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pipeworks/tubes.lua

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-- This file supplies the various kinds of pneumatic tubes
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pipeworks.tubenodes = {}
minetest.register_alias("pipeworks:tube", "pipeworks:tube_000000")
-- now, a function to define the tubes
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local REGISTER_COMPATIBILITY = true
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local vti = {4, 3, 2, 1, 6, 5}
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local register_one_tube = function(name, tname, dropname, desc, plain, noctrs, ends, short, inv, special, connects, style)
local outboxes = {}
local outsel = {}
local outimgs = {}
for i = 1, 6 do
outimgs[vti[i]] = plain[i]
end
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for _, v in ipairs(connects) do
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pipeworks.add_node_box(outboxes, pipeworks.tube_boxes[v])
table.insert(outsel, pipeworks.tube_selectboxes[v])
outimgs[vti[v]] = noctrs[v]
end
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if #connects == 1 then
local v = connects[1]
v = v-1 + 2*(v%2) -- Opposite side
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outimgs[vti[v]] = ends[v]
end
local tgroups = {snappy = 3, tube = 1, not_in_creative_inventory = 1}
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local tubedesc = desc.." "..dump(connects).."... You hacker, you."
local iimg = plain[1]
local wscale = {x = 1, y = 1, z = 1}
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if #connects == 0 then
tgroups = {snappy = 3, tube = 1}
tubedesc = desc
iimg=inv
outimgs = {
short, short,
ends[3],ends[4],
short, short
}
outboxes = { -24/64, -9/64, -9/64, 24/64, 9/64, 9/64 }
outsel = { -24/64, -10/64, -10/64, 24/64, 10/64, 10/64 }
wscale = {x = 1, y = 1, z = 0.01}
end
table.insert(pipeworks.tubenodes, name.."_"..tname)
local nodedef = {
description = tubedesc,
drawtype = "nodebox",
tiles = outimgs,
sunlight_propagates = true,
inventory_image = iimg,
wield_image = iimg,
wield_scale = wscale,
paramtype = "light",
selection_box = {
type = "fixed",
fixed = outsel
},
node_box = {
type = "fixed",
fixed = outboxes
},
groups = tgroups,
sounds = default.node_sound_wood_defaults(),
walkable = true,
stack_max = 99,
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basename = name,
style = style,
drop = name.."_"..dropname,
tubelike = 1,
tube = {connect_sides = {front = 1, back = 1, left = 1, right = 1, top = 1, bottom = 1}},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_int("tubelike", 1)
if minetest.registered_nodes[name.."_"..tname].on_construct_ then
minetest.registered_nodes[name.."_"..tname].on_construct_(pos)
end
end,
after_place_node = function(pos)
pipeworks.scan_for_tube_objects(pos)
if minetest.registered_nodes[name.."_"..tname].after_place_node_ then
minetest.registered_nodes[name.."_"..tname].after_place_node_(pos)
end
end,
after_dig_node = function(pos)
pipeworks.scan_for_tube_objects(pos)
if minetest.registered_nodes[name.."_"..tname].after_dig_node_ then
minetest.registered_nodes[name.."_"..tname].after_dig_node_(pos)
end
end
}
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if style == "6d" then
nodedef.paramtype2 = "facedir"
end
if special == nil then special = {} end
for key, value in pairs(special) do
if key == "on_construct" or key == "after_dig_node" or key == "after_place_node" then
nodedef[key.."_"] = value
elseif key == "groups" then
for group, val in pairs(value) do
nodedef.groups[group] = val
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end
elseif key == "tube" then
for key, val in pairs(value) do
nodedef.tube[key] = val
end
elseif type(value) == "table" then
nodedef[key] = pipeworks.replace_name(value, "#id", tname)
elseif type(value) == "string" then
nodedef[key] = string.gsub(value, "#id", tname)
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else
nodedef[key] = value
end
end
local prefix = ":"
if string.find(name, "pipeworks:") then prefix = "" end
minetest.register_node(prefix..name.."_"..tname, nodedef)
