Add lua controlled tube (#199)

* add lua controlled tube

* make textures and fix some bugs
This commit is contained in:
DS 2017-09-26 05:21:15 +02:00 committed by Vanessa Ezekowitz
parent 05c0a8670b
commit e8e9de04dd
9 changed files with 1049 additions and 2 deletions

191
LICENSE
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@ -500,3 +500,194 @@ necessary. Here is a sample; alter the names:
Ty Coon, President of Vice Ty Coon, President of Vice
That's all there is to it! That's all there is to it!
--------------------------------------------------------------------------------
Some code in lua_tube.lua is copied from The Mesecons Mod for Minetest:
License of source code
----------------------
Copyright (C) 2011-2016 Mesecons Mod Developer Team and contributors
This program is free software; you can redistribute the Mesecons Mod and/or
modify it under the terms of the GNU Lesser General Public License version 3
published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the
Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
Boston, MA 02110-1301, USA.
GNU LESSER GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
This version of the GNU Lesser General Public License incorporates
the terms and conditions of version 3 of the GNU General Public
License, supplemented by the additional permissions listed below.
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@ -22,6 +22,7 @@ local settings = {
enable_mese_sand_tube = true, enable_mese_sand_tube = true,
enable_one_way_tube = true, enable_one_way_tube = true,
enable_priority_tube = true, enable_priority_tube = true,
enable_lua_tube = true,
enable_cyclic_mode = true, enable_cyclic_mode = true,
drop_on_routing_fail = false, drop_on_routing_fail = false,

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@ -119,6 +119,7 @@ if pipeworks.enable_redefines then
dofile(pipeworks.modpath.."/compat-furnaces.lua") dofile(pipeworks.modpath.."/compat-furnaces.lua")
end end
if pipeworks.enable_autocrafter then dofile(pipeworks.modpath.."/autocrafter.lua") end if pipeworks.enable_autocrafter then dofile(pipeworks.modpath.."/autocrafter.lua") end
if pipeworks.enable_lua_tube then dofile(pipeworks.modpath.."/lua_tube.lua") end
minetest.register_alias("pipeworks:pipe", "pipeworks:pipe_110000_empty") minetest.register_alias("pipeworks:pipe", "pipeworks:pipe_110000_empty")

850
lua_tube.lua Normal file
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@ -0,0 +1,850 @@
-- ______
-- |
-- |
-- | __ ___ _ __ _ _
-- | | | | | |\ | | |_| | | | | |_ |_|
-- |___| |______ |__| | \| | | \ |__| |_ |_ |_ |\ tube
-- |
-- |
--
-- Reference
-- ports = get_real_port_states(pos): gets if inputs are powered from outside
-- newport = merge_port_states(state1, state2): just does result = state1 or state2 for every port
-- set_port(pos, rule, state): activates/deactivates the mesecons according to the port states
-- set_port_states(pos, ports): Applies new port states to a Luacontroller at pos
-- run(pos): runs the code in the controller at pos
-- reset_meta(pos, code, errmsg): performs a software-reset, installs new code and prints error messages
-- resetn(pos): performs a hardware reset, turns off all ports
--
-- The Sandbox
-- The whole code of the controller runs in a sandbox,
-- a very restricted environment.
-- Actually the only way to damage the server is to
-- use too much memory from the sandbox.
-- You can add more functions to the environment
-- (see where local env is defined)
-- Something nice to play is is appending minetest.env to it.
