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https://github.com/HybridDog/nether-pack.git
synced 2024-11-13 05:50:20 +01:00
Override player:set_pos etc. to disallow teleports from/to nether
constantly testing the player position is not longer necessary.
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@ -79,49 +79,48 @@ local function get_player_died_target(player)
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end
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-- used for obsidian portal
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local function obsidian_teleport(player, pname)
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local function obsidian_teleport(player, pname, target)
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minetest.chat_send_player(pname, "For any reason you arrived here. Type " ..
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"/nether_help to find out things like craft recipes.")
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if obsidian_portal_kills then
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players_in_nether[pname] = true
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save_nether_players()
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update_background(player, true)
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if target then
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player:set_pos(target)
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else
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player:set_hp(0)
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return true
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end
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if not mclike_portal then
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local target = vector.round(get_player_died_target(player))
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if generated_or_generate(target) then
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player:moveto(target)
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return true
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end
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end
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return false
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end
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-- teleports players to nether or helps it
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local function player_to_nether(player, safe)
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local function player_to_nether(player, pos)
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local pname = player:get_player_name()
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if players_in_nether[pname] then
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return
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end
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players_in_nether[pname] = true
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save_nether_players()
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if not safe then
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minetest.chat_send_player(pname, "For any reason you arrived here. " ..
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"Type /nether_help to find out things like craft recipes.")
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player:set_hp(0)
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if not nether_prisons then
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player:moveto(get_player_died_target(player))
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end
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end
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update_background(player, true)
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if pos then
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player:set_pos(pos)
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return
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end
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minetest.chat_send_player(pname, "For any reason you arrived here. " ..
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"Type /nether_help to find out things like craft recipes.")
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player:set_hp(0)
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if not nether_prisons then
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player:set_pos(get_player_died_target(player))
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end
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end
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local function player_from_nether(player)
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local function player_from_nether(player, pos)
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local pname = player:get_player_name()
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if players_in_nether[pname] then
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players_in_nether[pname] = nil
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save_nether_players()
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end
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update_background(player)
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player:set_pos(pos)
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end
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@ -173,9 +172,8 @@ minetest.register_chatcommand("from_hell", {
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return false, "Something went wrong."
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end
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minetest.chat_send_player(pname, "You are free now")
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player_from_nether(player)
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local pos = player:getpos()
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player:moveto({x=pos.x, y=100, z=pos.z})
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player_from_nether(player, {x=pos.x, y=100, z=pos.z})
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return true, pname.." is now out of the nether."
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end
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})
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@ -189,7 +187,7 @@ if nether_prisons then
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return
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end
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local target = get_player_died_target(player)
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player:moveto(target)
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player:set_pos(target)
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minetest.after(0, function(pname, target)
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-- fixes respawn bug
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local player = minetest.get_player_by_name(pname)
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@ -200,63 +198,76 @@ if nether_prisons then
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return true
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end)
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-- function for teleporting players where they belong to
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local function update_players()
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for _,player in pairs(minetest.get_connected_players()) do
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local pname = player:get_player_name()
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local ppos = player:getpos()
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if players_in_nether[pname] then
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if ppos.y > nether.start then
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player:moveto({x=ppos.x, y=portal_target, z=ppos.z})
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update_background(player, true)
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--[[minetest.kick_player(pname, "\n1. Maybe you were not allowed to teleport out of the nether."..
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"\n2. Maybe the server lagged."..
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"\n3. please rejoin")]]
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end
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elseif ppos.y < nether.start then
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-- override set_pos etc. to disallow player teleportion by e.g. travelnet
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local function can_teleport(player, pos)
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local pname = player:get_player_name()
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local in_nether = players_in_nether[pname] == true
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-- test if the target is valid
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if pos.y < nether.start then
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if in_nether then
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return true
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end
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elseif not in_nether then
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return true
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end
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-- test if the current position is valid
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local current_pos = player:get_pos()
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local now_in_nether = current_pos.y < nether.start
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if now_in_nether ~= in_nether then
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if in_nether then
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minetest.log("action", "Player \"" .. pname ..
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"\" has to be in the nether, teleporting it!")
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update_background(player, true)
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current_pos.y = portal_target
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player:set_pos(current_pos)
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else
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minetest.log("action", "Player \"" .. pname ..
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"\" must not be in the nether, teleporting it!")
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update_background(player)
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player:moveto({x=ppos.x, y=20, z=ppos.z})
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--[[minetest.kick_player(pname, "\n1. Maybe you were not allowed to teleport to the nether."..
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"\n2. Maybe the server lagged."..
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"\n3. please rejoin")]]
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current_pos.y = 20
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player:set_pos(current_pos)
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end
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return false
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end
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minetest.chat_send_player(pname,
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"You can not simply teleport to or from the nether!")
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minetest.log("action", "Player \"" .. pname ..