end
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pipeworks.register_tube = function(name, desc, plain, noctrs, ends, short, inv, special, old_registration)
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if old_registration then
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for xm = 0, 1 do
for xp = 0, 1 do
for ym = 0, 1 do
for yp = 0, 1 do
for zm = 0, 1 do
for zp = 0, 1 do
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local connects = {}
if xm == 1 then
connects[#connects+1] = 1
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end
if xp == 1 then
connects[#connects+1] = 2
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end
if ym == 1 then
connects[#connects+1] = 3
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end
if yp == 1 then
connects[#connects+1] = 4
end
if zm == 1 then
connects[#connects+1] = 5
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end
if zp == 1 then
connects[#connects+1] = 6
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end
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local tname = xm..xp..ym..yp..zm..zp
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register_one_tube(name, tname, "000000", desc, plain, noctrs, ends, short, inv, special, connects, "old")
end
end
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end
end
end
end
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else
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-- 6d tubes: uses only 10 nodes instead of 64, but the textures must be rotated
local cconnects = {{}, {1}, {1, 2}, {1, 3}, {1, 3, 5}, {1, 2, 3}, {1, 2, 3, 5}, {1, 2, 3, 4}, {1, 2, 3, 4, 5}, {1, 2, 3, 4, 5, 6}}
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for index, connects in ipairs(cconnects) do
register_one_tube(name, tostring(index), "1", desc, plain, noctrs, ends, short, inv, special, connects, "6d")
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end
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if REGISTER_COMPATIBILITY then
local cname = name.."_compatibility"
minetest.register_node(cname, {
drawtype = "airlike",
style = "6d",
basename = name,
inventory_image = inv,
wield_image = inv,
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paramtype = "light",
sunlight_propagates = true,
description = desc.." (legacy)",
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_int("tubelike", 1)
end,
after_place_node = function(pos)
pipeworks.scan_for_tube_objects(pos)
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if minetest.registered_nodes[name.."_1"].after_place_node_ then
minetest.registered_nodes[name.."_1"].after_place_node_(pos)
end
end,
groups = {not_in_creative_inventory = 1, tube_to_update = 1},
tube = {connect_sides = {front = 1, back = 1, left = 1, right = 1, top = 1, bottom = 1}},
drop = name.."_1",
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})
table.insert(pipeworks.tubenodes,cname)
for xm = 0, 1 do
for xp = 0, 1 do
for ym = 0, 1 do
for yp = 0, 1 do
for zm = 0, 1 do
for zp = 0, 1 do
local tname = xm..xp..ym..yp..zm..zp
minetest.register_alias(name.."_"..tname, cname)
end
end
end
end
end
end
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end
end
end
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if REGISTER_COMPATIBILITY then
minetest.register_abm({
nodenames = {"group:tube_to_update"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local minp = {x = pos.x-1, y = pos.y-1, z = pos.z-1}
local maxp = {x = pos.x+1, y = pos.y+1, z = pos.z+1}
if table.getn(minetest.find_nodes_in_area(minp, maxp, "ignore")) == 0 then
pipeworks.scan_for_tube_objects(pos)
end
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end
})
end
-- now let's actually call that function to get the real work done!
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local noctr_textures = {"pipeworks_tube_noctr.png", "pipeworks_tube_noctr.png", "pipeworks_tube_noctr.png",
"pipeworks_tube_noctr.png", "pipeworks_tube_noctr.png", "pipeworks_tube_noctr.png"}
local plain_textures = {"pipeworks_tube_plain.png", "pipeworks_tube_plain.png", "pipeworks_tube_plain.png",
