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workaround for transported items sometimes just appearing out of nowhere
but not being diggable. Made them have a really tiny collision box so they can be pointed at if carefully done
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@ -205,7 +205,8 @@ minetest.register_entity("pipeworks:tubed_item", {
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initial_properties = {
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hp_max = 1,
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physical = false,
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collisionbox = {0,0,0,0,0,0},
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-- collisionbox = {0,0,0,0,0,0},
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collisionbox = {0.1,0.1,0.1,0.1,0.1,0.1},
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visual = "sprite",
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visual_size = {x=0.5, y=0.5},
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textures = {""},
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