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pipeworks/flowing_logic.lua

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-- This file provides the actual flow and pathfinding logic that makes water
-- move through the pipes.
--
-- Contributed by mauvebic, 2013-01-03, rewritten a bit by Vanessa Ezekowitz
--
local finitewater = minetest.setting_getbool("liquid_finite")
pipeworks_check_for_liquids = function(pos)
local coords = {
{x=pos.x,y=pos.y-1,z=pos.z},
{x=pos.x,y=pos.y+1,z=pos.z},
{x=pos.x-1,y=pos.y,z=pos.z},
{x=pos.x+1,y=pos.y,z=pos.z},
{x=pos.x,y=pos.y,z=pos.z-1},
{x=pos.x,y=pos.y,z=pos.z+1}, }
for i =1,6 do
local name = minetest.get_node(coords[i]).name
if string.find(name,"water") then
if finitewater then minetest.remove_node(coords[i]) end
return true
end
end
return false
end
pipeworks_check_for_inflows = function(pos,node)
local coords = {
{x=pos.x,y=pos.y-1,z=pos.z},
{x=pos.x,y=pos.y+1,z=pos.z},
{x=pos.x-1,y=pos.y,z=pos.z},
{x=pos.x+1,y=pos.y,z=pos.z},
{x=pos.x,y=pos.y,z=pos.z-1},
{x=pos.x,y=pos.y,z=pos.z+1}, }
local newnode = false
local source = false
for i =1,6 do
if newnode then break end
local name = minetest.get_node(coords[i]).name
if (name == "pipeworks:pump_on" and pipeworks_check_for_liquids(coords[i])) or string.find(name,"_loaded") then
if string.find(name,"_loaded") then
local source = minetest.get_meta(coords[i]):get_string("source")
if source == minetest.pos_to_string(pos) then break end
end
newnode = string.gsub(node.name,"empty","loaded")
source = {x=coords[i].x,y=coords[i].y,z=coords[i].z}
end
end
if newnode then
minetest.add_node(pos,{name=newnode, param2 = node.param2})
minetest.get_meta(pos):set_string("source",minetest.pos_to_string(source))
end
end
pipeworks_check_sources = function(pos,node)
local sourcepos = minetest.string_to_pos(minetest.get_meta(pos):get_string("source"))
if not sourcepos then return end
local source = minetest.get_node(sourcepos).name
local newnode = false
if not ((source == "pipeworks:pump_on" and pipeworks_check_for_liquids(sourcepos)) or string.find(source,"_loaded") or source == "ignore" ) then
newnode = string.gsub(node.name,"loaded","empty")
end
if newnode then
minetest.add_node(pos,{name=newnode, param2 = node.param2})
minetest.get_meta(pos):set_string("source","")
end
end
pipeworks_spigot_check = function(pos, node)
local belowname = minetest.get_node({x=pos.x,y=pos.y-1,z=pos.z}).name
if belowname == "air" or belowname == "default:water_flowing" or belowname == "default:water_source" then
local spigotname = minetest.get_node(pos).name
local fdir=node.param2
local check = {
{x=pos.x,y=pos.y,z=pos.z+1},
{x=pos.x+1,y=pos.y,z=pos.z},
{x=pos.x,y=pos.y,z=pos.z-1},
{x=pos.x-1,y=pos.y,z=pos.z}
}
if string.find(minetest.get_node(check[fdir+1]).name, "_loaded") then
if spigotname == "pipeworks:spigot" then
minetest.add_node(pos,{name = "pipeworks:spigot_pouring", param2 = fdir})
if finitewater or belowname ~= "default:water_source" then
minetest.add_node({x=pos.x,y=pos.y-1,z=pos.z},{name = "default:water_source"})
end
end
else
if spigotname == "pipeworks:spigot_pouring" then
minetest.add_node({x=pos.x,y=pos.y,z=pos.z},{name = "pipeworks:spigot", param2 = fdir})
if belowname == "default:water_source" and not finitewater then
minetest.remove_node({x=pos.x,y=pos.y-1,z=pos.z})
end
end
end
end
end