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Use crossing textures
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parent
bc2d6b26e7
commit
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16
tubes.lua
16
tubes.lua
@ -438,14 +438,14 @@ end
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if pipeworks.enable_crossing_tube then
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-- FIXME: The textures are not the correct ones
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local crossing_noctr_textures = {"pipeworks_accelerator_tube_noctr.png", "pipeworks_accelerator_tube_noctr.png", "pipeworks_accelerator_tube_noctr.png",
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"pipeworks_accelerator_tube_noctr.png", "pipeworks_accelerator_tube_noctr.png", "pipeworks_accelerator_tube_noctr.png"}
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local crossing_plain_textures = {"pipeworks_accelerator_tube_plain.png" ,"pipeworks_accelerator_tube_plain.png", "pipeworks_accelerator_tube_plain.png",
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"pipeworks_accelerator_tube_plain.png", "pipeworks_accelerator_tube_plain.png", "pipeworks_accelerator_tube_plain.png"}
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local crossing_end_textures = {"pipeworks_accelerator_tube_end.png", "pipeworks_accelerator_tube_end.png", "pipeworks_accelerator_tube_end.png",
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"pipeworks_accelerator_tube_end.png", "pipeworks_accelerator_tube_end.png", "pipeworks_accelerator_tube_end.png"}
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local crossing_short_texture = "pipeworks_accelerator_tube_short.png"
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local crossing_inv_texture = "pipeworks_accelerator_tube_inv.png"
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local crossing_noctr_textures = {"pipeworks_crossing_tube_noctr.png", "pipeworks_crossing_tube_noctr.png", "pipeworks_crossing_tube_noctr.png",
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"pipeworks_crossing_tube_noctr.png", "pipeworks_crossing_tube_noctr.png", "pipeworks_crossing_tube_noctr.png"}
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local crossing_plain_textures = {"pipeworks_crossing_tube_plain.png" ,"pipeworks_crossing_tube_plain.png", "pipeworks_crossing_tube_plain.png",
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"pipeworks_crossing_tube_plain.png", "pipeworks_crossing_tube_plain.png", "pipeworks_crossing_tube_plain.png"}
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local crossing_end_textures = {"pipeworks_crossing_tube_end.png", "pipeworks_crossing_tube_end.png", "pipeworks_crossing_tube_end.png",
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"pipeworks_crossing_tube_end.png", "pipeworks_crossing_tube_end.png", "pipeworks_crossing_tube_end.png"}
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local crossing_short_texture = "pipeworks_crossing_tube_short.png"
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local crossing_inv_texture = "pipeworks_crossing_tube_inv.png"
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pipeworks.register_tube("pipeworks:crossing_tube", "Crossing tube segment", crossing_plain_textures,
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crossing_noctr_textures, crossing_end_textures, crossing_short_texture, crossing_inv_texture,
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