"pipeworks_tube_plain.png", "pipeworks_tube_plain.png", "pipeworks_tube_plain.png"}
local end_textures = {"pipeworks_tube_end.png", "pipeworks_tube_end.png", "pipeworks_tube_end.png",
"pipeworks_tube_end.png", "pipeworks_tube_end.png", "pipeworks_tube_end.png"}
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local short_texture = "pipeworks_tube_short.png"
local inv_texture = "pipeworks_tube_inv.png"
pipeworks.register_tube("pipeworks:tube", "Pneumatic Tube Segment", plain_textures, noctr_textures, end_textures, short_texture, inv_texture)
if pipeworks.enable_mese_tube then
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local mese_noctr_textures = {"pipeworks_mese_tube_noctr_1.png", "pipeworks_mese_tube_noctr_2.png", "pipeworks_mese_tube_noctr_3.png",
"pipeworks_mese_tube_noctr_4.png", "pipeworks_mese_tube_noctr_5.png", "pipeworks_mese_tube_noctr_6.png"}
local mese_plain_textures = {"pipeworks_mese_tube_plain_1.png", "pipeworks_mese_tube_plain_2.png", "pipeworks_mese_tube_plain_3.png",
"pipeworks_mese_tube_plain_4.png", "pipeworks_mese_tube_plain_5.png", "pipeworks_mese_tube_plain_6.png"}
local mese_end_textures = {"pipeworks_mese_tube_end.png", "pipeworks_mese_tube_end.png", "pipeworks_mese_tube_end.png",
"pipeworks_mese_tube_end.png", "pipeworks_mese_tube_end.png", "pipeworks_mese_tube_end.png"}
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local mese_short_texture = "pipeworks_mese_tube_short.png"
local mese_inv_texture = "pipeworks_mese_tube_inv.png"
pipeworks.register_tube("pipeworks:mese_tube", "Sorting Pneumatic Tube Segment", mese_plain_textures, mese_noctr_textures,
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mese_end_textures, mese_short_texture, mese_inv_texture,
{tube = {can_go = function(pos, node, velocity, stack)
local tbl = {}
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local found = false
local name = stack:get_name()
for i, vect in ipairs(pipeworks.meseadjlist) do
if meta:get_int("l"..tostring(i).."s") == 1 then
for _, st in ipairs(inv:get_list("line"..tostring(i))) do
if st:get_name() == name then
found = true
table.insert(tbl, vect)
end
end
end
end
if found == false then
for i, vect in ipairs(pipeworks.meseadjlist) do
if meta:get_int("l"..tostring(i).."s") == 1 then
if inv:is_empty("line"..tostring(i)) then
table.insert(tbl, vect)
end
end
end
end
return tbl
end},
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
for i = 1, 6 do
meta:set_int("l"..tostring(i).."s", 1)
inv:set_size("line"..tostring(i), 6*1)
end
meta:set_string("formspec",
"size[8,11]"..
"list[current_name;line1;1,0;6,1;]"..
"list[current_name;line2;1,1;6,1;]"..
"list[current_name;line3;1,2;6,1;]"..
"list[current_name;line4;1,3;6,1;]"..
"list[current_name;line5;1,4;6,1;]"..
"list[current_name;line6;1,5;6,1;]"..
"image[0,0;1,1;pipeworks_white.png]"..
"image[0,1;1,1;pipeworks_black.png]"..
"image[0,2;1,1;pipeworks_green.png]"..
"image[0,3;1,1;pipeworks_yellow.png]"..
"image[0,4;1,1;pipeworks_blue.png]"..
"image[0,5;1,1;pipeworks_red.png]"..
"button[7,0;1,1;button1;On]"..
"button[7,1;1,1;button2;On]"..
"button[7,2;1,1;button3;On]"..
"button[7,3;1,1;button4;On]"..
"button[7,4;1,1;button5;On]"..
"button[7,5;1,1;button6;On]"..
"list[current_player;main;0,7;8,4;]")
meta:set_string("infotext", "Sorting Pneumatic Tube Segment")
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end,
on_receive_fields = function(pos, formname, fields, sender)
local meta = minetest.get_meta(pos)
local i
if fields.quit then return end
for key, _ in pairs(fields) do i = key end
if i == nil then return end
i = string.sub(i,-1)
newstate = 1 - meta:get_int("l"..i.."s")
meta:set_int("l"..i.."s",newstate)
local frm = "size[8,11]"..
"list[current_name;line1;1,0;6,1;]"..
"list[current_name;line2;1,1;6,1;]"..
"list[current_name;line3;1,2;6,1;]"..
"list[current_name;line4;1,3;6,1;]"..
"list[current_name;line5;1,4;6,1;]"..
"list[current_name;line6;1,5;6,1;]"..
"image[0,0;1,1;pipeworks_white.png]"..
"image[0,1;1,1;pipeworks_black.png]"..
"image[0,2;1,1;pipeworks_green.png]"..
"image[0,3;1,1;pipeworks_yellow.png]"..
"image[0,4;1,1;pipeworks_blue.png]"..
