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Fix autocrafter not taking enough items if number of needed items of a kind > stack max for that item.
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7887d28e08
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@ -1,51 +1,59 @@
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local autocrafterCache = {} -- caches some recipe data to avoid to call the slow function minetest.get_craft_result() every second
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local function make_inventory_cache(invlist)
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local l = {}
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for _, stack in ipairs(invlist) do
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l[stack:get_name()] = (l[stack:get_name()] or 0) + stack:get_count()
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end
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return l
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end
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function autocraft(inventory, pos)
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local recipe = inventory:get_list("recipe")
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local recipe_last
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local result
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local new
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local recipe_last
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local result
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local new
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if autocrafterCache[minetest.hash_node_position(pos)] == nil then
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--print("first call for this autocrafter at pos("..pos.x..","..pos.y..","..pos.z..")")
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recipe_last = {}
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if autocrafterCache[minetest.hash_node_position(pos)] == nil then
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--print("first call for this autocrafter at pos("..pos.x..","..pos.y..","..pos.z..")")
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recipe_last = {}
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for i = 1, 9 do
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recipe_last[i] = recipe[i]
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--print (recipe_last[i]:get_name())
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recipe[i] = ItemStack({name = recipe[i]:get_name(), count = 1})
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end
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result, new = minetest.get_craft_result({method = "normal", width = 3, items = recipe})
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autocrafterCache[minetest.hash_node_position(pos)] = {["recipe"] = recipe, ["result"] = result, ["new"] = new}
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else
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local autocrafterCacheEntry = autocrafterCache[minetest.hash_node_position(pos)]
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recipe_last = autocrafterCacheEntry["recipe"]
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result = autocrafterCacheEntry["result"]
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new = autocrafterCacheEntry["new"]
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local recipeUnchanged = true
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for i = 1, 9 do
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if recipe[i]:get_name() ~= recipe_last[i]:get_name() then
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recipeUnchanged = False
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break
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end
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if recipe[i]:get_count() ~= recipe_last[i]:get_count() then
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recipeUnchanged = False
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break
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end
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end
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if recipeUnchanged then
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--print("autocrafter recipe unchanged")
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else
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--print("autocrafter recipe changed at pos("..pos.x..","..pos.y..","..pos.z..")")
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for i = 1, 9 do
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recipe_last[i] = recipe[i]
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--print (recipe_last[i]:get_name())
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recipe[i] = ItemStack({name = recipe[i]:get_name(), count = 1})
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recipe_last[i] = recipe[i]
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recipe[i] = ItemStack({name = recipe[i]:get_name(), count = 1})
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end
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result, new = minetest.get_craft_result({method = "normal", width = 3, items = recipe})
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autocrafterCache[minetest.hash_node_position(pos)] = {["recipe"] = recipe, ["result"] = result, ["new"] = new}
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else
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local autocrafterCacheEntry = autocrafterCache[minetest.hash_node_position(pos)]
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recipe_last = autocrafterCacheEntry["recipe"]
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result = autocrafterCacheEntry["result"]
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new = autocrafterCacheEntry["new"]
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local recipeUnchanged = true
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for i = 1, 9 do
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if recipe[i]:get_name() ~= recipe_last[i]:get_name() then
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recipeUnchanged = False
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break
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end
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if recipe[i]:get_count() ~= recipe_last[i]:get_count() then
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recipeUnchanged = False
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break
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end
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end
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if recipeUnchanged then
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--print("autocrafter recipe unchanged")
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else
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--print("autocrafter recipe changed at pos("..pos.x..","..pos.y..","..pos.z..")")
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for i = 1, 9 do
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recipe_last[i] = recipe[i]
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recipe[i] = ItemStack({name = recipe[i]:get_name(), count = 1})
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end
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result, new = minetest.get_craft_result({method = "normal", width = 3, items = recipe})
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autocrafterCache[minetest.hash_node_position(pos)] = {["recipe"] = recipe, ["result"] = result, ["new"] = new}
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end
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end
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end
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local input = inventory:get_list("input")
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local input = inventory:get_list("input")
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if result.item:is_empty() then return end
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result = result.item
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if not inventory:room_for_item("dst", result) then return end
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@ -59,14 +67,14 @@ function autocraft(inventory, pos)
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end
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end
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end
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local stack
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local invcache = make_inventory_cache(inventory:get_list("src"))
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for itemname, number in pairs(to_use) do
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stack = ItemStack({name = itemname, count = number})
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if not inventory:contains_item("src", stack) then return end
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if (not invcache[itemname]) or invcache[itemname] < number then return end
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end
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for itemname, number in pairs(to_use) do
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stack = ItemStack({name = itemname, count = number})
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inventory:remove_item("src", stack)
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for i = 1, number do -- We have to do that since remove_item does not work if count > stack_max
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inventory:remove_item("src", ItemStack(itemname))
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end
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end
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inventory:add_item("dst", result)
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for i = 1, 9 do
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