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move spigot behaviour registration to devices.lua
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a1fc493de1
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@ -372,6 +372,15 @@ minetest.register_node(nodename_spigot_loaded, {
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drop = "pipeworks:spigot",
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on_rotate = pipeworks.fix_after_rotation
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})
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-- new flow logic does not currently distinguish between these two visual states.
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-- register both so existing flowing spigots continue to work (even if the visual doesn't match the spigot's behaviour).
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new_flow_logic_register.simple(nodename_spigot_empty)
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new_flow_logic_register.simple(nodename_spigot_loaded)
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local spigot_min = 1
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new_flow_logic_register.output(nodename_spigot_empty, spigot_min, pipeworks.flowlogic.helpers.output_spigot)
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new_flow_logic_register.output(nodename_spigot_loaded, spigot_min, pipeworks.flowlogic.helpers.output_spigot)
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-- sealed pipe entry/exit (horizontal pipe passing through a metal
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-- wall, for use in places where walls should look like they're airtight)
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@ -42,13 +42,13 @@ if pipeworks.enable_pipes then
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if pipeworks.enable_pipe_devices then
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--register.simple(pump_off)
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--register.simple(pump_on)
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register.simple(spigot_on)
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register.simple(spigot_off)
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--register.simple(spigot_on)
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--register.simple(spigot_off)
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--register.intake_simple(pump_on, thresholds.pump_pressure)
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-- TODO: the code doesn't currently care if the spigot is the visually flowing node or not.
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-- So some mechanism to register on/off states would be nice
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register.output(spigot_off, thresholds.spigot_min, flowlogic.helpers.output_spigot)
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register.output(spigot_on, thresholds.spigot_min, flowlogic.helpers.output_spigot)
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--register.output(spigot_off, thresholds.spigot_min, flowlogic.helpers.output_spigot)
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--register.output(spigot_on, thresholds.spigot_min, flowlogic.helpers.output_spigot)
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end
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end
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