"image[0,5;1,1;pipeworks_red.png]"
for i = 1, 6 do
local st = meta:get_int("l"..tostring(i).."s")
if st == 0 then
frm = frm.."button[7,"..tostring(i-1)..";1,1;button"..tostring(i)..";Off]"
else
frm = frm.."button[7,"..tostring(i-1)..";1,1;button"..tostring(i)..";On]"
end
end
frm = frm.."list[current_player;main;0,7;8,4;]"
meta:set_string("formspec", frm)
end,
can_dig = function(pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return (inv:is_empty("line1") and inv:is_empty("line2") and inv:is_empty("line3") and
inv:is_empty("line4") and inv:is_empty("line5") and inv:is_empty("line6"))
end
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}, true) -- Must use old tubes, since the textures are rotated with 6d ones
end
if pipeworks.enable_detector_tube then
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local detector_plain_textures = {"pipeworks_detector_tube_plain.png", "pipeworks_detector_tube_plain.png", "pipeworks_detector_tube_plain.png",
"pipeworks_detector_tube_plain.png", "pipeworks_detector_tube_plain.png", "pipeworks_detector_tube_plain.png"}
local detector_inv_texture = "pipeworks_detector_tube_inv.png"
pipeworks.register_tube("pipeworks:detector_tube_on", "Detecting Pneumatic Tube Segment on (you hacker you)", detector_plain_textures, noctr_textures,
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end_textures, short_texture, detector_inv_texture,
{tube = {can_go = function(pos, node, velocity, stack)
local meta = minetest.get_meta(pos)
local name = minetest.get_node(pos).name
local nitems = meta:get_int("nitems")+1
meta:set_int("nitems", nitems)
local saved_pos = { x = pos.x, y = pos.y, z = pos.z }
minetest.after(0, function ()
minetest.after(0, function ()
minetest.after(0, minetest.registered_nodes[name].item_exit, saved_pos)
end)
end)
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return pipeworks.notvel(pipeworks.meseadjlist,velocity)
end},
groups = {mesecon = 2, not_in_creative_inventory = 1},
drop = "pipeworks:detector_tube_off_1",
mesecons = {receptor = {state = "on",
rules = pipeworks.mesecons_rules}},
item_exit = function(pos)
local meta = minetest.get_meta(pos)
local nitems = meta:get_int("nitems")-1
local node = minetest.get_node(pos)
local name = node.name
local fdir = node.param2
if nitems == 0 then
minetest.set_node(pos, {name = string.gsub(name, "on", "off"), param2 = fdir})
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mesecon:receptor_off(pos, pipeworks.mesecons_rules)
else
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meta:set_int("nitems", nitems)
end
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end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_int("nitems", 1)
local name = minetest.get_node(pos).name
local saved_pos = { x = pos.x, y = pos.y, z = pos.z }
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minetest.after(0, function ()
minetest.after(0, function ()
minetest.after(0, minetest.registered_nodes[name].item_exit, saved_pos)
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end)
end)
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end})
pipeworks.register_tube("pipeworks:detector_tube_off", "Detecting Pneumatic Tube Segment", detector_plain_textures, noctr_textures,
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end_textures, short_texture, detector_inv_texture,
{tube = {can_go = function(pos, node, velocity, stack)
local node = minetest.get_node(pos)
local name = node.name
local fdir = node.param2
minetest.set_node(pos,{name = string.gsub(name, "off", "on"), param2 = fdir})
mesecon:receptor_on(pos, pipeworks.mesecons_rules)
return pipeworks.notvel(pipeworks.meseadjlist, velocity)
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end},
groups = {mesecon = 2},
mesecons = {receptor = {state = "off",
rules = pipeworks.mesecons_rules}}
})
end
if pipeworks.enable_conductor_tube then
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local conductor_plain_textures = {"pipeworks_conductor_tube_plain.png", "pipeworks_conductor_tube_plain.png", "pipeworks_conductor_tube_plain.png",
"pipeworks_conductor_tube_plain.png", "pipeworks_conductor_tube_plain.png", "pipeworks_conductor_tube_plain.png"}
