mirror of
https://github.com/HybridDog/nether-pack.git
synced 2024-12-26 02:30:24 +01:00
add comments and begin making obsidian portal always work
This commit is contained in:
parent
6b57e60e1b
commit
cacfae9502
@ -56,16 +56,16 @@ end
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-- teleports the player there if there's free space
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local function teleport_player(pos, player)
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local nd2 = is_soft(pos)
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pos.y = pos.y+1
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local nd3 = is_soft(pos)
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if nd2
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and nd3 then
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pos.y = pos.y-1.4
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player:moveto(pos)
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return true
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if not is_soft(pos) then
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return false
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end
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return false
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if not is_soft({x=pos.x, y=pos.y+1, z=pos.z})
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and not is_soft({x=pos.x, y=pos.y-1, z=pos.z}) then
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return false
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end
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pos.y = pos.y+0.05
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player:moveto(pos)
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return true
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end
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--[[
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@ -20,12 +20,15 @@ table.icontains = table.icontains or function(t, v)
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end
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local players_in_nether = {}
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local file = io.open(minetest.get_worldpath()..'/nether_players', "r")
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if file then
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local contents = file:read('*all')
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io.close(file)
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if contents then
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players_in_nether = string.split(contents, " ")
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-- only get info from file if nether prisons
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if nether_prisons then
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local file = io.open(minetest.get_worldpath()..'/nether_players', "r")
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if file then
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local contents = file:read('*all')
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io.close(file)
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if contents then
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players_in_nether = string.split(contents, " ")
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end
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end
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end
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@ -57,7 +60,7 @@ local function player_to_nether(player, safe)
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if table.icontains(players_in_nether, pname) then
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return
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end
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table.insert(players_in_nether, pname)
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players_in_nether[#players_in_nether+1] = pname
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save_nether_players()
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if not safe then
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minetest.chat_send_player(pname, "For any reason you arrived here. Type /nether_help to find out things like craft recipes.")
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@ -84,59 +87,61 @@ local function player_from_nether(player)
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end
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if nether_prisons then
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local function player_exists(name)
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for _,player in pairs(minetest.get_connected_players()) do
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if player:get_player_name() == name then
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return true
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end
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local function player_exists(name)
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for _,player in pairs(minetest.get_connected_players()) do
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if player:get_player_name() == name then
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return true
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end
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return false
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end
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return false
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end
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-- Chatcommands (edited) written by sss
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minetest.register_chatcommand("to_hell", {
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params = "[<player_name>]",
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description = "Send someone to hell",
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func = function(name, pname)
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if not minetest.check_player_privs(name, {nether=true}) then
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return false, "You need the nether priv to execute this chatcommand."
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end
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if not player_exists(pname) then
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pname = name
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end
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local player = minetest.get_player_by_name(pname)
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if not player then
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return false, "Something went wrong."
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end
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minetest.chat_send_player(pname, "Go to hell !!!")
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player_to_nether(player)
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return true, pname.." is now in the nether."
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-- Chatcommands (edited) written by sss
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minetest.register_chatcommand("to_hell", {
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params = "[<player_name>]",
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description = "Send someone to hell",
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func = function(name, pname)
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if not minetest.check_player_privs(name, {nether=true}) then
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return false, "You need the nether priv to execute this chatcommand."
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end
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})
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minetest.register_chatcommand("from_hell", {
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params = "[<player_name>]",
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description = "Extract from hell",
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func = function(name, pname)
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if not minetest.check_player_privs(name, {nether=true}) then
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return false, "You need the nether priv to execute this chatcommand."
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end
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if not player_exists(pname) then
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pname = name
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end
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local player = minetest.get_player_by_name(pname)
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if not player then
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return false, "Something went wrong."
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end
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minetest.chat_send_player(pname, "You are free now")
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player_from_nether(player)
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local pos = player:getpos()
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player:moveto({x=pos.x, y=100, z=pos.z})
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return true, pname.." is now out of the nether."
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if not player_exists(pname) then
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pname = name
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end
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})
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local player = minetest.get_player_by_name(pname)
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if not player then
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return false, "Something went wrong."