local BASENAME = "pipeworks:lua_tube"
local rules = {
red = {x = -1, y = 0, z = 0, name = "red"},
blue = {x = 1, y = 0, z = 0, name = "blue"},
yellow = {x = 0, y = -1, z = 0, name = "yellow"},
green = {x = 0, y = 1, z = 0, name = "green"},
black = {x = 0, y = 0, z = -1, name = "black"},
white = {x = 0, y = 0, z = 1, name = "white"},
}
------------------
-- Action stuff --
------------------
-- These helpers are required to set the port states of the lua_tube
local function update_real_port_states(pos, rule_name, new_state)
local meta = minetest.get_meta(pos)
if rule_name == nil then
meta:set_int("real_portstates", 1)
return
end
local n = meta:get_int("real_portstates") - 1
local L = {}
for i = 1, 6 do
L[i] = n % 2
n = math.floor(n / 2)
end
-- (0,0,-1) (0,-1,0) (-1,0,0) (1,0,0) (0,1,0) (0,0,1)
local pos_to_side = { 5, 3, 1, nil, 2, 4, 6 }
if rule_name.x == nil then
for _, rname in ipairs(rule_name) do
local port = pos_to_side[rname.x + (2 * rname.y) + (3 * rname.z) + 4]
L[port] = (newstate == "on") and 1 or 0
end
else
local port = pos_to_side[rule_name.x + (2 * rule_name.y) + (3 * rule_name.z) + 4]
L[port] = (new_state == "on") and 1 or 0
end
meta:set_int("real_portstates",
1 +
1 * L[1] +
2 * L[2] +
4 * L[3] +
8 * L[4] +
16 * L[5] +
32 * L[6])
end
local port_names = {"red", "blue", "yellow", "green", "black", "white"}
local function get_real_port_states(pos)
-- Determine if ports are powered (by itself or from outside)
local meta = minetest.get_meta(pos)
local L = {}
local n = meta:get_int("real_portstates") - 1
for _, name in ipairs(port_names) do
L[name] = ((n % 2) == 1)
n = math.floor(n / 2)
end
return L
end
local function merge_port_states(ports, vports)
return {
red = ports.red or vports.red,
blue = ports.blue or vports.blue,
yellow = ports.yellow or vports.yellow,
green = ports.green or vports.green,
black = ports.black or vports.black,
white = ports.white or vports.white,
}
end
local function generate_name(ports)
local red = ports.red and 1 or 0
local blue = ports.blue and 1 or 0
local yellow = ports.yellow and 1 or 0
local green = ports.green and 1 or 0
local black = ports.black and 1 or 0
local white = ports.white and 1 or 0
return BASENAME..white..black..green..yellow..blue..red
end
local function set_port(pos, rule, state)
if state then
mesecon.receptor_on(pos, {rule})
else
mesecon.receptor_off(pos, {rule})
end
end
local function clean_port_states(ports)
ports.red = ports.red and true or false
ports.blue = ports.blue and true or false
ports.yellow = ports.yellow and true or false
ports.green = ports.green and true or false
ports.black = ports.black and true or false
ports.white = ports.white and true or false
end
local function set_port_states(pos, ports)
local node = minetest.get_node(pos)
local name = node.name
clean_port_states(ports)
local vports = minetest.registered_nodes[name].virtual_portstates
local new_name = generate_name(ports)
if name ~= new_name and vports then
-- Problem:
-- We need to place the new node first so that when turning
-- off some port, it won't stay on because the rules indicate
-- there is an onstate output port there.
-- When turning the output off then, it will however cause feedback
-- so that the lua_tube will receive an "off" event by turning
-- its output off.
-- Solution / Workaround:
-- Remember which output was turned off and ignore next "off" event.
