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Made changes after testing previous commit.
init.lua: - Added `nether.bottom` portal.lua: - Reverted `nether.is_player_in_nether(player)` to previous state. - Added `nether.is_player_trapped_in_nether(player)` - Added 2 new chat functions for debugging purposes. - Tested that chat function `/update_hells_registry` indeed works to check if a player has dug their way out of the nether. - Moved the functional code from `/update_hells_registry` to `nether.registry_update(player)` - Fixed some English grammar in automated chat messages.
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@ -52,6 +52,9 @@ nether.start = f_h_max+100
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-- Height of the nether (bottom of the nether is nether_middle - NETHER_HEIGHT)
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local NETHER_HEIGHT = 30
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-- bottom height of the nether.
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nether.bottom = nether_middle - NETHER_HEIGHT
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-- Maximum amount of randomness in the map generation
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local NETHER_RANDOM = 2
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