Nether mod for Minetest
https://forum.minetest.net/viewtopic.php?t=10265
9af94a8bc6
- Added a new global function to the nether table that lets external mods tell us to update a player's Nether status based on the player's position. This function has been exposed to the console via a registered chat function. - Switched from NETHER as the global table to nether as the global table after discovering that nether was already being used in init.lua. - Switched from accessing function calls in the global table from table syntax to object syntax; as it looks cleaner. |
||
---|---|---|
nether | ||
.gitignore | ||
LICENSE.txt | ||
README.md | ||
modpack.txt |
README.md
For a description of this Minetest mod, please refer to the forum topic: https://forum.minetest.net/viewtopic.php?f=9&t=10265
TODO:
- Mapgen: Find a way to get the perlin noise values inside [-1; 1] or use another noise. The problem is visible in the nether forest, where the mapgen code flattens the ceiling if it is very high.
- Mapgen: Generate more detail inside the simple pyramid-like "buildings", e.g. add a small treasure chest node which contains items