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Deathwing777 84d5e1ce3c
Made changes after testing previous commit.
init.lua:
- Added `nether.bottom`

portal.lua:
- Reverted `nether.is_player_in_nether(player)` to previous state.
- Added `nether.is_player_trapped_in_nether(player)`
- Added 2 new chat functions for debugging purposes.
- Tested that chat function `/update_hells_registry` indeed works to check if a player has dug their way out of the nether.
- Moved the functional code from `/update_hells_registry` to `nether.registry_update(player)`
- Fixed some English grammar in automated chat messages.
2024-02-27 17:49:30 -08:00
nether Made changes after testing previous commit. 2024-02-27 17:49:30 -08:00
.gitignore at least a bit history 2015-02-18 18:34:03 +01:00
LICENSE.txt Relicense; WTFPL allows it 2021-12-22 17:45:59 +01:00
README.md Update the Readme 2022-08-20 20:19:58 +02:00
modpack.txt 🐈 2016-08-08 15:51:58 +02:00

README.md

For a description of this Minetest mod, please refer to the forum topic: https://forum.minetest.net/viewtopic.php?f=9&t=10265

TODO:

  • Mapgen: Find a way to get the perlin noise values inside [-1; 1] or use another noise. The problem is visible in the nether forest, where the mapgen code flattens the ceiling if it is very high.
  • Mapgen: Generate more detail inside the simple pyramid-like "buildings", e.g. add a small treasure chest node which contains items