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Nether mod for Minetest
https://forum.minetest.net/viewtopic.php?t=10265
9c98786ff7
Added new chat function `in_hell [<player_name>]` and used it to find the bug. The issue was that `local function obsidian_teleport(player, pname, target)` failed to test `nether.trap_players` before modifying `players_in_nether`. |
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nether | ||
.gitignore | ||
LICENSE.txt | ||
modpack.txt | ||
README.md |
For a description of this Minetest mod, please refer to the forum topic: https://forum.minetest.net/viewtopic.php?f=9&t=10265
TODO:
- Mapgen: Find a way to get the perlin noise values inside [-1; 1] or use another noise. The problem is visible in the nether forest, where the mapgen code flattens the ceiling if it is very high.
- Mapgen: Generate more detail inside the simple pyramid-like "buildings", e.g. add a small treasure chest node which contains items