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portal.lua: Fix some 80 char line breaks
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@ -73,14 +73,16 @@ end
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-- where the player appears after dying
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local function get_player_died_target(player)
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local target = vector.add(player:getpos(), {x=math.random(-100,100), y=0, z=math.random(-100,100)})
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local target = vector.add(player:getpos(),
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{x=math.random(-100,100), y=0, z=math.random(-100,100)})
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target.y = portal_target + math.random(4)
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return target
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end
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-- used for obsidian portal
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local function obsidian_teleport(player, pname)
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minetest.chat_send_player(pname, "For any reason you arrived here. Type /nether_help to find out things like craft recipes.")
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minetest.chat_send_player(pname, "For any reason you arrived here. Type " ..
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"/nether_help to find out things like craft recipes.")
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if obsidian_portal_kills then
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player:set_hp(0)
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return true
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@ -104,7 +106,8 @@ local function player_to_nether(player, safe)
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players_in_nether[#players_in_nether+1] = pname
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save_nether_players()
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if not safe then
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minetest.chat_send_player(pname, "For any reason you arrived here. Type /nether_help to find out things like craft recipes.")
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minetest.chat_send_player(pname, "For any reason you arrived here. " ..
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"Type /nether_help to find out things like craft recipes.")
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player:set_hp(0)
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if not nether_prisons then
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player:moveto(get_player_died_target(player))
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@ -144,7 +147,8 @@ minetest.register_chatcommand("to_hell", {
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description = "Send someone to hell",
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func = function(name, pname)
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if not minetest.check_player_privs(name, {nether=true}) then
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return false, "You need the nether priv to execute this chatcommand."
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return false,
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"You need the nether privilege to execute this chatcommand."
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end
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if not player_exists(pname) then
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pname = name
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@ -164,7 +168,8 @@ minetest.register_chatcommand("from_hell", {
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description = "Extract from hell",
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func = function(name, pname)
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if not minetest.check_player_privs(name, {nether=true}) then
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return false, "You need the nether priv to execute this chatcommand."
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return false,
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"You need the nether priv to execute this chatcommand."
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end
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if not player_exists(pname) then
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pname = name
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@ -330,7 +335,8 @@ minetest.register_abm({
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end
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particledef.minpos = {x=pos.x-0.25, y=pos.y-0.5, z=pos.z-0.25}
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particledef.maxpos = {x=pos.x+0.25, y=pos.y+0.34, z=pos.z+0.25}
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particledef.texture = "nether_portal_particle.png^[transform"..math.random(0,7)
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particledef.texture = "nether_portal_particle.png^[transform" ..
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math.random(0, 7)
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minetest.add_particlespawner(particledef)
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for _,obj in pairs(minetest.get_objects_inside_radius(pos, 1)) do
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if obj:is_player() then
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@ -545,10 +551,9 @@ minetest.after(0.1, function()
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--print("[nether] tries to enable a portal")
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local done = make_portal(pt.under)
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if done then
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minetest.chat_send_player(
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player:get_player_name(),
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"Warning: If you are in the nether you may not be able to find the way out!"
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)
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minetest.chat_send_player(player:get_player_name(),
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"Warning: If you are in the nether you may not be " ..
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"able to find the way out!")
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if not minetest.settings:get_bool("creative_mode") then
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stack:take_item()
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end
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