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https://github.com/HybridDog/nether-pack.git
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Fixes HybridDog#16
Added new chat function `in_hell [<player_name>]` and used it to find the bug. The issue was that `local function obsidian_teleport(player, pname, target)` failed to test `nether.trap_players` before modifying `players_in_nether`.
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@ -41,6 +41,7 @@ NETHER['is_player_in_nether'] = function (player)
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return true
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end
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end
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local is_player_in_nether = NETHER['is_player_in_nether']
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local function save_nether_players()
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local playernames,n = {},1
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@ -92,11 +93,13 @@ end
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-- used for obsidian portal
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local function obsidian_teleport(player, pname, target)
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minetest.chat_send_player(pname, "For any reason you arrived here. Type " ..
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"/nether_help to find out things like craft recipes.")
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players_in_nether[pname] = true
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save_nether_players()
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update_background(player, true)
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if nether.trap_players then
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minetest.chat_send_player(pname, "For any reason you arrived here. Type " ..
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"/nether_help to find out things like craft recipes.")
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players_in_nether[pname] = true
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save_nether_players()
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update_background(player, true)
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end
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if target then
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player:set_pos(target)
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else
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@ -189,6 +192,34 @@ minetest.register_chatcommand("from_hell", {
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end
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})
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-- Useful for debugging Nether player state tracking. Written by Deathwing777
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minetest.register_chatcommand("in_hell", {
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params = "[<player_name>]",
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description = "Is the player in hell?",
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func = function(name, pname)
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if not minetest.check_player_privs(name, {nether=true}) then
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return false,
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"You need the nether priv to execute this chatcommand."
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end
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if not player_exists(pname) then
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pname = name
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end
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local player = minetest.get_player_by_name(pname)
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if not player then
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return false, "Something went wrong."
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end
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status = pname.." is in the "
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if is_player_in_nether(player) then
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status = status.."NETHER!"
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else
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status = status.."OVERWORLD!"
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end
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return true, status
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end
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})
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-- Disallow teleportation and change spawn positions if the nether traps players
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if nether.trap_players then
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