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	Made lava twice as frequent, and diminished the size of lava "bubbles"
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		| @@ -10,9 +10,9 @@ NETHER_HEIGHT = 30 | ||||
| -- Maximum amount of randomness in the map generation | ||||
| NETHER_RANDOM = 2 | ||||
| -- Frequency of lava (higher is less frequent) | ||||
| LAVA_FREQ = 500 | ||||
| LAVA_FREQ = 250 | ||||
| -- Maximum height of lava | ||||
| LAVA_HEIGHT = 3 | ||||
| LAVA_HEIGHT = 2 | ||||
| -- Frequency of nether trees (higher is less frequent) | ||||
| NETHER_TREE_FREQ = 350 | ||||
| -- Height of nether trees | ||||
|   | ||||
| @@ -10,9 +10,9 @@ NETHER_HEIGHT = 30 | ||||
| -- Maximum amount of randomness in the map generation | ||||
| NETHER_RANDOM = 2 | ||||
| -- Frequency of lava (higher is less frequent) | ||||
| LAVA_FREQ = 500 | ||||
| LAVA_FREQ = 300 | ||||
| -- Maximum height of lava | ||||
| LAVA_HEIGHT = 3 | ||||
| LAVA_HEIGHT = 2 | ||||
| -- Frequency of nether trees (higher is less frequent) | ||||
| NETHER_TREE_FREQ = 350 | ||||
| -- Height of nether trees | ||||
| @@ -726,7 +726,6 @@ function nether:teleport_player(from_nether, player) | ||||
| 		teleportpos = {x=portalpos.x + coin2, y=portalpos.y + 1, z=portalpos.z + coin} | ||||
| 	end | ||||
| 	player:setpos(teleportpos) | ||||
| 	objmeta:set_string("teleporting", "") | ||||
| end | ||||
|  | ||||
| -- Portal Creator | ||||
|   | ||||
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