Fix nether leaves visual_scale

Also, update README
This commit is contained in:
HybridDog 2019-03-10 12:35:24 +01:00
parent 0d4a302103
commit 870b6a9d47
2 changed files with 11 additions and 16 deletions

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@ -1,18 +1,14 @@
[Mod] nether-pack [nether-pack]
This is a modified version of lkjoel's nether mod.
Look here if you want to see the differences:
https://github.com/HybridDog/minetest-nether/compare/lkjoel:master...master
Sadly lkjoel's one disappeared…
[Mod] Nether [nether-pack]
This is a modified version of lkjoel's nether mod.<br/>
Thanks a lot to LeMagnesium, crabman77, Ombridride, Gael-de-Sailly, ObaniGemini and other people from server-minetestforfun for working on this mod.
**Depends:** see [depends.txt](https://raw.githubusercontent.com/HybridDog/nether-pack/master/nether/depends.txt)
**License:** see [LICENSE.txt](https://raw.githubusercontent.com/HybridDog/nether-pack/master/LICENSE.txt)
**Download:** [zip](https://github.com/HybridDog/nether-pack/archive/master.zip), [tar.gz](https://github.com/HybridDog/nether-pack/tarball/master)
**Depends:** see [depends.txt](https://raw.githubusercontent.com/HybridDog/nether-pack/master/depends.txt)<br/>
**License:** see [LICENSE.txt](https://raw.githubusercontent.com/HybridDog/nether-pack/master/LICENSE.txt)<br/>
**Download:** [zip](https://github.com/HybridDog/nether-pack/archive/master.zip), [tar.gz](https://github.com/HybridDog/nether-pack/archive/master.tar.gz)
a long time ago this happened
![I'm a screenshot!](http://i.imgur.com/pMZYqt9.png)
a long time ago this happened<br/>
![I'm a screenshot!](http://i.imgur.com/pMZYqt9.png)<br/>
I assume other screenshots could represent this mod in more serious ways
If you got ideas or found bugs, please tell them to me.
@ -20,7 +16,6 @@ If you got ideas or found bugs, please tell them to me.
[How to install a mod?](http://wiki.minetest.net/Installing_Mods)
TODO:
— find a way to get the perlin noise inside [-1; 1] or use another noise
— add something containing items to that buildings
— update leaves visual_scale
TODO:
* Find a way to get the perlin noise inside [-1; 1] or use another noise
* Add some node which containing items to the simple pyramid "buildings"

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@ -528,7 +528,7 @@ minetest.register_node("nether:leaves", {
description = "Nether Leaves",
drawtype = "plantlike",
waving = 1,
visual_scale = math.sqrt(math.sqrt(2)),
visual_scale = math.sqrt(2) + 0.01,
tiles = {"nether_leaves.png"},
inventory_image = "nether_leaves.png",
wield_image = "nether_leaves.png",