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Made the nether much deeper, and fixed spawning when the nether isn't loaded (i.e. no portals)
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@ -4,7 +4,7 @@
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--== EDITABLE OPTIONS ==--
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--== EDITABLE OPTIONS ==--
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-- Depth of the nether
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-- Depth of the nether
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NETHER_DEPTH = -100
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NETHER_DEPTH = -20000
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-- Height of the nether (bottom of the nether is NETHER_DEPTH - NETHER_HEIGHT)
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-- Height of the nether (bottom of the nether is NETHER_DEPTH - NETHER_HEIGHT)
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NETHER_HEIGHT = 30
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NETHER_HEIGHT = 30
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-- Maximum amount of randomness in the map generation
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-- Maximum amount of randomness in the map generation
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@ -21,8 +21,10 @@ NETHER_TREESIZE = 2
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NETHER_APPLE_FREQ = 5
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NETHER_APPLE_FREQ = 5
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-- Frequency of healing apples in a nether tree (higher is less frequent)
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-- Frequency of healing apples in a nether tree (higher is less frequent)
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NETHER_HEAL_APPLE_FREQ = 10
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NETHER_HEAL_APPLE_FREQ = 10
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-- Start position for the throne of Hades (y is relative to the bottom of the nether)
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-- Start position for the Throne of Hades (y is relative to the bottom of the nether)
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HADES_THRONE_STARTPOS = {x=0, y=1, z=0}
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HADES_THRONE_STARTPOS = {x=0, y=1, z=0}
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-- Spawn pos for when the nether hasn't been loaded yet (i.e. no portal in the nether) (y is relative to the bottom of the nether)
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NETHER_SPAWNPOS = {x=0, y=4, z=0}
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-- Throne of Hades
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-- Throne of Hades
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HADES_THRONE = {
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HADES_THRONE = {
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-- Floor 1
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-- Floor 1
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@ -256,6 +258,7 @@ LAVA_Y = (NETHER_BOTTOM + LAVA_HEIGHT)
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HADES_THRONE_ABS = {}
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HADES_THRONE_ABS = {}
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HADES_THRONE_ENDPOS_ABS = {}
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HADES_THRONE_ENDPOS_ABS = {}
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HADES_THRONE_GENERATED = minetest.get_worldpath() .. "/netherhadesthrone.txt"
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HADES_THRONE_GENERATED = minetest.get_worldpath() .. "/netherhadesthrone.txt"
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NETHER_SPAWNPOS_ABS = {x=NETHER_SPAWNPOS.x, y=(NETHER_BOTTOM + NETHER_SPAWNPOS.y), z=NETHER_SPAWNPOS.z}
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for i,v in ipairs(HADES_THRONE) do
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for i,v in ipairs(HADES_THRONE) do
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v.pos.x = v.pos.x + HADES_THRONE_STARTPOS_ABS.x
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v.pos.x = v.pos.x + HADES_THRONE_STARTPOS_ABS.x
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v.pos.y = v.pos.y + HADES_THRONE_STARTPOS_ABS.y
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v.pos.y = v.pos.y + HADES_THRONE_STARTPOS_ABS.y
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@ -701,7 +704,7 @@ function nether:teleport_player(from_nether, player)
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randomportal = 1
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randomportal = 1
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elseif num < 1 then
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elseif num < 1 then
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forgetit = true
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forgetit = true
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teleportpos = {x=0, y=0, z=0}
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teleportpos = NETHER_SPAWNPOS_ABS
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else
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else
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randomportal = math.floor(math.random(1, num))
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randomportal = math.floor(math.random(1, num))
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end
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end
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@ -714,7 +717,7 @@ function nether:teleport_player(from_nether, player)
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randomportal = 1
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randomportal = 1
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elseif num < 1 then
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elseif num < 1 then
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forgetit = true
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forgetit = true
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teleportpos = {x=0, y=NETHER_DEPTH - 5, z=0}
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teleportpos = NETHER_SPAWNPOS_ABS
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else
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else
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randomportal = math.floor(math.random(1, num))
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randomportal = math.floor(math.random(1, num))
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end
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end
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@ -4,13 +4,13 @@
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--== EDITABLE OPTIONS ==--
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--== EDITABLE OPTIONS ==--
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-- Depth of the nether
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-- Depth of the nether
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NETHER_DEPTH = -100
