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Remove extra print()
calls and copy Luacontroller's print behavior (#127)
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71fe60014f
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@ -211,7 +211,7 @@ function pipeworks.scan_pipe_surroundings(pos)
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pzm = 1
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end
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print("stage 2 returns "..pxm+8*pxp+2*pym+16*pyp+4*pzm+32*pzp..
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minetest.log("info", "stage 2 returns "..pxm+8*pxp+2*pym+16*pyp+4*pzm+32*pzp..
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" for nodes surrounding "..minetest.get_node(pos).name.." at "..minetest.pos_to_string(pos))
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return pxm+8*pxp+2*pym+16*pyp+4*pzm+32*pzp
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end
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@ -87,3 +87,7 @@ pipeworks_entity_update_interval (Entity Update Interval) float 0 0 0.8
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# if set to true, items passing through teleport tubes will log log where they came from and where they went.
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pipeworks_log_teleport_tubes (Log Teleport Tubes) bool false
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# Behavior of print() inside a lua tube. By default, this emits a message into actionstream.
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# Set it to noop if you wish to disable that behavior.
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pipeworks_lua_tube_print_behavior (Behavior of print in Lua Tube) enum log log,noop
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@ -229,11 +229,13 @@ end
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-------------------------
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local function safe_print(param)
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local string_meta = getmetatable("")
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local sandbox = string_meta.__index
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string_meta.__index = string -- Leave string sandbox temporarily
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print(dump(param))
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string_meta.__index = sandbox -- Restore string sandbox
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if (minetest.settings:get("pipeworks_lua_tube_print_behavior") or "log") == "log" then
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local string_meta = getmetatable("")
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local sandbox = string_meta.__index
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string_meta.__index = string -- Leave string sandbox temporarily
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minetest.log("action", string.format("[pipeworks.tubes.lua] print(%s)", dump(param)))
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string_meta.__index = sandbox -- Restore string sandbox
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end
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end
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local function safe_date()
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@ -603,7 +605,7 @@ local function save_memory(pos, meta, mem)
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meta:set_string("lc_memory", memstring)
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meta:mark_as_private("lc_memory")
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else
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print("Error: lua_tube memory overflow. "..memsize_max.." bytes available, "
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minetest.log("info", "lua_tube memory overflow. "..memsize_max.." bytes available, "
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..#memstring.." required. Controller overheats.")
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burn_controller(pos)
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end
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@ -281,7 +281,6 @@ if pipeworks.enable_node_breaker then
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-- Don't mechanically wear out tool
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if stack:get_wear() ~= old_stack:get_wear() and stack:get_count() == old_stack:get_count()
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and (item_def.wear_represents == nil or item_def.wear_represents == "mechanical_wear") then
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print("replaced")
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fakeplayer:set_wielded_item(old_stack)
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end
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elseif not stack:is_empty() then
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