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Optimize move_entities_globalstep_part1 (#134)

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1F616EMO~nya 2024-08-25 00:05:27 +08:00 committed by GitHub
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commit 171faec7e9
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@ -67,36 +67,41 @@ end
minetest.register_on_shutdown(write_entities)
luaentity.entities_index = 0
local function get_blockpos(pos)
return {x = math.floor(pos.x / 16),
y = math.floor(pos.y / 16),
z = math.floor(pos.z / 16)}
end
local move_entities_globalstep_part1
local is_active
if pipeworks.use_real_entities then
local active_blocks = {} -- These only contain active blocks near players (i.e., not forceloaded ones)
local function get_blockpos(pos)
return {x = math.floor(pos.x / 16),
y = math.floor(pos.y / 16),
z = math.floor(pos.z / 16)}
end
move_entities_globalstep_part1 = function(dtime)
local active_block_range = tonumber(minetest.settings:get("active_block_range")) or 2
local new_active_blocks = {}
for key in pairs(active_blocks) do
active_blocks[key] = nil
end
for _, player in ipairs(minetest.get_connected_players()) do
local blockpos = get_blockpos(player:get_pos())
local minp = vector.subtract(blockpos, active_block_range)
local maxp = vector.add(blockpos, active_block_range)
local minpx = blockpos.x - active_block_range
local minpy = blockpos.y - active_block_range
local minpz = blockpos.z - active_block_range
local maxpx = blockpos.x + active_block_range
local maxpy = blockpos.y + active_block_range
local maxpz = blockpos.z + active_block_range
for x = minp.x, maxp.x do
for y = minp.y, maxp.y do
for z = minp.z, maxp.z do
local pos = {x = x, y = y, z = z}
new_active_blocks[minetest.hash_node_position(pos)] = pos
end
end
for x = minpx, maxpx do
for y = minpy, maxpy do
for z = minpz, maxpz do
local pos = {x = x, y = y, z = z}
active_blocks[minetest.hash_node_position(pos)] = true
end
end
end
end
active_blocks = new_active_blocks
-- todo: callbacks on block load/unload
end