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fix a bug where spigot pouring would replace the node under it with
water. Also clean up spigot logic slightly.
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@ -67,7 +67,9 @@ end
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local update_outlet = function(pos)
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local top = minetest.env:get_node({x=pos.x,y=pos.y+1,z=pos.z}).name
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if string.find(top,'_loaded') then
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minetest.env:add_node({x=pos.x,y=pos.y-1,z=pos.z},{name='default:water_source'})
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if minetest.env:get_node({x=pos.x,y=pos.y-1,z=pos.z}).name == 'air' then
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minetest.env:add_node({x=pos.x,y=pos.y-1,z=pos.z},{name='default:water_source'})
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end
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elseif minetest.env:get_node({x=pos.x,y=pos.y-1,z=pos.z}).name == 'default:water_source' then
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minetest.env:remove_node({x=pos.x,y=pos.y-1,z=pos.z})
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end
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@ -81,10 +83,14 @@ local spigot_check = function(pos,node)
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dbg('found '..top)
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if string.find(top,'_loaded') then
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minetest.env:add_node({x=pos.x,y=pos.y,z=pos.z},{name='pipeworks:spigot_pouring', param2 = fdir})
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minetest.env:add_node({x=pos.x,y=pos.y-1,z=pos.z},{name='default:water_source'})
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elseif minetest.env:get_node({x=pos.x,y=pos.y-1,z=pos.z}).name == 'default:water_source' then
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if minetest.env:get_node({x=pos.x,y=pos.y-1,z=pos.z}).name == 'air' then
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minetest.env:add_node({x=pos.x,y=pos.y-1,z=pos.z},{name='default:water_source'})
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end
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else
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minetest.env:add_node({x=pos.x,y=pos.y,z=pos.z},{name='pipeworks:spigot', param2 = fdir})
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minetest.env:remove_node({x=pos.x,y=pos.y-1,z=pos.z})
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if minetest.env:get_node({x=pos.x,y=pos.y-1,z=pos.z}).name == 'default:water_source' then
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minetest.env:remove_node({x=pos.x,y=pos.y-1,z=pos.z})
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end
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end
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end
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