Made the nether much deeper, and fixed spawning when the nether isn't loaded (i.e. no portals)

This commit is contained in:
Joel Leclerc 2012-04-18 18:38:58 -06:00
parent 9c845230e8
commit ac70dda036
2 changed files with 15 additions and 9 deletions

View File

@ -4,7 +4,7 @@
--== EDITABLE OPTIONS ==--
-- Depth of the nether
NETHER_DEPTH = -100
NETHER_DEPTH = -20000
-- Height of the nether (bottom of the nether is NETHER_DEPTH - NETHER_HEIGHT)
NETHER_HEIGHT = 30
-- Maximum amount of randomness in the map generation
@ -21,8 +21,10 @@ NETHER_TREESIZE = 2
NETHER_APPLE_FREQ = 5
-- Frequency of healing apples in a nether tree (higher is less frequent)
NETHER_HEAL_APPLE_FREQ = 10
-- Start position for the throne of Hades (y is relative to the bottom of the nether)
-- Start position for the Throne of Hades (y is relative to the bottom of the nether)
HADES_THRONE_STARTPOS = {x=0, y=1, z=0}
-- Spawn pos for when the nether hasn't been loaded yet (i.e. no portal in the nether) (y is relative to the bottom of the nether)
NETHER_SPAWNPOS = {x=0, y=4, z=0}
-- Throne of Hades
HADES_THRONE = {
-- Floor 1
@ -256,6 +258,7 @@ LAVA_Y = (NETHER_BOTTOM + LAVA_HEIGHT)
HADES_THRONE_ABS = {}
HADES_THRONE_ENDPOS_ABS = {}
HADES_THRONE_GENERATED = minetest.get_worldpath() .. "/netherhadesthrone.txt"
NETHER_SPAWNPOS_ABS = {x=NETHER_SPAWNPOS.x, y=(NETHER_BOTTOM + NETHER_SPAWNPOS.y), z=NETHER_SPAWNPOS.z}
for i,v in ipairs(HADES_THRONE) do
v.pos.x = v.pos.x + HADES_THRONE_STARTPOS_ABS.x
v.pos.y = v.pos.y + HADES_THRONE_STARTPOS_ABS.y
@ -701,7 +704,7 @@ function nether:teleport_player(from_nether, player)
randomportal = 1
elseif num < 1 then
forgetit = true
teleportpos = {x=0, y=0, z=0}
teleportpos = NETHER_SPAWNPOS_ABS
else
randomportal = math.floor(math.random(1, num))
end
@ -714,7 +717,7 @@ function nether:teleport_player(from_nether, player)
randomportal = 1
elseif num < 1 then
forgetit = true
teleportpos = {x=0, y=NETHER_DEPTH - 5, z=0}
teleportpos = NETHER_SPAWNPOS_ABS
else
randomportal = math.floor(math.random(1, num))
end

View File

@ -4,13 +4,13 @@
--== EDITABLE OPTIONS ==--
-- Depth of the nether
NETHER_DEPTH = -100
NETHER_DEPTH = -20000
-- Height of the nether (bottom of the nether is NETHER_DEPTH - NETHER_HEIGHT)
NETHER_HEIGHT = 30
-- Maximum amount of randomness in the map generation
NETHER_RANDOM = 2
-- Frequency of lava (higher is less frequent)
LAVA_FREQ = 250
LAVA_FREQ = 100
-- Maximum height of lava
LAVA_HEIGHT = 2
-- Frequency of nether trees (higher is less frequent)
@ -21,8 +21,10 @@ NETHER_TREESIZE = 2
NETHER_APPLE_FREQ = 5
-- Frequency of healing apples in a nether tree (higher is less frequent)
NETHER_HEAL_APPLE_FREQ = 10
-- Start position for the throne of Hades (y is relative to the bottom of the nether)
-- Start position for the Throne of Hades (y is relative to the bottom of the nether)
HADES_THRONE_STARTPOS = {x=0, y=1, z=0}
-- Spawn pos for when the nether hasn't been loaded yet (i.e. no portal in the nether) (y is relative to the bottom of the nether)
NETHER_SPAWNPOS = {x=0, y=4, z=0}
-- Throne of Hades
HADES_THRONE = {
-- Floor 1
@ -256,6 +258,7 @@ LAVA_Y = (NETHER_BOTTOM + LAVA_HEIGHT)
HADES_THRONE_ABS = {}
HADES_THRONE_ENDPOS_ABS = {}
HADES_THRONE_GENERATED = minetest.get_worldpath() .. "/netherhadesthrone.txt"
NETHER_SPAWNPOS_ABS = {x=NETHER_SPAWNPOS.x, y=(NETHER_BOTTOM + NETHER_SPAWNPOS.y), z=NETHER_SPAWNPOS.z}
for i,v in ipairs(HADES_THRONE) do
v.pos.x = v.pos.x + HADES_THRONE_STARTPOS_ABS.x
v.pos.y = v.pos.y + HADES_THRONE_STARTPOS_ABS.y
@ -701,7 +704,7 @@ function nether:teleport_player(from_nether, player)
randomportal = 1
elseif num < 1 then
forgetit = true
teleportpos = {x=0, y=0, z=0}
teleportpos = {x=0, y=NETHER_SPAWNPOS_ABS, z=0}
else
randomportal = math.floor(math.random(1, num))
end
@ -714,7 +717,7 @@ function nether:teleport_player(from_nether, player)
randomportal = 1
elseif num < 1 then
forgetit = true
teleportpos = {x=0, y=NETHER_DEPTH - 5, z=0}
teleportpos = NETHER_SPAWNPOS_ABS
else
randomportal = math.floor(math.random(1, num))
end