new flow logic: flowable_node_registry.lua: add output node registration

This commit is contained in:
thetaepsilon-gamedev 2017-10-01 12:45:12 +01:00
parent f3a94fcd24
commit e615a1013b
1 changed files with 22 additions and 0 deletions

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@ -18,6 +18,11 @@ pipeworks.flowables.inputs = {}
pipeworks.flowables.inputs.list = {}
pipeworks.flowables.inputs.nodenames = {}
-- outputs - takes pressure from pipes and update world to do something with it
pipeworks.flowables.outputs = {}
pipeworks.flowables.outputs.list = {}
-- not currently any nodenames arraylist for this one as it's not currently needed.
-- registration functions
pipeworks.flowables.register = {}
local register = pipeworks.flowables.register
@ -63,3 +68,20 @@ register.intake_simple = function(nodename, maxpressure)
abmregister.input(nodename, maxpressure, pipeworks.flowlogic.check_for_liquids_v2)
end
end
-- Register a node as an output.
-- Expects node to already be a flowable.
-- threshold and outputfn are currently as documented for register_abm_output() in abm_register.lua.
register.output = function(nodename, threshold, outputfn)
checkbase(nodename)
pipeworks.flowables.outputs.list[nodename] = { threshold=threshold, outputfn=outputfn }
if pipeworks.enable_new_flow_logic then
abmregister.output(nodename, maxpressure, outputfn)
end
end
-- TODOs here:
-- The spigot's output behaviour (and possibly the fountain) could be abstracted out into a "simple output" of sorts,
-- which tries to place water nodes around it.
-- possibly this could be given a helper function to determine which faces a node should try,
-- to allow things like rotation or other param values determining "direction" to be respected.