Refactor deployer and dispenser

Merge implementations into a single "wielder" mechanism.  Clean up the
code a bit.  Fix get_player_control_bits for the dispenser (it wasn't
indicating the sneak setting).  Fix drops for dispenser (dispenser_on was
dropping as itself).  Show item image, as well as name, at head of form.
This commit is contained in:
Zefram 2014-07-22 15:33:16 +01:00 committed by Vanessa Ezekowitz
parent b832c0ad06
commit 46d44eebcf
4 changed files with 239 additions and 491 deletions

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@ -1,289 +0,0 @@
--register aliases for when someone had technic installed, but then uninstalled it but not pipeworks
minetest.register_alias("technic:deployer_off", "pipeworks:deployer_off")
minetest.register_alias("technic:deployer_on", "pipeworks:deployer_on")
minetest.register_craft({
output = 'pipeworks:deployer_off 1',
recipe = {
{'group:wood', 'default:chest','group:wood'},
{'default:stone', 'mesecons:piston','default:stone'},
{'default:stone', 'mesecons:mesecon','default:stone'},
}
})
local function swap_node(pos, name)
local node = minetest.get_node(pos)
if node.name == name then
return
end
node.name = name
minetest.swap_node(pos, node)
end
local function delay(x)
return (function() return x end)
end
local function deployer_on(pos, node)
if node.name ~= "pipeworks:deployer_off" then
return
end
--locate the above and under positions
local dir = minetest.facedir_to_dir(node.param2)
local pos_under, pos_above = {x = pos.x - dir.x, y = pos.y - dir.y, z = pos.z - dir.z}, {x = pos.x - 2*dir.x, y = pos.y - 2*dir.y, z = pos.z - 2*dir.z}
swap_node(pos, "pipeworks:deployer_on")
nodeupdate(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local invlist = inv:get_list("main")
for i, stack in ipairs(invlist) do
if stack:get_name() ~= nil and stack:get_name() ~= "" then--and minetest.get_node(pos_under).name == "air" then --obtain the first non-empty item slot
local pitch
local yaw
if dir.z < 0 then
yaw = 0
pitch = 0
elseif dir.z > 0 then
yaw = math.pi
pitch = 0
elseif dir.x < 0 then
yaw = 3*math.pi/2
pitch = 0
elseif dir.x > 0 then
yaw = math.pi/2
pitch = 0
elseif dir.y > 0 then
yaw = 0
pitch = -math.pi/2
else
yaw = 0
pitch = math.pi/2
end
local placer = {
get_inventory_formspec = delay(meta:get_string("formspec")),
get_look_dir = delay({x = -dir.x, y = -dir.y, z = -dir.z}),
get_look_pitch = delay(pitch),
get_look_yaw = delay(yaw),
get_player_control = delay({jump=false, right=false, left=false, LMB=false, RMB=false, sneak=false, aux1=false, down=false, up=false}),
get_player_control_bits = delay(0),
get_player_name = delay(meta:get_string("owner")),
is_player = delay(true),
is_fake_player = true,
set_inventory_formspec = delay(),
getpos = delay({x = pos.x, y = pos.y - 1.5, z = pos.z}), -- Player height
get_hp = delay(20),
get_inventory = delay(inv),
get_wielded_item = delay(stack),
get_wield_index = delay(i),
get_wield_list = delay("main"),
moveto = delay(),
punch = delay(),
remove = delay(),
right_click = delay(),
setpos = delay(),
set_hp = delay(),
set_properties = delay(),
set_wielded_item = function(self, item) inv:set_stack("main", i, item) end,
set_animation = delay(),
set_attach = delay(),
set_detach = delay(),
set_bone_position = delay(),
}
local pointed_thing = {type="node", under=pos_under, above=pos_above}
local stack2
if minetest.registered_items[stack:get_name()] then
stack2 = minetest.registered_items[stack:get_name()].on_place(stack, placer, pointed_thing) or stack
end
--if minetest.setting_getbool("creative_mode") and not minetest.get_modpath("unified_inventory") then --infinite stacks ahoy!
