mirror of
https://github.com/mt-mods/pipeworks.git
synced 2024-11-17 07:50:31 +01:00
changelog, readme tweaks.
This commit is contained in:
parent
a6641f0d20
commit
c51b86831a
31
README
31
README
|
@ -1,16 +1,18 @@
|
|||
This simple mod uses nodeboxes to supply a complete set of 3D flanged pipes.
|
||||
Also included in this mod are "valve" and "pump" devices.
|
||||
This simple mod uses nodeboxes to supply a complete set of 3D flanged pipes,
|
||||
along with "valve" and "pump" devices.
|
||||
|
||||
Pipes are rounded thanks abusing minetest's nodeboxes ;-) , and when placed,
|
||||
they'll automatically join together as needed. Pipes can go vertically or
|
||||
horizontally, and there are enough nodes defined to allow for all possible
|
||||
connections.
|
||||
Unlike the previous version of this mod, these pipes are rounded, and when
|
||||
placed, they'll automatically join together as needed. Pipes can go vertically
|
||||
or horizontally, and there are enough nodes defined to allow for all possible
|
||||
connections. Valves and pumps can only be placed horizontally, and will
|
||||
automatically rotate and join with neighboring pipes as objects are added, as
|
||||
well as joining with each other under certain circumstances.
|
||||
|
||||
Pipes come in two variants: one type bears one or more dark windows on each
|
||||
pipe, suggesting they're empty, while the other type bears green-tinted
|
||||
windows, as if full (the two colors should also be easy to select if you want
|
||||
to change them in a paint program). These windows only appear on straight
|
||||
lengths and on T-junctions.
|
||||
lengths and on certain junctions.
|
||||
|
||||
There are no crafting recipes, yet, but you can use /giveme as usual, namely
|
||||
"/giveme pipeworks:pipe 999" or so, and then place them as needed. See
|
||||
|
@ -20,12 +22,8 @@ This mod is intended to be used as a basis or at least as sort of a model for
|
|||
something else to build on (perhaps a nicer-looking oil mod?), and does not
|
||||
provide any of the code necessary to cause anything to flow through them. Like
|
||||
the pipes, the valve and pump don't do anything useful yet, but you can punch
|
||||
them to turn them "on" and "off". Note that the valve and pump do not rotate
|
||||
yet, and the textures and shapes are not yet complete (hence their boxy
|
||||
appearance).
|
||||
|
||||
Only the full horizontal segments of the old and new pipes, and the 'off' pump
|
||||
and valve will appear in your creative inventory.
|
||||
them to turn them "on" and "off". Note that the valve and pump textures and
|
||||
shapes are not yet complete (hence their boxy appearance).
|
||||
|
||||
This mod is a work in progress.
|
||||
|
||||
|
@ -34,10 +32,3 @@ textures. Anything less just looks terrible.
|
|||
|
||||
If you don't need the old node names from the previous version of this mod,
|
||||
edit init.lua and comment-out the 'dofile' line at the top.
|
||||
|
||||
Dependencies: None, but your copy of Minetest must be newer than git commit
|
||||
1788709e2d for correct handling of nodeboxes and texture rotations (otherwise,
|
||||
the pipes will still work but will look wrong). 0.4.2-rc1 will work fine if
|
||||
you don't want to fetch from git.
|
||||
|
||||
License: WTFPL (applies to all parts)
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
Changelog
|
||||
---------
|
||||
|
||||
2012-08-19: Pumps and valves now fully participate in the
|
||||
auto-rotate/auto-place algorithm.
|
||||
|
||||
2012-08-18: Total rewrite again. All pipes are now nice and round-looking, and
|
||||
they auto-connect! Also added temporary nodes for pump and valve (each with an
|
||||
on/off setting - punch to change). No crafting recipes yet and the pipes still
|
||||
|
|
Loading…
Reference in New Issue
Block a user