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end
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minetest.chat_send_player(pname, "Go to hell !!!")
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player_to_nether(player)
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return true, pname.." is now in the nether."
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end
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})
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minetest.register_chatcommand("from_hell", {
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params = "[<player_name>]",
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description = "Extract from hell",
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func = function(name, pname)
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if not minetest.check_player_privs(name, {nether=true}) then
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return false, "You need the nether priv to execute this chatcommand."
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end
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if not player_exists(pname) then
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pname = name
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end
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local player = minetest.get_player_by_name(pname)
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if not player then
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return false, "Something went wrong."
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end
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minetest.chat_send_player(pname, "You are free now")
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player_from_nether(player)
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local pos = player:getpos()
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player:moveto({x=pos.x, y=100, z=pos.z})
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return true, pname.." is now out of the nether."
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end
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})
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if nether_prisons then
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-- randomly set player position when he/she dies in nether
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minetest.register_on_respawnplayer(function(player)
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local pname = player:get_player_name()
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if not table.icontains(players_in_nether, pname) then
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@ -154,8 +159,9 @@ if nether_prisons then
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return true
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end)
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-- function for teleporting players where they belong to
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local function update_players()
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for _,player in ipairs(minetest.get_connected_players()) do
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for _,player in pairs(minetest.get_connected_players()) do
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local pname = player:get_player_name()
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local ppos = player:getpos()
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if table.icontains(players_in_nether, pname) then
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@ -176,6 +182,7 @@ if nether_prisons then
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end
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end
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-- fix wrong player positions
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local timer = 0 --doesn't work if the server lags
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime;
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@ -186,6 +193,7 @@ if nether_prisons then
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end
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end)
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-- set background when player joins
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minetest.register_on_joinplayer(function(player)
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minetest.after(0, function(player)
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if player:getpos().y < nether.start then
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@ -193,266 +201,297 @@ if nether_prisons then
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end
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end, player)
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end)
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local function remove_portal_essence(pos)
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for z = -1,1 do
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for y = -2,2 do
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for x = -1,1 do
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local p = {x=pos.x+x, y=pos.y+y, z=pos.z+z}
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if minetest.get_node(p).name == "nether:portal" then
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minetest.remove_node(p)
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end
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else
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-- test if player is in nether when he/she joins
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minetest.register_on_joinplayer(function(player)
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minetest.after(0, function(player)
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if player:getpos().y < nether.start then
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if table.icontains(players_in_nether, pname) then
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return
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end
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end
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end
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end
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minetest.register_abm({
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nodenames = {"nether:portal"},
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interval = 1,
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chance = 2,
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catch_up = false,
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action = function(pos, node)
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if not abm_allowed then
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players_in_nether[#players_in_nether+1] = pname
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return
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end
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minetest.add_particlespawner({
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amount = 32,
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time = 4,
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minpos = {x=pos.x-0.25, y=pos.y-0.5, z=pos.z-0.25},
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maxpos = {x=pos.x+0.25, y=pos.y+0.34, z=pos.z+0.25},
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minvel = {x=0, y=1, z=0},
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maxvel = {x=0, y=2, z=0},
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minacc = {x=-0.5,y=-3,z=-0.3},
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maxacc = {x=0.5,y=-0.4,z=0.3},
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minexptime = 1,
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maxexptime = 1,
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minsize = 0.4,
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maxsize = 3,
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collisiondetection = true,
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texture = "nether_portal_particle.png^[transform"..math.random(0,7),
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})
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for _,obj in pairs(minetest.get_objects_inside_radius(pos, 1)) do
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if obj:is_player() then
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local meta = minetest.get_meta(pos)
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local target = minetest.string_to_pos(meta:get_string("target"))
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if target then
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minetest.after(3, function(obj, pos, target)
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local pname = obj:get_player_name()
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if table.icontains(players_in_nether, pname) then