-- stack2:take_item()
--end
inv:set_stack("main", i, stack2)
return
end
end
end
local deployer_off = function(pos, node)
if node.name == "pipeworks:deployer_on" then
swap_node(pos, "pipeworks:deployer_off")
nodeupdate(pos)
end
end
minetest.register_node("pipeworks:deployer_off", {
description = "Deployer",
tile_images = {"pipeworks_deployer_top.png","pipeworks_deployer_bottom.png","pipeworks_deployer_side2.png","pipeworks_deployer_side1.png",
"pipeworks_deployer_back.png","pipeworks_deployer_front_off.png"},
mesecons = {effector={rules=pipeworks.rules_all,action_on=deployer_on,action_off=deployer_off}},
tube={insert_object=function(pos,node,stack,direction)
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
return inv:add_item("main",stack)
end,
can_insert=function(pos,node,stack,direction)
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
return inv:room_for_item("main",stack)
end,
input_inventory="main",
connect_sides={back=1},
can_remove = function(pos, node, stack, dir)
return stack:get_count()
end},
is_ground_content = true,
paramtype2 = "facedir",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1, tubedevice_receiver=1},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"invsize[8,9;]"..
"label[0,0;Deployer]"..
"list[current_name;main;4,1;3,3;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Deployer")
local inv = meta:get_inventory()
inv:set_size("main", 3*3)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
after_place_node = function (pos, placer)
pipeworks.scan_for_tube_objects(pos, placer)
local placer_pos = placer:getpos()
--correct for the player's height
if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end
--correct for 6d facedir
if placer_pos then
local dir = {
x = pos.x - placer_pos.x,
y = pos.y - placer_pos.y,
z = pos.z - placer_pos.z
}
local node = minetest.get_node(pos)
node.param2 = minetest.dir_to_facedir(dir, true)
minetest.set_node(pos, node)
minetest.log("action", "real (6d) facedir: " .. node.param2)
end
minetest.get_meta(pos):set_string("owner", placer:get_player_name())
end,
after_dig_node = pipeworks.scan_for_tube_objects,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
return 0
end
return stack:get_count()
end
})
minetest.register_node("pipeworks:deployer_on", {
description = "Deployer",
tile_images = {"pipeworks_deployer_top.png","pipeworks_deployer_bottom.png","pipeworks_deployer_side2.png","pipeworks_deployer_side1.png",
"pipeworks_deployer_back.png","pipeworks_deployer_front_on.png"},
mesecons = {effector={rules=pipeworks.rules_all,action_on=deployer_on,action_off=deployer_off}},
tube={insert_object=function(pos,node,stack,direction)
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
return inv:add_item("main",stack)
end,
can_insert=function(pos,node,stack,direction)
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
return inv:room_for_item("main",stack)
end,
input_inventory="main",
connect_sides={back=1},
can_remove = function(pos, node, stack, dir)
return stack:get_count()
end},
is_ground_content = true,
paramtype2 = "facedir",
tubelike=1,
drop = "pipeworks:deployer_off",
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2, mesecon = 2,tubedevice=1, tubedevice_receiver=1,not_in_creative_inventory=1},
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"invsize[8,9;]"..
"label[0,0;Deployer]"..
"list[current_name;main;4,1;3,3;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Deployer")
local inv = meta:get_inventory()
inv:set_size("main", 3*3)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos);
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
after_place_node = function (pos, placer)
pipeworks.scan_for_tube_objects(pos, placer)
local placer_pos = placer:getpos()
--correct for the player's height
if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end
--correct for 6d facedir
if placer_pos then
local dir = {
x = pos.x - placer_pos.x,
y = pos.y - placer_pos.y,
z = pos.z - placer_pos.z
}
local node = minetest.get_node(pos)
node.param2 = minetest.dir_to_facedir(dir, true)
minetest.set_node(pos, node)
minetest.log("action", "real (6d) facedir: " .. node.param2)