local conductor_noctr_textures = {"pipeworks_conductor_tube_noctr.png", "pipeworks_conductor_tube_noctr.png", "pipeworks_conductor_tube_noctr.png",
"pipeworks_conductor_tube_noctr.png", "pipeworks_conductor_tube_noctr.png", "pipeworks_conductor_tube_noctr.png"}
local conductor_end_textures = {"pipeworks_conductor_tube_end.png", "pipeworks_conductor_tube_end.png", "pipeworks_conductor_tube_end.png",
"pipeworks_conductor_tube_end.png", "pipeworks_conductor_tube_end.png", "pipeworks_conductor_tube_end.png"}
local conductor_short_texture = "pipeworks_conductor_tube_short.png"
local conductor_inv_texture = "pipeworks_conductor_tube_inv.png"
local conductor_on_plain_textures = {"pipeworks_conductor_tube_on_plain.png", "pipeworks_conductor_tube_on_plain.png", "pipeworks_conductor_tube_on_plain.png",
"pipeworks_conductor_tube_on_plain.png", "pipeworks_conductor_tube_on_plain.png", "pipeworks_conductor_tube_on_plain.png"}
local conductor_on_noctr_textures = {"pipeworks_conductor_tube_on_noctr.png", "pipeworks_conductor_tube_on_noctr.png", "pipeworks_conductor_tube_on_noctr.png",
"pipeworks_conductor_tube_on_noctr.png", "pipeworks_conductor_tube_on_noctr.png", "pipeworks_conductor_tube_on_noctr.png"}
local conductor_on_end_textures = {"pipeworks_conductor_tube_on_end.png", "pipeworks_conductor_tube_on_end.png", "pipeworks_conductor_tube_on_end.png",
"pipeworks_conductor_tube_on_end.png", "pipeworks_conductor_tube_on_end.png", "pipeworks_conductor_tube_on_end.png"}
pipeworks.register_tube("pipeworks:conductor_tube_off", "Conducting Pneumatic Tube Segment", conductor_plain_textures, conductor_noctr_textures,
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conductor_end_textures, conductor_short_texture, conductor_inv_texture,
{groups = {mesecon = 2},
mesecons = {conductor = {state = "off",
rules = pipeworks.mesecons_rules,
onstate = "pipeworks:conductor_tube_on_#id"}}
})
pipeworks.register_tube("pipeworks:conductor_tube_on", "Conducting Pneumatic Tube Segment on (you hacker you)", conductor_on_plain_textures, conductor_on_noctr_textures,
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conductor_on_end_textures, conductor_short_texture, conductor_inv_texture,
{groups = {mesecon = 2, not_in_creative_inventory = 1},
drop = "pipeworks:conductor_tube_off_1",
mesecons = {conductor = {state = "on",
rules = pipeworks.mesecons_rules,
offstate = "pipeworks:conductor_tube_off_#id"}}
})
end
if pipeworks.enable_accelerator_tube then
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local accelerator_noctr_textures = {"pipeworks_accelerator_tube_noctr.png", "pipeworks_accelerator_tube_noctr.png", "pipeworks_accelerator_tube_noctr.png",
"pipeworks_accelerator_tube_noctr.png", "pipeworks_accelerator_tube_noctr.png", "pipeworks_accelerator_tube_noctr.png"}
local accelerator_plain_textures = {"pipeworks_accelerator_tube_plain.png" ,"pipeworks_accelerator_tube_plain.png", "pipeworks_accelerator_tube_plain.png",
"pipeworks_accelerator_tube_plain.png", "pipeworks_accelerator_tube_plain.png", "pipeworks_accelerator_tube_plain.png"}
local accelerator_end_textures = {"pipeworks_accelerator_tube_end.png", "pipeworks_accelerator_tube_end.png", "pipeworks_accelerator_tube_end.png",
"pipeworks_accelerator_tube_end.png", "pipeworks_accelerator_tube_end.png", "pipeworks_accelerator_tube_end.png"}
local accelerator_short_texture = "pipeworks_accelerator_tube_short.png"
local accelerator_inv_texture = "pipeworks_accelerator_tube_inv.png"
pipeworks.register_tube("pipeworks:accelerator_tube", "Accelerating Pneumatic Tube Segment", accelerator_plain_textures,
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accelerator_noctr_textures, accelerator_end_textures, accelerator_short_texture, accelerator_inv_texture,
{tube = {can_go = function(pos, node, velocity, stack)
velocity.speed = velocity.speed+1
return pipeworks.notvel(pipeworks.meseadjlist, velocity)
end}
})
end
if pipeworks.enable_crossing_tube then
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-- FIXME: The textures are not the correct ones
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local crossing_noctr_textures = {"pipeworks_crossing_tube_noctr.png", "pipeworks_crossing_tube_noctr.png", "pipeworks_crossing_tube_noctr.png",