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return
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end
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local objpos = obj:getpos()
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objpos.y = objpos.y+0.1 -- Fix some glitches at -8000
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if minetest.get_node(vector.round(objpos)).name ~= "nether:portal" then
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return
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end
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remove_portal_essence(pos)
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minetest.sound_play("nether_portal_usual", {to_player=pname, gain=1})
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player_to_nether(obj)
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--obj:setpos(target)
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end, obj, pos, target)
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end
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for i,name in pairs(players_in_nether) do
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if name == pname then
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players_in_nether[i] = nil
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return
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end
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end
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end,
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})
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local function move_check(p1, max, dir)
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local p = {x=p1.x, y=p1.y, z=p1.z}
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local d = math.abs(max-p1[dir]) / (max-p1[dir])
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while p[dir] ~= max do
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p[dir] = p[dir] + d
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if minetest.get_node(p).name ~= "default:obsidian" then
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return false
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end
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end
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return true
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end
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local function check_portal(p1, p2)
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if p1.x ~= p2.x then
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if not move_check(p1, p2.x, "x") then
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return false
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end
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if not move_check(p2, p1.x, "x") then
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return false
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end
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elseif p1.z ~= p2.z then
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if not move_check(p1, p2.z, "z") then
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return false
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end
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if not move_check(p2, p1.z, "z") then
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return false
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end
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else
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return false
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end
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if not move_check(p1, p2.y, "y") then
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return false
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end
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if not move_check(p2, p1.y, "y") then
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return false
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end
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return true
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end
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local function is_portal(pos)
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for d=-3,3 do
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for y=-4,4 do
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local px = {x=pos.x+d, y=pos.y+y, z=pos.z}
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local pz = {x=pos.x, y=pos.y+y, z=pos.z+d}
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if check_portal(px, {x=px.x+3, y=px.y+4, z=px.z}) then
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return px, {x=px.x+3, y=px.y+4, z=px.z}
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end
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if check_portal(pz, {x=pz.x, y=pz.y+4, z=pz.z+3}) then
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return pz, {x=pz.x, y=pz.y+4, z=pz.z+3}
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end
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end
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end
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end
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local function make_portal(pos)
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local p1, p2 = is_portal(pos)
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if not p1
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or not p2 then
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print("[nether] something failed.")
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return false
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end
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if p1.y < nether.start then
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print("[nether] aborted, obsidian portals can't be used to get out")
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return
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end
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for d=1,2 do
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for y=p1.y+1,p2.y-1 do
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local p
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if p1.z == p2.z then
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p = {x=p1.x+d, y=y, z=p1.z}
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else
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p = {x=p1.x, y=y, z=p1.z+d}
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end
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if minetest.get_node(p).name ~= "air" then
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return false
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end
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end
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end
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local param2
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if p1.z == p2.z then
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param2 = 0
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else
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param2 = 1
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end
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local target = {x=p1.x, y=p1.y, z=p1.z}
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target.x = target.x + 1
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target.y = portal_target + math.random(4)
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for d=0,3 do
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for y=p1.y,p2.y do
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local p = {}
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if param2 == 0 then
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p = {x=p1.x+d, y=y, z=p1.z}
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else
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p = {x=p1.x, y=y, z=p1.z+d}
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end
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if minetest.get_node(p).name == "air" then
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minetest.set_node(p, {name="nether:portal", param2=param2})
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end
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local meta = minetest.get_meta(p)
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meta:set_string("p1", minetest.pos_to_string(p1))
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meta:set_string("p2", minetest.pos_to_string(p2))
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meta:set_string("target", minetest.pos_to_string(target))
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end
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end
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print("[nether] construction accepted.")
