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Deathwing777 2951813d2c
Implemented HybridDog's change request.
- Modifications to `nether.is_player_in_nether()` and `nether.external_nether_teleport()`
- Renamed `players_in_nether[]` to `players_trapped_in_nether[]`
- Fixed punctuation in a comment. =D
2024-02-27 12:50:35 -08:00
nether Implemented HybridDog's change request. 2024-02-27 12:50:35 -08:00
.gitignore at least a bit history 2015-02-18 18:34:03 +01:00
LICENSE.txt Relicense; WTFPL allows it 2021-12-22 17:45:59 +01:00
modpack.txt 🐈 2016-08-08 15:51:58 +02:00
README.md Update the Readme 2022-08-20 20:19:58 +02:00

For a description of this Minetest mod, please refer to the forum topic: https://forum.minetest.net/viewtopic.php?f=9&t=10265

TODO:

  • Mapgen: Find a way to get the perlin noise values inside [-1; 1] or use another noise. The problem is visible in the nether forest, where the mapgen code flattens the ceiling if it is very high.
  • Mapgen: Generate more detail inside the simple pyramid-like "buildings", e.g. add a small treasure chest node which contains items