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	workaround for transported items sometimes just appearing out of nowhere
but not being diggable. Made them have a really tiny collision box so they can be pointed at if carefully done
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		@@ -205,7 +205,8 @@ minetest.register_entity("pipeworks:tubed_item", {
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	initial_properties = {
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		hp_max = 1,
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		physical = false,
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		collisionbox = {0,0,0,0,0,0},
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--		collisionbox = {0,0,0,0,0,0},
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		collisionbox = {0.1,0.1,0.1,0.1,0.1,0.1},
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		visual = "sprite",
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		visual_size = {x=0.5, y=0.5},
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		textures = {""},
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