS = (nether_middle - NETHER_RANDOM)
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local f_yscale_top = (f_h_max-f_h_min)/2
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local f_yscale_bottom = f_yscale_top/2
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--HADES_THRONE_STARTPOS_ABS = {x=HADES_THRONE_STARTPOS.x, y=(NETHER_BOTTOM + HADES_THRONE_STARTPOS.y), z=HADES_THRONE_STARTPOS.z}
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@ -352,7 +349,6 @@ local perlins = {
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},
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}
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local info = true
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local structures_enabled = true
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local vine_maxlength = math.floor(NETHER_HEIGHT/4+0.5)
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-- Create the Nether
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@ -360,7 +356,6 @@ minetest.register_on_generated(function(minp, maxp, seed)
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if not (maxp.y >= NETHER_BOTTOM-100 and minp.y <= nether.start) then --avoid big map generation
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return
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end
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local addpos = {}
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local t1 = os.clock()
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nether:inform("generates at: x=["..minp.x.."; "..maxp.x.."]; y=["..minp.y.."; "..maxp.y.."]; z=["..minp.z.."; "..maxp.z.."]", 2)
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