"pipeworks_crossing_tube_noctr.png", "pipeworks_crossing_tube_noctr.png", "pipeworks_crossing_tube_noctr.png"}
local crossing_plain_textures = {"pipeworks_crossing_tube_plain.png" ,"pipeworks_crossing_tube_plain.png", "pipeworks_crossing_tube_plain.png",
"pipeworks_crossing_tube_plain.png", "pipeworks_crossing_tube_plain.png", "pipeworks_crossing_tube_plain.png"}
local crossing_end_textures = {"pipeworks_crossing_tube_end.png", "pipeworks_crossing_tube_end.png", "pipeworks_crossing_tube_end.png",
"pipeworks_crossing_tube_end.png", "pipeworks_crossing_tube_end.png", "pipeworks_crossing_tube_end.png"}
local crossing_short_texture = "pipeworks_crossing_tube_short.png"
local crossing_inv_texture = "pipeworks_crossing_tube_inv.png"
pipeworks.register_tube("pipeworks:crossing_tube", "Crossing Pneumatic Tube Segment", crossing_plain_textures,
crossing_noctr_textures, crossing_end_textures, crossing_short_texture, crossing_inv_texture,
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{tube = {can_go = function(pos, node, velocity, stack)
return {velocity}
end}
})
end
if pipeworks.enable_sand_tube then
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local sand_noctr_textures = {"pipeworks_sand_tube_noctr.png", "pipeworks_sand_tube_noctr.png", "pipeworks_sand_tube_noctr.png",
"pipeworks_sand_tube_noctr.png", "pipeworks_sand_tube_noctr.png", "pipeworks_sand_tube_noctr.png"}
local sand_plain_textures = {"pipeworks_sand_tube_plain.png", "pipeworks_sand_tube_plain.png", "pipeworks_sand_tube_plain.png",
"pipeworks_sand_tube_plain.png", "pipeworks_sand_tube_plain.png", "pipeworks_sand_tube_plain.png"}
local sand_end_textures = {"pipeworks_sand_tube_end.png", "pipeworks_sand_tube_end.png", "pipeworks_sand_tube_end.png",
"pipeworks_sand_tube_end.png", "pipeworks_sand_tube_end.png", "pipeworks_sand_tube_end.png"}
local sand_short_texture = "pipeworks_sand_tube_short.png"
local sand_inv_texture = "pipeworks_sand_tube_inv.png"
pipeworks.register_tube("pipeworks:sand_tube", "Vacuuming Pneumatic Tube Segment", sand_plain_textures, sand_noctr_textures, sand_end_textures,
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sand_short_texture, sand_inv_texture,
{groups = {sand_tube = 1}})
minetest.register_abm({nodenames = {"group:sand_tube"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
for _, object in ipairs(minetest.get_objects_inside_radius(pos, 2)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
if object:get_luaentity().itemstring ~= "" then
local titem = pipeworks.tube_item(pos,object:get_luaentity().itemstring)
titem:get_luaentity().start_pos = {x = pos.x, y = pos.y-1, z = pos.z}
titem:setvelocity({x = 0.01, y = 1, z = -0.01})
titem:setacceleration({x = 0, y = 0, z = 0})
end
object:get_luaentity().itemstring = ""
object:remove()
end
end
end
})
end
if pipeworks.enable_mese_sand_tube then
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local mese_sand_noctr_textures = {"pipeworks_mese_sand_tube_noctr.png", "pipeworks_mese_sand_tube_noctr.png", "pipeworks_mese_sand_tube_noctr.png",
"pipeworks_mese_sand_tube_noctr.png", "pipeworks_mese_sand_tube_noctr.png", "pipeworks_mese_sand_tube_noctr.png"}
local mese_sand_plain_textures = {"pipeworks_mese_sand_tube_plain.png", "pipeworks_mese_sand_tube_plain.png", "pipeworks_mese_sand_tube_plain.png",
"pipeworks_mese_sand_tube_plain.png", "pipeworks_mese_sand_tube_plain.png", "pipeworks_mese_sand_tube_plain.png"}
local mese_sand_end_textures = {"pipeworks_mese_sand_tube_end.png", "pipeworks_mese_sand_tube_end.png", "pipeworks_mese_sand_tube_end.png",
"pipeworks_mese_sand_tube_end.png", "pipeworks_mese_sand_tube_end.png", "pipeworks_mese_sand_tube_end.png"}
local mese_sand_short_texture = "pipeworks_mese_sand_tube_short.png"
local mese_sand_inv_texture = "pipeworks_mese_sand_tube_inv.png"
pipeworks.register_tube("pipeworks:mese_sand_tube", "Adjustable Vacuuming Pneumatic Tube Segment", mese_sand_plain_textures, mese_sand_noctr_textures,
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mese_sand_end_textures, mese_sand_short_texture,mese_sand_inv_texture,
{groups = {mese_sand_tube = 1},
on_construct = function(pos)
local meta = minetest.env:get_meta(pos)
meta:set_int("dist", 0)
meta:set_string("formspec",
"size[2,1]"..