end
minetest.get_meta(pos):set_string("owner", placer:get_player_name())
end,
after_dig_node = pipeworks.scan_for_tube_objects,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
return 0
end
return stack:get_count()
end
})

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@ -1,200 +0,0 @@
minetest.register_craft({
output = "pipeworks:dispenser_off",
recipe = {
{ "default:desert_sand", "default:chest", "default:desert_sand" },
{ "default:stone", "mesecons:piston", "default:stone" },
{ "default:stone", "mesecons:mesecon", "default:stone" },
}
})
local function delay(x)
return (function() return x end)
end
local function dispenser_on(pos, node)
if node.name ~= "pipeworks:dispenser_off" then
return
end
node.name = "pipeworks:dispenser_on"
minetest.swap_node(pos, node)
nodeupdate(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local invlist = inv:get_list("main")
for i, stack in ipairs(invlist) do
if stack:get_name() ~= nil and stack:get_name() ~= "" then
local dir = minetest.facedir_to_dir(node.param2)
local pitch
local yaw
if dir.z < 0 then
yaw = 0
pitch = 0
elseif dir.z > 0 then
yaw = math.pi
pitch = 0
elseif dir.x < 0 then
yaw = 3*math.pi/2
pitch = 0
elseif dir.x > 0 then
yaw = math.pi/2
pitch = 0
elseif dir.y > 0 then
yaw = 0
pitch = -math.pi/2
else
yaw = 0
pitch = math.pi/2
end
local dropper_pos = {x = pos.x, y = pos.y - 1.5, z = pos.z} -- Player height
local dropper = {
get_inventory_formspec = delay(meta:get_string("formspec")),
get_look_dir = delay({x = -dir.x, y = -dir.y, z = -dir.z}),
get_look_pitch = delay(pitch),
get_look_yaw = delay(yaw),
get_player_control = delay({jump=false, right=false, left=false, LMB=false, RMB=false, sneak=true, aux1=false, down=false, up=false}),
get_player_control_bits = delay(0),
get_player_name = delay(":pipeworks:"..minetest.pos_to_string(pos)),
is_player = delay(true),
is_fake_player = true,
set_inventory_formspec = delay(),
getpos = delay(dropper_pos),
get_hp = delay(20),
get_inventory = delay(inv),
get_wielded_item = delay(stack),
get_wield_index = delay(i),
get_wield_list = delay("main"),
moveto = delay(),
punch = delay(),
remove = delay(),
right_click = delay(),
setpos = delay(),
set_hp = delay(),
set_properties = delay(),
set_wielded_item = function(self, item) inv:set_stack("main", i, item) end,
set_animation = delay(),
set_attach = delay(),
set_detach = delay(),
set_bone_position = delay(),
}
local stack2
if minetest.registered_items[stack:get_name()] then
stack2 = minetest.registered_items[stack:get_name()].on_drop(stack, dropper, dropper_pos) or stack
end
inv:set_stack("main", i, stack2)
return
end
end
end
local dispenser_off = function(pos, node)
if node.name == "pipeworks:dispenser_on" then
node.name = "pipeworks:dispenser_off"
minetest.swap_node(pos, node)
nodeupdate(pos)
end
end
for _, state in ipairs({ "off", "on" }) do
local grps = { snappy=2, choppy=2, oddly_breakable_by_hand=2, mesecon=2, tubedevice=1, tubedevice_receiver=1 }
if state == "on" then grps.not_in_creative_inventory = 1 end
minetest.register_node("pipeworks:dispenser_"..state, {
description = "Dispenser",
tile_images = {
"pipeworks_dispenser_top.png",
"pipeworks_dispenser_bottom.png",
"pipeworks_dispenser_side2.png",
"pipeworks_dispenser_side1.png",
"pipeworks_dispenser_back.png",
"pipeworks_dispenser_front_"..state..".png",
},
mesecons = {
effector = {
rules = pipeworks.rules_all,
action_on = dispenser_on,
action_off = dispenser_off,
},
},
tube={insert_object=function(pos,node,stack,direction)
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
return inv:add_item("main",stack)
end,
can_insert=function(pos,node,stack,direction)
local meta=minetest.get_meta(pos)
local inv=meta:get_inventory()
return inv:room_for_item("main",stack)
end,
input_inventory="main",
connect_sides={back=1},
can_remove = function(pos, node, stack, dir)
return stack:get_count()
end},
is_ground_content = true,
paramtype2 = "facedir",
tubelike = 1,
groups = grps,
sounds = default.node_sound_stone_defaults(),
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"invsize[8,9;]"..
"label[0,0;Dispenser]"..
