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abms.lua: refactor and generalise run_pump_intake() to allow passing custom intake functions

This commit is contained in:
thetaepsilon-gamedev 2017-10-01 00:44:14 +01:00
parent aee23d7642
commit 3486ee319e
3 changed files with 13 additions and 14 deletions

View File

@ -24,13 +24,13 @@ register.balance = register_abm_balance
-- register a node for the pump ABM.
-- maxpressure is the maximum pressure that this pump can drive.
local register_abm_input = function(nodename, maxpressure)
local register_abm_input = function(nodename, maxpressure, intakefn)
minetest.register_abm({
nodenames = { nodename },
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
pipeworks.flowlogic.run_pump_intake(pos, node, maxpressure)
pipeworks.flowlogic.run_input(pos, node, maxpressure, intakefn)
end
})
end

View File

@ -31,12 +31,7 @@ end
-- new version of liquid check
-- accepts a limit parameter to only delete water blocks that the receptacle can accept,
-- and returns it so that the receptacle can update it's pressure values.
-- this should ensure that water blocks aren't vanished from existance.
-- will take care of zero or negative-valued limits.
local check_for_liquids_v2 = function(pos, limit)
if not limit then
limit = 6
end
local coords = make_coords_offsets(pos, false)
local total = 0
for index, tpos in ipairs(coords) do
@ -89,15 +84,20 @@ end
flowlogic.run_pump_intake = function(pos, node, maxpressure)
-- try to absorb nearby water nodes, but only up to limit.
-- NB: check_for_liquids_v2 handles zero or negative from the following subtraction
flowlogic.run_input = function(pos, node, maxpressure, intakefn)
-- intakefn allows a given input node to define it's own intake logic.
-- this function will calculate the maximum amount of water that can be taken in;
-- the intakefn will be given this and is expected to return the actual absorption amount.
local meta = minetest.get_meta(pos)
local currentpressure = meta:get_float(label_pressure)
local intake_limit = maxpressure - currentpressure
local actual_intake = check_for_liquids_v2(pos, intake_limit)
if intake_limit <= 0 then return end
local actual_intake = intakefn(pos, intake_limit)
if actual_intake <= 0 then return end
if actual_intake >= intake_limit then actual_intake = intake_limit end
local newpressure = actual_intake + currentpressure
-- debuglog("oldpressure "..currentpressure.." intake_limit "..intake_limit.." actual_intake "..actual_intake.." newpressure "..newpressure)
meta:set_float(label_pressure, newpressure)

View File

@ -51,7 +51,6 @@ local checkbase = function(nodename)
end
-- Register a node as a simple intake.
-- See new_flow_logic for the details of this.
-- Expects node to be registered as a flowable (is present in flowables.list.all),
-- so that water can move out of it.
-- maxpressure is the maximum pipeline pressure that this node can drive.
@ -61,6 +60,6 @@ register.intake_simple = function(nodename, maxpressure)
pipeworks.flowables.inputs.list[nodename] = { maxpressure=maxpressure }
table.insert(pipeworks.flowables.inputs.nodenames, nodename)
if pipeworks.enable_new_flow_logic then
abmregister.input(nodename, maxpressure)
abmregister.input(nodename, maxpressure, pipeworks.flowlogic.check_for_liquids_v2)
end
end