local meta = minetest.get_meta(pos)
local ign = minetest.deserialize(meta:get_string("ignore_offevents")) or {}
if ports.red and not vports.red and not mesecon.is_powered(pos, rules.red) then ign.red = true end
if ports.blue and not vports.blue and not mesecon.is_powered(pos, rules.blue) then ign.blue = true end
if ports.yellow and not vports.yellow and not mesecon.is_powered(pos, rules.yellow) then ign.yellow = true end
if ports.green and not vports.green and not mesecon.is_powered(pos, rules.green) then ign.green = true end
if ports.black and not vports.black and not mesecon.is_powered(pos, rules.black) then ign.black = true end
if ports.white and not vports.white and not mesecon.is_powered(pos, rules.white) then ign.white = true end
meta:set_string("ignore_offevents", minetest.serialize(ign))
minetest.swap_node(pos, {name = new_name, param2 = node.param2})
if ports.red ~= vports.red then set_port(pos, rules.red, ports.red) end
if ports.blue ~= vports.blue then set_port(pos, rules.blue, ports.blue) end
if ports.yellow ~= vports.yellow then set_port(pos, rules.yellow, ports.yellow) end
if ports.green ~= vports.green then set_port(pos, rules.green, ports.green) end
if ports.black ~= vports.black then set_port(pos, rules.black, ports.black) end
if ports.white ~= vports.white then set_port(pos, rules.white, ports.white) end
end
end
-----------------
-- Overheating --
-----------------
local function burn_controller(pos)
local node = minetest.get_node(pos)
node.name = BASENAME.."_burnt"
minetest.swap_node(pos, node)
minetest.get_meta(pos):set_string("lc_memory", "");
-- Wait for pending operations
minetest.after(0.2, mesecon.receptor_off, pos, mesecon.rules.flat)
end
local function overheat(pos, meta)
if mesecon.do_overheat(pos) then -- If too hot
burn_controller(pos)
return true
end
end
------------------------
-- Ignored off events --
------------------------
local function ignore_event(event, meta)
if event.type ~= "off" then return false end
local ignore_offevents = minetest.deserialize(meta:get_string("ignore_offevents")) or {}
if ignore_offevents[event.pin.name] then
ignore_offevents[event.pin.name] = nil
meta:set_string("ignore_offevents", minetest.serialize(ignore_offevents))
return true
end
end
-------------------------
-- Parsing and running --
-------------------------
local function safe_print(param)
print(dump(param))
end
local function safe_date()
return(os.date("*t",os.time()))
end
-- string.rep(str, n) with a high value for n can be used to DoS
-- the server. Therefore, limit max. length of generated string.
local function safe_string_rep(str, n)
if #str * n > mesecon.setting("luacontroller_string_rep_max", 64000) then
debug.sethook() -- Clear hook
error("string.rep: string length overflow", 2)
end
return string.rep(str, n)
end
-- string.find with a pattern can be used to DoS the server.
-- Therefore, limit string.find to patternless matching.
local function safe_string_find(...)
if (select(4, ...)) ~= true then
debug.sethook() -- Clear hook
error("string.find: 'plain' (fourth parameter) must always be true in a lua controlled tube")
end
return string.find(...)
end
local function remove_functions(x)
local tp = type(x)
if tp == "function" then
return nil
end
-- Make sure to not serialize the same table multiple times, otherwise
-- writing mem.test = mem in the lua controlled tube will lead to infinite recursion
local seen = {}
local function rfuncs(x)
if seen[x] then return end
seen[x] = true
if type(x) ~= "table" then return end
for key, value in pairs(x) do
if type(key) == "function" or type(value) == "function" then
x[key] = nil
else
if type(key) == "table" then
rfuncs(key)
end
if type(value) == "table" then
rfuncs(value)
end
end
end
end
rfuncs(x)
return x
end
local function get_interrupt(pos)
-- iid = interrupt id
local function interrupt(time, iid)
if type(time) ~= "number" then return end
local luac_id = minetest.get_meta(pos):get_int("luac_id")
mesecon.queue:add_action(pos, "pipeworks:lc_tube_interrupt", {luac_id, iid}, time, iid, 1)
end
return interrupt
end
local function get_digiline_send(pos)
if not digiline then return end
return function(channel, msg)
-- Make sure channel is string, number or boolean
if (type(channel) ~= "string" and type(channel) ~= "number" and type(channel) ~= "boolean") then
return false
end
-- It is technically possible to send functions over the wire since
-- the high performance impact of stripping those from the data has
-- been decided to not be worth the added realism.
