Made lava twice as frequent, and diminished the size of lava "bubbles"

This commit is contained in:
Joel Leclerc 2012-04-18 17:53:36 -06:00
parent 4c98df1b07
commit d597ef63a4
2 changed files with 4 additions and 5 deletions

View File

@ -10,9 +10,9 @@ NETHER_HEIGHT = 30
-- Maximum amount of randomness in the map generation
NETHER_RANDOM = 2
-- Frequency of lava (higher is less frequent)
LAVA_FREQ = 500
LAVA_FREQ = 250
-- Maximum height of lava
LAVA_HEIGHT = 3
LAVA_HEIGHT = 2
-- Frequency of nether trees (higher is less frequent)
NETHER_TREE_FREQ = 350
-- Height of nether trees

View File

@ -10,9 +10,9 @@ NETHER_HEIGHT = 30
-- Maximum amount of randomness in the map generation
NETHER_RANDOM = 2
-- Frequency of lava (higher is less frequent)
LAVA_FREQ = 500
LAVA_FREQ = 300
-- Maximum height of lava
LAVA_HEIGHT = 3
LAVA_HEIGHT = 2
-- Frequency of nether trees (higher is less frequent)
NETHER_TREE_FREQ = 350
-- Height of nether trees
@ -726,7 +726,6 @@ function nether:teleport_player(from_nether, player)
teleportpos = {x=portalpos.x + coin2, y=portalpos.y + 1, z=portalpos.z + coin}
end
player:setpos(teleportpos)
objmeta:set_string("teleporting", "")
end
-- Portal Creator