"list[current_name;main;4,1;3,3;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", "Dispenser")
local inv = meta:get_inventory()
inv:set_size("main", 3*3)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
after_place_node = function (pos, placer)
pipeworks.scan_for_tube_objects(pos, placer)
local placer_pos = placer:getpos()
--correct for the player's height
if placer:is_player() then placer_pos.y = placer_pos.y + 1.5 end
--correct for 6d facedir
if placer_pos then
local dir = {
x = pos.x - placer_pos.x,
y = pos.y - placer_pos.y,
z = pos.z - placer_pos.z
}
local node = minetest.get_node(pos)
node.param2 = minetest.dir_to_facedir(dir, true)
minetest.set_node(pos, node)
minetest.log("action", "real (6d) facedir: " .. node.param2)
end
minetest.get_meta(pos):set_string("owner", placer:get_player_name())
end,
after_dig_node = pipeworks.scan_for_tube_objects,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
return 0
end
return stack:get_count()
end,
})
end

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@ -114,14 +114,13 @@ dofile(pipeworks.modpath.."/flowing_logic.lua")
dofile(pipeworks.modpath.."/crafts.lua")
dofile(pipeworks.modpath.."/tubes.lua")
dofile(pipeworks.modpath.."/trashcan.lua")
dofile(pipeworks.modpath.."/wielder.lua")
if pipeworks.enable_pipes then dofile(pipeworks.modpath.."/pipes.lua") end
if pipeworks.enable_teleport_tube then dofile(pipeworks.modpath.."/teleport_tube.lua") end
if pipeworks.enable_pipe_devices then dofile(pipeworks.modpath.."/devices.lua") end
if pipeworks.enable_redefines then dofile(pipeworks.modpath.."/compat.lua") end
if pipeworks.enable_autocrafter then dofile(pipeworks.modpath.."/autocrafter.lua") end
if pipeworks.enable_deployer then dofile(pipeworks.modpath.."/deployer.lua") end
if pipeworks.enable_dispenser then dofile(pipeworks.modpath.."/dispenser.lua") end
if pipeworks.enable_node_breaker then
dofile(pipeworks.modpath.."/node_breaker.lua")

238
wielder.lua Normal file
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@ -0,0 +1,238 @@
local assumed_eye_pos = vector.new(0, 1.5, 0)
local function delay(x)
return (function() return x end)
end
local function wielder_on(data, wielder_pos, wielder_node)
if wielder_node.name ~= data.name_base.."_off" then return end
wielder_node.name = data.name_base.."_on"
minetest.swap_node(wielder_pos, wielder_node)
nodeupdate(wielder_pos)
local wielder_meta = minetest.get_meta(wielder_pos)
local inv = wielder_meta:get_inventory()
local invlist = inv:get_list("main")
local wieldindex, wieldstack
for i, stack in ipairs(invlist) do
if not stack:is_empty() then
wieldindex = i
wieldstack = stack
break
end
end
if not wieldindex then return end
local dir = minetest.facedir_to_dir(wielder_node.param2)
local under_pos = vector.subtract(wielder_pos, dir)
local above_pos = vector.subtract(under_pos, dir)
local pitch
local yaw
if dir.z < 0 then
yaw = 0
pitch = 0
elseif dir.z > 0 then
yaw = math.pi
pitch = 0
elseif dir.x < 0 then
yaw = 3*math.pi/2
pitch = 0
elseif dir.x > 0 then
yaw = math.pi/2
pitch = 0
elseif dir.y > 0 then
yaw = 0
pitch = -math.pi/2
else
yaw = 0
pitch = math.pi/2
end
local virtplayer = {
get_inventory_formspec = delay(wielder_meta:get_string("formspec")),
get_look_dir = delay(vector.multiply(dir, -1)),
get_look_pitch = delay(pitch),
get_look_yaw = delay(yaw),
get_player_control = delay({ jump=false, right=false, left=false, LMB=false, RMB=false, sneak=data.sneak, aux1=false, down=false, up=false }),
get_player_control_bits = delay(data.sneak and 64 or 0),
get_player_name = delay(data.masquerade_as_owner and wielder_meta:get_string("owner") or ":pipeworks:"..minetest.pos_to_string(wielder_pos)),
is_player = delay(true),
is_fake_player = true,
set_inventory_formspec = delay(),
getpos = delay(vector.subtract(wielder_pos, assumed_eye_pos)),
get_hp = delay(20),
get_inventory = delay(inv),
get_wielded_item = delay(wieldstack),
get_wield_index = delay(wieldindex),
get_wield_list = delay("main"),
moveto = delay(),
punch = delay(),
remove = delay(),
right_click = delay(),
setpos = delay(),
set_hp = delay(),
set_properties = delay(),
set_wielded_item = function(self, item) inv:set_stack("main", wieldindex, item) end,
set_animation = delay(),
set_attach = delay(),
set_detach = delay(),
set_bone_position = delay(),
}
local pointed_thing = { type="node", under=under_pos, above=above_pos }
virtplayer:set_wielded_item(data.on_act(virtplayer, pointed_thing) or wieldstack)
end
local function wielder_off(data, pos, node)
if node.name == data.name_base.."_on" then
node.name = data.name_base.."_off"
minetest.swap_node(pos, node)
nodeupdate(pos)
end
end
local function register_wielder(data)
for _, state in ipairs({ "off", "on" }) do
local groups = { snappy=2, choppy=2, oddly_breakable_by_hand=2, mesecon=2, tubedevice=1, tubedevice_receiver=1 }
if state == "on" then groups.not_in_creative_inventory = 1 end
local tile_images = {}
for _, face in ipairs({ "top", "bottom", "side2", "side1", "back", "front" }) do
table.insert(tile_images, data.texture_base.."_"..face..(data.texture_stateful[face] and "_"..state or "")..".png")
end
minetest.register_node(data.name_base.."_"..state, {
description = data.description,
tile_images = tile_images,
mesecons = {
effector = {
rules = pipeworks.rules_all,
action_on = function (pos, node)
wielder_on(data, pos, node)
end,
action_off = function (pos, node)
wielder_off(data, pos, node)
end,
},
},
tube = {
insert_object = function(pos,node,stack,direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:add_item("main",stack)
end,
can_insert = function(pos,node,stack,direction)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:room_for_item("main",stack)
end,
input_inventory = "main",
connect_sides = {back=1},
can_remove = function(pos, node, stack, dir)
return stack:get_count()
end,
},
is_ground_content = true,
paramtype2 = "facedir",
tubelike = 1,
groups = groups,
sounds = default.node_sound_stone_defaults(),
drop = data.name_base.."_off",
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec",
"invsize[8,9;]"..