"field[.5,.5;1.5,1;dist;distance;${dist}]")
meta:set_string("infotext", "Adjustable Vacuuming Pneumatic Tube Segment")
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end,
on_receive_fields = function(pos,formname,fields,sender)
local meta = minetest.env:get_meta(pos)
local dist
_, dist = pcall(tonumber, fields.dist)
if dist and 0 <= dist and dist <= 8 then meta:set_int("dist", dist) end
end,
})
local function get_objects_with_square_radius(pos, rad)
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rad = rad + .5;
local objs = {}
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, math.sqrt(3)*rad)) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
local opos = object:getpos()
if pos.x - rad <= opos.x and opos.x <= pos.x + rad and pos.y - rad <= opos.y and opos.y <= pos.y + rad and pos.z - rad <= opos.z and opos.z <= pos.z + rad then
objs[#objs + 1] = object
end
end
end
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return objs
end
minetest.register_abm({nodenames = {"group:mese_sand_tube"},
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
for _,object in ipairs(get_objects_with_square_radius(pos, minetest.env:get_meta(pos):get_int("dist"))) do
if not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" then
if object:get_luaentity().itemstring ~= "" then
local titem = pipeworks.tube_item(pos, object:get_luaentity().itemstring)
titem:get_luaentity().start_pos = {x = pos.x, y = pos.y-1, z = pos.z}
titem:setvelocity({x = 0.01, y = 1, z = -0.01})
titem:setacceleration({x = 0, y = 0, z = 0})
end
object:get_luaentity().itemstring = ""
object:remove()
end
end
end
})
end
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local function facedir_to_right_dir(facedir)
--find the other directions
local backdir = minetest.facedir_to_dir(facedir)
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local topdir = ({[0] = {x = 0, y = 1, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z = -1},
{x = 1, y = 0, z = 0},
{x = -1, y = 0, z = 0},
{x = 0, y = -1, z = 0}})[math.floor(facedir/4)]
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--return a cross product
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return {x = topdir.y*backdir.z - backdir.y*topdir.z,
y = topdir.z*backdir.x - backdir.z*topdir.x,
z = topdir.x*backdir.y - backdir.x*topdir.y}
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end
if pipeworks.enable_one_way_tube then
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minetest.register_node("pipeworks:one_way_tube", {
description = "One-way Pneumatic Tube Segment",
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tiles = {"pipeworks_one_way_tube_top.png", "pipeworks_one_way_tube_top.png", "pipeworks_one_way_tube_output.png",
"pipeworks_one_way_tube_input.png", "pipeworks_one_way_tube_side.png", "pipeworks_one_way_tube_top.png"},
paramtype2 = "facedir",
drawtype = "nodebox",
paramtype = "light",
node_box = {type = "fixed",
fixed = {{-1/2, -9/64, -9/64, 1/2, 9/64, 9/64}}},
groups = {snappy = 2, choppy = 2, oddly_breakable_by_hand = 2, tubedevice = 1, tubedevice_receiver = 1},
legacy_facedir_simple = true,
sounds = default.node_sound_wood_defaults(),
on_construct = function(pos)
minetest.get_meta(pos):set_int("tubelike", 1)
end,
after_place_node = function(pos)
pipeworks.scan_for_tube_objects(pos)
end,
after_dig_node = function(pos)
pipeworks.scan_for_tube_objects(pos)
end,
tube = {connect_sides = {left = 1, right = 1},
can_go = function(pos, node, velocity, stack)
return velocity
end,
insert_object = function(pos, node, stack, direction)
item1 = pipeworks.tube_item(pos, stack)
item1:get_luaentity().start_pos = pos
item1:setvelocity({x = direction.x*direction.speed, y = direction.y*direction.speed, z = direction.z*direction.speed})
item1:setacceleration({x = 0, y = 0, z = 0})
return ItemStack("")
end,
can_insert = function(pos, node, stack, direction)
local dir = facedir_to_right_dir(node.param2)
if dir.x == direction.x and dir.y == direction.y and dir.z == direction.z then
return true
end
return false
end},
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})
end