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NETHER_DEPTH = -20000
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-- Height of the nether (bottom of the nether is NETHER_DEPTH - NETHER_HEIGHT)
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-- Height of the nether (bottom of the nether is NETHER_DEPTH - NETHER_HEIGHT)
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NETHER_HEIGHT = 30
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NETHER_HEIGHT = 30
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-- Maximum amount of randomness in the map generation
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-- Maximum amount of randomness in the map generation
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NETHER_RANDOM = 2
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NETHER_RANDOM = 2
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-- Frequency of lava (higher is less frequent)
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-- Frequency of lava (higher is less frequent)
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LAVA_FREQ = 250
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LAVA_FREQ = 100
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-- Maximum height of lava
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-- Maximum height of lava
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LAVA_HEIGHT = 2
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LAVA_HEIGHT = 2
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-- Frequency of nether trees (higher is less frequent)
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-- Frequency of nether trees (higher is less frequent)
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@ -21,8 +21,10 @@ NETHER_TREESIZE = 2
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NETHER_APPLE_FREQ = 5
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NETHER_APPLE_FREQ = 5
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-- Frequency of healing apples in a nether tree (higher is less frequent)
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-- Frequency of healing apples in a nether tree (higher is less frequent)
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NETHER_HEAL_APPLE_FREQ = 10
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NETHER_HEAL_APPLE_FREQ = 10
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-- Start position for the throne of Hades (y is relative to the bottom of the nether)
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-- Start position for the Throne of Hades (y is relative to the bottom of the nether)
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HADES_THRONE_STARTPOS = {x=0, y=1, z=0}
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HADES_THRONE_STARTPOS = {x=0, y=1, z=0}
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-- Spawn pos for when the nether hasn't been loaded yet (i.e. no portal in the nether) (y is relative to the bottom of the nether)
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NETHER_SPAWNPOS = {x=0, y=4, z=0}
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-- Throne of Hades
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-- Throne of Hades
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HADES_THRONE = {
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HADES_THRONE = {
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-- Floor 1
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-- Floor 1
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@ -256,6 +258,7 @@ LAVA_Y = (NETHER_BOTTOM + LAVA_HEIGHT)
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HADES_THRONE_ABS = {}
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HADES_THRONE_ABS = {}
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HADES_THRONE_ENDPOS_ABS = {}
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HADES_THRONE_ENDPOS_ABS = {}
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HADES_THRONE_GENERATED = minetest.get_worldpath() .. "/netherhadesthrone.txt"
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HADES_THRONE_GENERATED = minetest.get_worldpath() .. "/netherhadesthrone.txt"
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NETHER_SPAWNPOS_ABS = {x=NETHER_SPAWNPOS.x, y=(NETHER_BOTTOM + NETHER_SPAWNPOS.y), z=NETHER_SPAWNPOS.z}
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for i,v in ipairs(HADES_THRONE) do
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for i,v in ipairs(HADES_THRONE) do
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v.pos.x = v.pos.x + HADES_THRONE_STARTPOS_ABS.x
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v.pos.x = v.pos.x + HADES_THRONE_STARTPOS_ABS.x
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v.pos.y = v.pos.y + HADES_THRONE_STARTPOS_ABS.y
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v.pos.y = v.pos.y + HADES_THRONE_STARTPOS_ABS.y
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@ -701,7 +704,7 @@ function nether:teleport_player(from_nether, player)
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randomportal = 1
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randomportal = 1
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elseif num < 1 then
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elseif num < 1 then
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forgetit = true
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forgetit = true
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teleportpos = {x=0, y=0, z=0}
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teleportpos = {x=0, y=NETHER_SPAWNPOS_ABS, z=0}
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else
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else
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randomportal = math.floor(math.random(1, num))
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randomportal = math.floor(math.random(1, num))
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end
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end
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@ -714,7 +717,7 @@ function nether:teleport_player(from_nether, player)
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randomportal = 1
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randomportal = 1
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elseif num < 1 then
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elseif num < 1 then
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forgetit = true
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forgetit = true
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teleportpos = {x=0, y=NETHER_DEPTH - 5, z=0}
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teleportpos = NETHER_SPAWNPOS_ABS
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else
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else
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randomportal = math.floor(math.random(1, num))
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randomportal = math.floor(math.random(1, num))
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end
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end
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