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Jude Melton-Houghton 55ded7e569
Make tubes opaque when entities are not used (#29)
11 months ago
.github/workflows github luacheck workflow 1 year ago
locale Improve formspecs for better mobile usability and consistency 2 years ago
models fix some broken models 5 years ago
pressure_logic make pipeworks Game agnostic (#16) 1 year ago
textures use basic_materials mod where possible 4 years ago
todo todo: remove item for directionality code 6 years ago
.gitignore update .gitignore 7 years ago
.luacheckrc add I3 support + update to formspecs v2 (#22) 12 months ago
LICENSE license fixups: update to LGPL3.0 for code, add CC-by-SA 4.0 for media 4 years ago
README update wiki link 1 year ago
autocrafter.lua fix digiline formspec spacing (#27) 11 months ago
autodetect-finite-water.lua add finite water feature toggle and auto-detect code 6 years ago
autoplace_pipes.lua added straight-only pipe 5 years ago
autoplace_tubes.lua Remove unused loop variables, trailing whitespace and fix mixed-whitespace indentations 2 years ago
changelog.txt changelog: add entry for pressure logic directionality work 6 years ago
common.lua add I3 support + update to formspecs v2 (#22) 12 months ago
compat-chests.lua Remove unused loop variables, trailing whitespace and fix mixed-whitespace indentations 2 years ago
compat-furnaces.lua address flux review 1 year ago
crafts.lua fix pipeworks:mese_tube_000000 craft 1 year ago
decorative_tubes.lua Make tubes opaque when entities are not used (#29) 11 months ago
default_settings.lua Add option to forego real entities (#26) 11 months ago
devices.lua make pipeworks Game agnostic (#16) 1 year ago
filter-injector.lua add I3 support + update to formspecs v2 (#22) 12 months ago
flowing_logic.lua make pipeworks Game agnostic (#16) 1 year ago
init.lua Make tubes opaque when entities are not used (#29) 11 months ago
item_transport.lua fix `pipeworks_enable_items_per_tube_limit` setting 1 year ago
legacy.lua make pipeworks Game agnostic (#16) 1 year ago
lua_tube.lua make pipeworks Game agnostic (#16) 1 year ago
luaentity.lua Add option to forego real entities (#26) 11 months ago
mod.conf add I3 support + update to formspecs v2 (#22) 12 months ago
models.lua Add lua controlled tube (#199) 6 years ago
pipes.lua make pipeworks Game agnostic (#16) 1 year ago
routing_tubes.lua Make tubes opaque when entities are not used (#29) 11 months ago
screenshot.png Add screenshot.png 7 years ago
settingtypes.txt Make tubes opaque when entities are not used (#29) 11 months ago
signal_tubes.lua make pipeworks Game agnostic (#16) 1 year ago
signs_compat.lua add signs_lib placement rules 4 years ago
sorting_tubes.lua add I3 support + update to formspecs v2 (#22) 12 months ago
teleport_tube.lua add I3 support + update to formspecs v2 (#22) 12 months ago
trashcan.lua add I3 support + update to formspecs v2 (#22) 12 months ago
tube_registration.lua Make tubes opaque when entities are not used (#29) 11 months ago
vacuum_tubes.lua add I3 support + update to formspecs v2 (#22) 12 months ago
wielder.lua add I3 support + update to formspecs v2 (#22) 12 months ago

README

This mod uses nodeboxes to supply a complete set of 3D pipes and tubes, 
along devices that work with them.

See https://github.com/mt-mods/pipeworks/wiki/ for detailed information about usage of this mod.

Unlike the previous version of this mod, these pipes are rounded, and when
placed, they'll automatically join together as needed. Pipes can go vertically
or horizontally, and there are enough nodes defined to allow for all possible
connections. Valves and pumps can only be placed horizontally, and will
automatically rotate and join with neighboring pipes as objects are added, as
well as joining with each other under certain circumstances.

Pipes come in two variants: one type bears one or more dark windows on each
pipe, suggesting they're empty, while the other type bears green-tinted
windows, as if full (the two colors should also be easy to select if you want
to change them in a paint program). These windows only appear on straight
lengths and on certain junctions.

This mod is a work in progress.

Please note that owing to the nature of this mod, I have opted to use 64px
textures. Anything less just looks terrible.