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"\" attempted to teleport from or to the nether, ignoring.")
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return false
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end
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local methods = {"set_pos", "move_to", "setpos", "moveto"}
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local metatable_overridden
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minetest.register_on_joinplayer(function(player)
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-- set the background when the player joins
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if player:getpos().y < nether.start then
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update_background(player, true)
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end
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-- overide set_pos etc. if not yet done
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if metatable_overridden then
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return
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end
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metatable_overridden = true
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local mt = getmetatable(player)
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for i = 1,#methods do
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local methodname = methods[i]
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local origfunc = mt[methodname]
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mt[methodname] = function(...)
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if can_teleport(...) then
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origfunc(...)
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end
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end
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end
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end
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-- the function delayer mod works similar to a scheduler
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local delay_function = minetest.delay_function or minetest.after
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local function tick()
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update_players()
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minetest.after(0.5, function() delay_function(1.5, tick) end)
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end
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tick()
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-- set background when player joins
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minetest.register_on_joinplayer(function(player)
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minetest.after(0, function(player)
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if player
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and player:getpos().y < nether.start then
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update_background(player, true)
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end
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end, player)
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end)
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else
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-- test if player is in nether when he/she joins
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--~ minetest.register_on_joinplayer(function(player)
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--~ print(dump(player:get_pos()))
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--~ minetest.after(0, function(player)
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--~ local pname = player:get_player_name()
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--~ if player:getpos().y < nether.start then
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--~ if not players_in_nether[pname] then
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--~ players_in_nether[pname] = true
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--~ end
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--~ return
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--~ end
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--~ if players_in_nether[pname] then
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--~ players_in_nether[pname] = nil
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--~ end
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--~ end, player)
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--~ end)
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minetest.register_on_joinplayer(function(player)
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players_in_nether[player:get_player_name()] =
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player:getpos().y < nether.start or nil
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end)
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end
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-- removes the violet stuff from the obsidian portal
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@ -301,19 +312,26 @@ local function obsi_teleport_player(player, pos, target)
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return
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end
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if not obsidian_teleport(player, pname) then
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local has_teleported
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if obsidian_portal_kills then
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obsidian_teleport(player, pname)
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has_teleported = true
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elseif not mclike_portal then
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local target = vector.round(get_player_died_target(player))
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if generated_or_generate(target) then
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obsidian_teleport(player, pname, target)
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has_teleported = true
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end
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end
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if not has_teleported then
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-- e.g. ungenerated area
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return
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end
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players_in_nether[pname] = true
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save_nether_players()
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update_background(player, true)
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remove_portal_essence(pos)
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minetest.sound_play("nether_portal_usual", {to_player=pname, gain=1})
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--obj:setpos(target)
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end
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-- abm for particles of the obsidian portal essence and for teleporting
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@ -541,7 +559,6 @@ minetest.after(0.1, function()
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on_place = function(stack, player, pt)
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if pt.under
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and minetest.get_node(pt.under).name == "default:obsidian" then
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--print("[nether] tries to enable a portal")
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local done = make_portal(pt.under)
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if done then
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minetest.chat_send_player(player:get_player_name(),
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@ -573,8 +590,7 @@ function(r)
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return tab
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end
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-- detects if it's a portal
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local function netherport(pos)
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local function is_netherportal(pos)
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local x, y, z = pos.x, pos.y, pos.z
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for _,i in pairs({-1, 3}) do
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if minetest.get_node({x=x, y=y+i, z=z}).name ~= "nether:white" then
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@ -638,14 +654,13 @@ function nether_port(player, pos)
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minetest.log("error", "[nether] nether_port: something failed.")
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return
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end
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if not netherport(pos) then
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if not is_netherportal(pos) then
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return
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end
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minetest.sound_play("nether_teleporter", {pos=pos})
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local meta = minetest.get_meta({x=pos.x, y=pos.y-1, z=pos.z})
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if pos.y < nether.start then
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set_portal(known_portals_d, pos.z,pos.x, pos.y)
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player_from_nether(player)
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local my = tonumber(meta:get_string("y"))
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local y = get_portal(known_portals_u, pos.z,pos.x)
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@ -656,9 +671,9 @@ function nether_port(player, pos)
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else
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y = my or 100
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end
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pos.y = y
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pos.y = y - 0.3
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player:moveto(pos)
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player_from_nether(player, pos)
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else
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set_portal(known_portals_u, pos.z,pos.x, pos.y)
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@ -671,10 +686,9 @@ function nether_port(player, pos)
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else
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y = my or portal_target+math.random(4)
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end
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pos.y = y
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pos.y = y - 0.3
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player:moveto(pos)
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player_to_nether(player, true)
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player_to_nether(player, pos)
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end
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minetest.sound_play("nether_teleporter", {pos=pos})
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return true
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