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return true
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end
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minetest.override_item("default:obsidian", {
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on_destruct = function(pos)
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local meta = minetest.get_meta(pos)
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local p1 = minetest.string_to_pos(meta:get_string("p1"))
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local p2 = minetest.string_to_pos(meta:get_string("p2"))
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local target = minetest.string_to_pos(meta:get_string("target"))
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if not p1 or not p2 then
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return
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end
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for x=p1.x,p2.x do
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for y=p1.y,p2.y do
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for z=p1.z,p2.z do
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local nn = minetest.get_node({x=x,y=y,z=z}).name
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if nn == "default:obsidian" or nn == "nether:portal" then
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if nn == "nether:portal" then
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minetest.remove_node({x=x,y=y,z=z})
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end
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local m = minetest.get_meta({x=x,y=y,z=z})
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m:set_string("p1", "")
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m:set_string("p2", "")
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m:set_string("target", "")
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end
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end
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end
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end
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meta = minetest.get_meta(target)
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if not meta then
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return
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end
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p1 = minetest.string_to_pos(meta:get_string("p1"))
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p2 = minetest.string_to_pos(meta:get_string("p2"))
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if not p1 or not p2 then
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return
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end
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for x=p1.x,p2.x do
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for y=p1.y,p2.y do
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for z=p1.z,p2.z do
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local nn = minetest.get_node({x=x,y=y,z=z}).name
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if nn == "default:obsidian" or nn == "nether:portal" then
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if nn == "nether:portal" then
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minetest.remove_node({x=x,y=y,z=z})
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end
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local m = minetest.get_meta({x=x,y=y,z=z})
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m:set_string("p1", "")
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m:set_string("p2", "")
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m:set_string("target", "")
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end
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end
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end
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end
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end
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})
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minetest.after(0.1, function()
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minetest.override_item("default:mese_crystal_fragment", {
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on_place = function(stack, player, pt)
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if pt.under
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and minetest.get_node(pt.under).name == "default:obsidian" then
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print("[nether] tries to enable a portal")
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local done = make_portal(pt.under)
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if done then
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minetest.chat_send_player(
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player:get_player_name(),
|
||||
"Warning: If you are in the nether you may not be able to find the way out!"
|
||||
)
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
stack:take_item()
|
||||
end
|
||||
end
|
||||
end
|
||||
return stack
|
||||
end
|
||||
})
|
||||
end, player)
|
||||
end)
|
||||
end
|
||||
|
||||
