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Make tubes opaque when entities are not used (#29)
* Make tubes opaque when entities are not used
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@ -49,11 +49,12 @@ minetest.register_node("pipeworks:steel_pane_embedded_tube", {
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drawtype = "nodebox",
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description = S("Airtight panel embedded tube"),
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tiles = {
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"pipeworks_pane_embedded_tube_sides.png^[transformR90",
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"pipeworks_pane_embedded_tube_sides.png^[transformR90",
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"pipeworks_pane_embedded_tube_sides.png",
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"pipeworks_pane_embedded_tube_sides.png",
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"pipeworks_pane_embedded_tube_ends.png", "pipeworks_pane_embedded_tube_ends.png",
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pipeworks.make_tube_tile("pipeworks_pane_embedded_tube_sides.png^[transformR90"),
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pipeworks.make_tube_tile("pipeworks_pane_embedded_tube_sides.png^[transformR90"),
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pipeworks.make_tube_tile("pipeworks_pane_embedded_tube_sides.png"),
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pipeworks.make_tube_tile("pipeworks_pane_embedded_tube_sides.png"),
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pipeworks.make_tube_tile("pipeworks_pane_embedded_tube_ends.png"),
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pipeworks.make_tube_tile("pipeworks_pane_embedded_tube_ends.png"),
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},
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use_texture_alpha = texture_alpha_mode,
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node_box = pane_box,
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23
init.lua
23
init.lua
@ -69,6 +69,29 @@ function pipeworks.fix_image_names(table, replacement)
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return outtable
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end
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local function overlay_tube_texture(texture)
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-- The texture appears the first time to be colorized as the opaque background.
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return ("(%s)^[noalpha^[colorize:#dadada^(%s)"):format(texture, texture)
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end
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function pipeworks.make_tube_tile(tile)
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if pipeworks.use_real_entities then
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return tile
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elseif type(tile) == "string" then
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return overlay_tube_texture(tile)
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else
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tile = table.copy(tile)
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if tile.color then
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-- Won't work 100% of the time, but good enough.
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tile.name = tile.name .. "^[multiply:" .. minetest.colorspec_to_colorstring(tile.color)
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tile.color = nil
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end
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tile.name = overlay_tube_texture(tile.name)
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tile.backface_culling = nil -- The texture is opaque
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return tile
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end
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end
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function pipeworks.add_node_box(t, b)
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if not t or not b then return end
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for i in ipairs(b)
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@ -143,10 +143,14 @@ local texture_alpha_mode = minetest.features.use_texture_alpha_string_modes
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and "clip" or true
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if pipeworks.enable_one_way_tube then
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local tiles = {"pipeworks_one_way_tube_top.png", "pipeworks_one_way_tube_top.png", "pipeworks_one_way_tube_output.png",
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"pipeworks_one_way_tube_input.png", "pipeworks_one_way_tube_side.png", "pipeworks_one_way_tube_top.png"}
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for i, tile in ipairs(tiles) do
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tiles[i] = pipeworks.make_tube_tile(tile)
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end
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minetest.register_node("pipeworks:one_way_tube", {
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description = S("One way tube"),
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tiles = {"pipeworks_one_way_tube_top.png", "pipeworks_one_way_tube_top.png", "pipeworks_one_way_tube_output.png",
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"pipeworks_one_way_tube_input.png", "pipeworks_one_way_tube_side.png", "pipeworks_one_way_tube_top.png"},
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tiles = tiles,
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use_texture_alpha = texture_alpha_mode,
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paramtype2 = "facedir",
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drawtype = "nodebox",
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@ -77,4 +77,5 @@ pipeworks_drop_on_routing_fail (Drop On Routing Fail) bool false
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pipeworks_delete_item_on_clearobject (Delete Item On Clearobject) bool true
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#Use real visible entities in tubes within active areas.
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#When disabled, tubes are made opaque.
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pipeworks_use_real_entities (Use real entities) bool true
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@ -80,6 +80,10 @@ local register_one_tube = function(name, tname, dropname, desc, plain, noctrs, e
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wscale = {x = 1, y = 1, z = 0.01}
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end
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for i, tile in ipairs(outimgs) do
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outimgs[i] = pipeworks.make_tube_tile(tile)
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end
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local rname = string.format("%s_%s", name, tname)
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table.insert(tubenodes, rname)
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