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	Fix nether leaves visual_scale
Also, update README
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							@@ -1,18 +1,14 @@
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[Mod] nether-pack [nether-pack]
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This is a modified version of lkjoel's nether mod.  
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Look here if you want to see the differences:  
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https://github.com/HybridDog/minetest-nether/compare/lkjoel:master...master  
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Sadly lkjoel's one disappeared…
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[Mod] Nether [nether-pack]
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This is a modified version of lkjoel's nether mod.<br/>
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Thanks a lot to LeMagnesium, crabman77, Ombridride, Gael-de-Sailly, ObaniGemini and other people from server-minetestforfun for working on this mod.
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**Depends:** see [depends.txt](https://raw.githubusercontent.com/HybridDog/nether-pack/master/nether/depends.txt)  
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**License:** see [LICENSE.txt](https://raw.githubusercontent.com/HybridDog/nether-pack/master/LICENSE.txt)  
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**Download:** [zip](https://github.com/HybridDog/nether-pack/archive/master.zip), [tar.gz](https://github.com/HybridDog/nether-pack/tarball/master)  
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**Depends:** see [depends.txt](https://raw.githubusercontent.com/HybridDog/nether-pack/master/depends.txt)<br/>
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**License:** see [LICENSE.txt](https://raw.githubusercontent.com/HybridDog/nether-pack/master/LICENSE.txt)<br/>
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**Download:** [zip](https://github.com/HybridDog/nether-pack/archive/master.zip), [tar.gz](https://github.com/HybridDog/nether-pack/archive/master.tar.gz)
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a long time ago this happened  
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a long time ago this happened<br/>
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<br/>
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I assume other screenshots could represent this mod in more serious ways
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If you got ideas or found bugs, please tell them to me.
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@@ -21,6 +17,5 @@ If you got ideas or found bugs, please tell them to me.
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TODO:
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— find a way to get the perlin noise inside [-1; 1] or use another noise  
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— add something containing items to that buildings  
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— update leaves visual_scale
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* Find a way to get the perlin noise inside [-1; 1] or use another noise
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* Add some node which containing items to the simple pyramid "buildings"
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@@ -528,7 +528,7 @@ minetest.register_node("nether:leaves", {
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	description = "Nether Leaves",
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	drawtype = "plantlike",
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	waving = 1,
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	visual_scale = math.sqrt(math.sqrt(2)),
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	visual_scale = math.sqrt(2) + 0.01,
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	tiles = {"nether_leaves.png"},
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	inventory_image = "nether_leaves.png",
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	wield_image = "nether_leaves.png",
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