-- removes the violet stuff from the obsidian portal
|
||||
local function remove_portal_essence(pos)
|
||||
for z = -1,1 do
|
||||
for y = -2,2 do
|
||||
for x = -1,1 do
|
||||
local p = {x=pos.x+x, y=pos.y+y, z=pos.z+z}
|
||||
if minetest.get_node(p).name == "nether:portal" then
|
||||
minetest.remove_node(p)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- change parts of the particledefinition instead of recreating it every time
|
||||
local particledef = {
|
||||
amount = 32,
|
||||
time = 4,
|
||||
minvel = {x=0, y=1, z=0},
|
||||
maxvel = {x=0, y=2, z=0},
|
||||
minacc = {x=-0.5,y=-3,z=-0.3},
|
||||
maxacc = {x=0.5,y=-0.4,z=0.3},
|
||||
minexptime = 1,
|
||||
maxexptime = 1,
|
||||
minsize = 0.4,
|
||||
maxsize = 3,
|
||||
collisiondetection = true,
|
||||
}
|
||||
|
||||
-- teleports player to neter (obsidian portal)
|
||||
local function obsi_teleport_player(obj, pos, target)
|
||||
local pname = obj:get_player_name()
|
||||
if table.icontains(players_in_nether, pname) then
|
||||
return
|
||||
end
|
||||
local objpos = obj:getpos()
|
||||
objpos.y = objpos.y+0.1 -- Fix some glitches at -8000
|
||||
if minetest.get_node(vector.round(objpos)).name ~= "nether:portal" then
|
||||
return
|
||||
end
|
||||
|
||||
remove_portal_essence(pos)
|
||||
|
||||
minetest.sound_play("nether_portal_usual", {to_player=pname, gain=1})
|
||||
player_to_nether(obj)
|
||||
--obj:setpos(target)
|
||||
end
|
||||
|
||||
-- abm for particles of the obsidian portal essence and for teleporting
|
||||
minetest.register_abm({
|
||||
nodenames = {"nether:portal"},
|
||||
interval = 1,
|
||||
chance = 2,
|
||||
catch_up = false,
|
||||
action = function(pos, node)
|
||||
if not abm_allowed then
|
||||
return
|
||||
end
|
||||
particledef.minpos = {x=pos.x-0.25, y=pos.y-0.5, z=pos.z-0.25}
|
||||
particledef.maxpos = {x=pos.x+0.25, y=pos.y+0.34, z=pos.z+0.25}
|
||||
particledef.texture = "nether_portal_particle.png^[transform"..math.random(0,7)
|
||||
minetest.add_particlespawner(particledef)
|
||||
for _,obj in pairs(minetest.get_objects_inside_radius(pos, 1)) do
|
||||
if obj:is_player() then
|
||||
local meta = minetest.get_meta(pos)
|
||||
local target = minetest.string_to_pos(meta:get_string("target"))
|
||||
if target then
|
||||
minetest.after(3, obsi_teleport_player, obj, pos, target)
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
local function move_check(p1, max, dir)
|
||||
local p = {x=p1.x, y=p1.y, z=p1.z}
|
||||
local d = math.abs(max-p1[dir]) / (max-p1[dir])
|
||||
while p[dir] ~= max do
|
||||
p[dir] = p[dir] + d
|
||||
if minetest.get_node(p).name ~= "default:obsidian" then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
local function check_portal(p1, p2)
|
||||
if p1.x ~= p2.x then
|
||||
if not move_check(p1, p2.x, "x") then
|
||||
return false
|
||||
end
|
||||
if not move_check(p2, p1.x, "x") then
|
||||
return false
|
||||
end
|
||||
elseif p1.z ~= p2.z then
|
||||
if not move_check(p1, p2.z, "z") then
|
||||
return false
|
||||
end
|
||||
if not move_check(p2, p1.z, "z") then
|
||||
return false
|
||||
end
|
||||
else
|
||||
return false
|
||||
end
|
||||
|
||||
if not move_check(p1, p2.y, "y") then
|
||||
return false
|
||||
end
|
||||
if not move_check(p2, p1.y, "y") then
|
||||
return false
|
||||
end
|
||||
|
||||
return true
|
||||
end
|
||||
|
||||
-- tests if it's an obsidian portal
|
||||
local function is_portal(pos)
|
||||
for d=-3,3 do
|
||||
for y=-4,4 do
|
||||
local px = {x=pos.x+d, y=pos.y+y, z=pos.z}
|
||||
local pz = {x=pos.x, y=pos.y+y, z=pos.z+d}
|
||||
if check_portal(px, {x=px.x+3, y=px.y+4, z=px.z}) then
|
||||
return px, {x=px.x+3, y=px.y+4, z=px.z}
|
||||
end
|
||||
if check_portal(pz, {x=pz.x, y=pz.y+4, z=pz.z+3}) then
|
||||
return pz, {x=pz.x, y=pz.y+4, z=pz.z+3}
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- adds the violed portal essence
|
||||
local function make_portal(pos)
|
||||
local p1, p2 = is_portal(pos)
|
||||
if not p1
|
||||
or not p2 then
|
||||
print("[nether] something failed.")
|
||||
return false
|
||||
end
|
||||
|
||||
if p1.y < nether.start then
|
||||
print("[nether] aborted, obsidian portals can't be used to get out")
|
||||
return
|
||||
end
|
||||
|
||||
for d=1,2 do
|
||||
for y=p1.y+1,p2.y-1 do
|
||||
local p
|
||||
if p1.z == p2.z then
|
||||
p = {x=p1.x+d, y=y, z=p1.z}
|
||||
else
|
||||
p = {x=p1.x, y=y, z=p1.z+d}
|
||||
end
|
||||
if minetest.get_node(p).name ~= "air" then
|
||||
return false
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local param2
|
||||
if p1.z == p2.z then
|
||||
param2 = 0
|
||||
else
|
||||
param2 = 1
|
||||
end
|
||||
|
||||
local target = {x=p1.x, y=p1.y, z=p1.z}
|
||||
target.x = target.x + 1
|
||||
target.y = portal_target + math.random(4)
|
||||
|
||||
for d=0,3 do
|
||||
for y=p1.y,p2.y do
|
||||
local p = {}
|
||||
if param2 == 0 then
|
||||
p = {x=p1.x+d, y=y, z=p1.z}
|
||||
else
|
||||
p = {x=p1.x, y=y, z=p1.z+d}
|
||||
end
|
||||
if minetest.get_node(p).name == "air" then
|
||||
minetest.set_node(p, {name="nether:portal", param2=param2})
|
||||
end
|
||||
local meta = minetest.get_meta(p)
|
||||
meta:set_string("p1", minetest.pos_to_string(p1))
|
||||
meta:set_string("p2", minetest.pos_to_string(p2))
|
||||
meta:set_string("target", minetest.pos_to_string(target))
|
||||
end
|
||||
end
|
||||
print("[nether] construction accepted.")
