Nether mod for Minetest
https://forum.minetest.net/viewtopic.php?t=10265
84d5e1ce3c
init.lua: - Added `nether.bottom` portal.lua: - Reverted `nether.is_player_in_nether(player)` to previous state. - Added `nether.is_player_trapped_in_nether(player)` - Added 2 new chat functions for debugging purposes. - Tested that chat function `/update_hells_registry` indeed works to check if a player has dug their way out of the nether. - Moved the functional code from `/update_hells_registry` to `nether.registry_update(player)` - Fixed some English grammar in automated chat messages. |
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nether | ||
.gitignore | ||
LICENSE.txt | ||
README.md | ||
modpack.txt |
README.md
For a description of this Minetest mod, please refer to the forum topic: https://forum.minetest.net/viewtopic.php?f=9&t=10265
TODO:
- Mapgen: Find a way to get the perlin noise values inside [-1; 1] or use another noise. The problem is visible in the nether forest, where the mapgen code flattens the ceiling if it is very high.
- Mapgen: Generate more detail inside the simple pyramid-like "buildings", e.g. add a small treasure chest node which contains items