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					84d5e1ce3c91d60e9d30aef87a12c705e703192b
				
			
			
		
	init.lua: - Added `nether.bottom` portal.lua: - Reverted `nether.is_player_in_nether(player)` to previous state. - Added `nether.is_player_trapped_in_nether(player)` - Added 2 new chat functions for debugging purposes. - Tested that chat function `/update_hells_registry` indeed works to check if a player has dug their way out of the nether. - Moved the functional code from `/update_hells_registry` to `nether.registry_update(player)` - Fixed some English grammar in automated chat messages.
For a description of this Minetest mod, please refer to the forum topic: https://forum.minetest.net/viewtopic.php?f=9&t=10265
TODO:
- Mapgen: Find a way to get the perlin noise values inside [-1; 1] or use another noise. The problem is visible in the nether forest, where the mapgen code flattens the ceiling if it is very high.
 - Mapgen: Generate more detail inside the simple pyramid-like "buildings", e.g. add a small treasure chest node which contains items
 
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