|
||||
return true
|
||||
end
|
||||
|
||||
-- destroy the portal when destroying obsidian
|
||||
minetest.override_item("default:obsidian", {
|
||||
on_destruct = function(pos)
|
||||
local meta = minetest.get_meta(pos)
|
||||
local p1 = minetest.string_to_pos(meta:get_string("p1"))
|
||||
local p2 = minetest.string_to_pos(meta:get_string("p2"))
|
||||
local target = minetest.string_to_pos(meta:get_string("target"))
|
||||
if not p1 or not p2 then
|
||||
return
|
||||
end
|
||||
for x=p1.x,p2.x do
|
||||
for y=p1.y,p2.y do
|
||||
for z=p1.z,p2.z do
|
||||
local nn = minetest.get_node({x=x,y=y,z=z}).name
|
||||
if nn == "default:obsidian" or nn == "nether:portal" then
|
||||
if nn == "nether:portal" then
|
||||
minetest.remove_node({x=x,y=y,z=z})
|
||||
end
|
||||
local m = minetest.get_meta({x=x,y=y,z=z})
|
||||
m:set_string("p1", "")
|
||||
m:set_string("p2", "")
|
||||
m:set_string("target", "")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
meta = minetest.get_meta(target)
|
||||
if not meta then
|
||||
return
|
||||
end
|
||||
p1 = minetest.string_to_pos(meta:get_string("p1"))
|
||||
p2 = minetest.string_to_pos(meta:get_string("p2"))
|
||||
if not p1 or not p2 then
|
||||
return
|
||||
end
|
||||
for x=p1.x,p2.x do
|
||||
for y=p1.y,p2.y do
|
||||
for z=p1.z,p2.z do
|
||||
local nn = minetest.get_node({x=x,y=y,z=z}).name
|
||||
if nn == "default:obsidian" or nn == "nether:portal" then
|
||||
if nn == "nether:portal" then
|
||||
minetest.remove_node({x=x,y=y,z=z})
|
||||
end
|
||||
local m = minetest.get_meta({x=x,y=y,z=z})
|
||||
m:set_string("p1", "")
|
||||
m:set_string("p2", "")
|
||||
m:set_string("target", "")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
-- override mese crystal fragment for making an obsidian portal
|
||||
minetest.after(0.1, function()
|
||||
minetest.override_item("default:mese_crystal_fragment", {
|
||||
on_place = function(stack, player, pt)
|
||||
if pt.under
|
||||
and minetest.get_node(pt.under).name == "default:obsidian" then
|
||||
--print("[nether] tries to enable a portal")
|
||||
local done = make_portal(pt.under)
|
||||
if done then
|
||||
minetest.chat_send_player(
|
||||
player:get_player_name(),
|
||||
"Warning: If you are in the nether you may not be able to find the way out!"
|
||||
)
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
stack:take_item()
|
||||
end
|
||||
end
|
||||
end
|
||||
return stack
|
||||
end
|
||||
})
|
||||
end)
|
||||
|
||||
|
||||
-- a not filled square
|
||||
vector.square = vector.square or
|
||||
function(r)
|
||||
local tab, n = {}, 1
|
||||
@ -467,6 +506,7 @@ function(r)
|
||||
return tab
|
||||
end
|
||||
|
||||
-- detects if it's a portal
|
||||
local function netherport(pos)
|
||||
local x, y, z = pos.x, pos.y, pos.z
|
||||
for _,i in ipairs({-1, 3}) do
|
||||
|
Loading…
Reference in New Issue
Block a user