combine spigot and fountain ABMs together,

reduce pump abm interval to 1
increase max water pressure
fix spigots and fountains not turning off when they should
This commit is contained in:
Vanessa Ezekowitz 2015-02-15 19:34:37 -05:00
parent 16bab0ddd4
commit 5fed2ca980
1 changed files with 53 additions and 65 deletions

View File

@ -3,6 +3,7 @@
local finite_liquids = minetest.setting_getbool("liquid_finite")
local pipe_liquid_shows_loaded = 1
local max_pressure = 4
if mesecon then
pipereceptor_on = {
@ -130,7 +131,7 @@ minetest.register_abm({
minetest.register_abm({
nodenames = {"pipeworks:pump_on", "pipeworks:pump_off"},
interval = 2,
interval = 1,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local minp = {x = pos.x-1, y = pos.y-1, z = pos.z-1}
@ -149,7 +150,7 @@ minetest.register_abm({
local water_nodes = minetest.find_nodes_in_area(minp, maxp,
{"default:water_source", "default:water_flowing"})
if (node_level_above < 2 ) and #water_nodes > 1 then
if (node_level_above < max_pressure ) and #water_nodes > 1 then
meta:set_float("liquid_level", node_level_above + 4) -- add water to the pipe
end
else
@ -161,85 +162,72 @@ minetest.register_abm({
end
})
-- Process all fountainheads in the area
-- Process all spigots and fountainheads in the area
minetest.register_abm({
nodenames = {"pipeworks:fountainhead"},
nodenames = {"pipeworks:spigot", "pipeworks:spigot_pouring", "pipeworks:fountainhead"},
interval = 2,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local pos_above = {x = pos.x, y = pos.y+1, z = pos.z}
local node_above = minetest.get_node(pos_above)
if not node_above then return end
local pos_below = {x = pos.x, y = pos.y-1, z = pos.z}
local node_below = minetest.get_node(pos_below)
if not node_below then return end
local node_level_below = (minetest.get_meta(pos_below):get_float("liquid_level")) or 0
if node_level_below > 0.9
and (node_above.name == "air" or node_above.name == "default:water_flowing") then
minetest.set_node(pos_above, {name = "default:water_source"})
elseif node_level_below < 0.75 and node_above.name == "default:water_source" then
minetest.set_node(pos_above, {name = "air"})
end
if node_level_below >= 1
and (node_above.name == "air" or node_above.name == "default:water_source") then
minetest.get_meta(pos_below):set_float("liquid_level", node_level_below - 1)
end
end
})
-- Process all spigots in the area
minetest.register_abm({
nodenames = {"pipeworks:spigot","pipeworks:spigot_pouring"},
interval = 2,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local pos_below = {x = pos.x, y = pos.y-1, z = pos.z}
local below_node = minetest.get_node(pos_below)
if not below_node then return end
if below_node.name == "air" or below_node.name == "default:water_flowing"
or below_node.name == "default:water_source" then
local fdir = node.param2
local fdir_to_pos = {
{x = pos.x, y = pos.y, z = pos.z+1},
{x = pos.x+1, y = pos.y, z = pos.z },
{x = pos.x, y = pos.y, z = pos.z-1},
{x = pos.x-1, y = pos.y, z = pos.z }
}
if node.name == "pipeworks:fountainhead" then
local pos_above = {x = pos.x, y = pos.y+1, z = pos.z}
local node_above = minetest.get_node(pos_above)
if not node_above then return end
local pos_adjacent = fdir_to_pos[fdir+1]
local adjacent_node = minetest.get_node(pos_adjacent)
if not adjacent_node then return end
local adjacent_node_level = (minetest.get_meta(pos_adjacent):get_float("liquid_level")) or 0
local pipe_name = string.match(adjacent_node.name, "pipeworks:pipe_%d.*_")
local device_name = string.match(adjacent_node.name, "pipeworks:valve_on.*")
or string.match(adjacent_node.name, "pipeworks:flow_sensor.*")
or string.match(adjacent_node.name, "pipeworks:entry_panel")
local node_level_below = (minetest.get_meta(pos_below):get_float("liquid_level")) or 0
if pipe_name and adjacent_node_level > 0.9
and (below_node.name == "air" or below_node.name == "default:water_flowing") then
minetest.set_node(pos, {name = "pipeworks:spigot_pouring", param2 = fdir})
minetest.set_node(pos_below, {name = "default:water_source"})
if node_level_below > 1
and (node_above.name == "air" or node_above.name == "default:water_flowing") then
minetest.set_node(pos_above, {name = "default:water_source"})
elseif node_level_below < 0.95 and node_above.name == "default:water_source" then
minetest.set_node(pos_above, {name = "air"})
end
if (pipe_name and adjacent_node_level < 0.75)
or (node.name ~= "pipeworks:spigot" and not pipe_name) then
minetest.set_node(pos,{name = "pipeworks:spigot", param2 = fdir})
if below_node.name == "default:water_source" then
minetest.set_node(pos_below, {name = "air"})
if node_level_below >= 1
and (node_above.name == "air" or node_above.name == "default:water_source") then
minetest.get_meta(pos_below):set_float("liquid_level", node_level_below - 1)
end
else
if below_node.name == "air" or below_node.name == "default:water_flowing"
or below_node.name == "default:water_source" then
local fdir = node.param2
local fdir_to_pos = {
{x = pos.x, y = pos.y, z = pos.z+1},
{x = pos.x+1, y = pos.y, z = pos.z },
{x = pos.x, y = pos.y, z = pos.z-1},
{x = pos.x-1, y = pos.y, z = pos.z }
}
local pos_adjacent = fdir_to_pos[fdir+1]
local adjacent_node = minetest.get_node(pos_adjacent)
if not adjacent_node then return end
local adjacent_node_level = (minetest.get_meta(pos_adjacent):get_float("liquid_level")) or 0
local pipe_name = string.match(adjacent_node.name, "pipeworks:pipe_%d.*_")
if pipe_name and adjacent_node_level > 1
and (below_node.name == "air" or below_node.name == "default:water_flowing") then
minetest.set_node(pos, {name = "pipeworks:spigot_pouring", param2 = fdir})
minetest.set_node(pos_below, {name = "default:water_source"})
end
end
if adjacent_node_level >= 1
and (below_node.name == "air" or below_node.name == "default:water_source") then
minetest.get_meta(pos_adjacent):set_float("liquid_level", adjacent_node_level - 1)
if (pipe_name and adjacent_node_level < 0.95)
or (node.name ~= "pipeworks:spigot" and not pipe_name) then
minetest.set_node(pos,{name = "pipeworks:spigot", param2 = fdir})
if below_node.name == "default:water_source" then
minetest.set_node(pos_below, {name = "air"})
end
end
if adjacent_node_level >= 1
and (below_node.name == "air" or below_node.name == "default:water_source") then
minetest.get_meta(pos_adjacent):set_float("liquid_level", adjacent_node_level - 1)
end
end
end
end