mirror of
https://github.com/mt-mods/pipeworks.git
synced 2024-11-17 07:50:31 +01:00
changelog.txt: back-entries for new flow logic work
This commit is contained in:
parent
879b4489b2
commit
ca4837f1c6
@ -1,6 +1,26 @@
|
||||
Changelog
|
||||
---------
|
||||
|
||||
2017-09-27 (thetaepsilon)
|
||||
Start of new flow logic re-implementation.
|
||||
This mode is current *very* incomplete, and requires a per-world setting to enable.
|
||||
Adds a pressure value stored in all pipe node metadata, and a mechanism to balance it out with nearby nodes on ABM trigger.
|
||||
Currently, this inhibits the old behaviour when enabled, and (again WHEN ENABLED) breaks pretty much everything but normal pipes, spigots and pumps.
|
||||
For this reason it is far from being intended as the default for some time to come yet.
|
||||
What *does* work:
|
||||
+ Pumps will try to take in water (and removes it!) as long as internal pressure does not exceed a threshold.
|
||||
- a TODO is to make this pressure threshold configurable.
|
||||
+ Pipes will balance this pressure between themselves, and will slowly average out over time.
|
||||
+ Spigots will try to make the node beneath them a water source if the pressure is great enough and the existing node is flowing water or air.
|
||||
- This is admittedly of fairly limited use with default water mechanics; those looking for more realistic mechanics might want to look at the dynamic_liquid mod, though that mod comes with it's own caveats (most notably drastic changes to previous worlds...).
|
||||
What *does not* work:
|
||||
+ Flow sensors, valves. Valves in particular currently do not function as a barrier to water's path under the experimental logic.
|
||||
- TODO: internal code to allow this to be overriden.
|
||||
|
||||
|
||||
|
||||
*seems this hasn't been updated in a while*
|
||||
|
||||
2013-01-13: Tubes can transport items now! Namely, I added Novatux/Nore's item
|
||||
transport mod as a default part of this mod, to make tubes do something useful!
|
||||
Thanks to Nore and RealBadAngel for the code contributions!
|
||||
|
Loading…
Reference in New Issue
Block a user