"item_image[0,0;1,1;"..data.name_base.."_off]"..
"label[1,0;"..minetest.formspec_escape(data.description).."]"..
"list[current_name;main;4,1;3,3;]"..
"list[current_player;main;0,5;8,4;]")
meta:set_string("infotext", data.description)
local inv = meta:get_inventory()
inv:set_size("main", 3*3)
end,
can_dig = function(pos,player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
return inv:is_empty("main")
end,
after_place_node = function (pos, placer)
pipeworks.scan_for_tube_objects(pos, placer)
local placer_pos = placer:getpos()
if placer_pos and placer:is_player() then placer_pos = vector.add(placer_pos, assumed_eye_pos) end
if placer_pos then
local dir = vector.subtract(pos, placer_pos)
local node = minetest.get_node(pos)
node.param2 = minetest.dir_to_facedir(dir, true)
minetest.set_node(pos, node)
minetest.log("action", "real (6d) facedir: " .. node.param2)
end
minetest.get_meta(pos):set_string("owner", placer:get_player_name())
end,
after_dig_node = pipeworks.scan_for_tube_objects,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
return 0
end
return count
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
return 0
end
return stack:get_count()
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local meta = minetest.get_meta(pos)
if player:get_player_name() ~= meta:get_string("owner") and meta:get_string("owner") ~= "" then
return 0
end
return stack:get_count()
end,
})
end
end
if pipeworks.enable_deployer then
register_wielder({
name_base = "pipeworks:deployer",
description = "Deployer",
texture_base = "pipeworks_deployer",
texture_stateful = { front = true },
masquerade_as_owner = true,
sneak = false,
on_act = function(virtplayer, pointed_thing)
local wieldstack = virtplayer:get_wielded_item()
return (minetest.registered_items[wieldstack:get_name()] or {on_place=minetest.item_place}).on_place(wieldstack, virtplayer, pointed_thing)
end,
})
minetest.register_craft({
output = "pipeworks:deployer_off",
recipe = {
{ "group:wood", "default:chest", "group:wood" },
{ "default:stone", "mesecons:piston", "default:stone" },
{ "default:stone", "mesecons:mesecon", "default:stone" },
}
})
-- aliases for when someone had technic installed, but then uninstalled it but not pipeworks
minetest.register_alias("technic:deployer_off", "pipeworks:deployer_off")
minetest.register_alias("technic:deployer_on", "pipeworks:deployer_on")
end
if pipeworks.enable_dispenser then
register_wielder({
name_base = "pipeworks:dispenser",
description = "Dispenser",
texture_base = "pipeworks_dispenser",
texture_stateful = { front = true },
masquerade_as_owner = false,
sneak = true,
on_act = function(virtplayer, pointed_thing)
local wieldstack = virtplayer:get_wielded_item()
return (minetest.registered_items[wieldstack:get_name()] or {on_drop=minetest.item_drop}).on_drop(wieldstack, virtplayer, virtplayer:getpos())
end,
})
minetest.register_craft({
output = "pipeworks:dispenser_off",
recipe = {
{ "default:desert_sand", "default:chest", "default:desert_sand" },
{ "default:stone", "mesecons:piston", "default:stone" },
{ "default:stone", "mesecons:mesecon", "default:stone" },
}
})
end