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Nether mod for Minetest
https://forum.minetest.net/viewtopic.php?t=10265
2951813d2c
- Modifications to `nether.is_player_in_nether()` and `nether.external_nether_teleport()` - Renamed `players_in_nether[]` to `players_trapped_in_nether[]` - Fixed punctuation in a comment. =D |
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nether | ||
.gitignore | ||
LICENSE.txt | ||
modpack.txt | ||
README.md |
For a description of this Minetest mod, please refer to the forum topic: https://forum.minetest.net/viewtopic.php?f=9&t=10265
TODO:
- Mapgen: Find a way to get the perlin noise values inside [-1; 1] or use another noise. The problem is visible in the nether forest, where the mapgen code flattens the ceiling if it is very high.
- Mapgen: Generate more detail inside the simple pyramid-like "buildings", e.g. add a small treasure chest node which contains items