-- Make sure serialized version of the data is not insanely long to
-- prevent DoS-like attacks
local msg_ser = minetest.serialize(msg)
if #msg_ser > mesecon.setting("luacontroller_digiline_maxlen", 50000) then
return false
end
minetest.after(0, function()
digilines.receptor_send(pos, digiline.rules.default, channel, msg)
end)
return true
end
end
local safe_globals = {
"assert", "error", "ipairs", "next", "pairs", "select",
"tonumber", "tostring", "type", "unpack", "_VERSION"
}
local function create_environment(pos, mem, event)
-- Gather variables for the environment
local vports = minetest.registered_nodes[minetest.get_node(pos).name].virtual_portstates
local vports_copy = {}
for k, v in pairs(vports) do vports_copy[k] = v end
local rports = get_real_port_states(pos)
-- Create new library tables on each call to prevent one Luacontroller
-- from breaking a library and messing up other Luacontrollers.
local env = {
pin = merge_port_states(vports, rports),
port = vports_copy,
event = event,
mem = mem,
heat = mesecon.get_heat(pos),
heat_max = mesecon.setting("overheat_max", 20),
print = safe_print,
interrupt = get_interrupt(pos),
digiline_send = get_digiline_send(pos),
string = {
byte = string.byte,
char = string.char,
format = string.format,
len = string.len,
lower = string.lower,
upper = string.upper,
rep = safe_string_rep,
reverse = string.reverse,
sub = string.sub,
find = safe_string_find,
},
math = {
abs = math.abs,
acos = math.acos,
asin = math.asin,
atan = math.atan,
atan2 = math.atan2,
ceil = math.ceil,
cos = math.cos,
cosh = math.cosh,
deg = math.deg,
exp = math.exp,
floor = math.floor,
fmod = math.fmod,
frexp = math.frexp,
huge = math.huge,
ldexp = math.ldexp,
log = math.log,
log10 = math.log10,
max = math.max,
min = math.min,
modf = math.modf,
pi = math.pi,
pow = math.pow,
rad = math.rad,
random = math.random,
sin = math.sin,
sinh = math.sinh,
sqrt = math.sqrt,
tan = math.tan,
tanh = math.tanh,
},
table = {
concat = table.concat,
insert = table.insert,
maxn = table.maxn,
remove = table.remove,
sort = table.sort,
},
os = {
clock = os.clock,
difftime = os.difftime,
time = os.time,
datetable = safe_date,
},
}
env._G = env
for _, name in pairs(safe_globals) do
env[name] = _G[name]
end
return env
end
local function timeout()
debug.sethook() -- Clear hook
error("Code timed out!", 2)
end
local function create_sandbox(code, env)
if code:byte(1) == 27 then
return nil, "Binary code prohibited."
end
local f, msg = loadstring(code)
if not f then return nil, msg end
setfenv(f, env)
-- Turn off JIT optimization for user code so that count
-- events are generated when adding debug hooks
if rawget(_G, "jit") then
jit.off(f, true)
end
return function(...)
-- Use instruction counter to stop execution
-- after luacontroller_maxevents
local maxevents = mesecon.setting("luacontroller_maxevents", 10000)
debug.sethook(timeout, "", maxevents)
local ok, ret = pcall(f, ...)
debug.sethook() -- Clear hook
if not ok then error(ret, 0) end
return ret
end
end
local function load_memory(meta)
return minetest.deserialize(meta:get_string("lc_memory")) or {}
end
local function save_memory(pos, meta, mem)
local memstring = minetest.serialize(remove_functions(mem))
local memsize_max = mesecon.setting("luacontroller_memsize", 100000)
if (#memstring <= memsize_max) then
meta:set_string("lc_memory", memstring)
else
print("Error: lua_tube memory overflow. "..memsize_max.." bytes available, "
..#memstring.." required. Controller overheats.")
burn_controller(pos)
end
end
local function run(pos, event)
local meta = minetest.get_meta(pos)
if overheat(pos) then return end
if ignore_event(event, meta) then return end
-- Load code & mem from meta
local mem = load_memory(meta)
local code = meta:get_string("code")
-- Create environment
local env = create_environment(pos, mem, event)
-- Create the sandbox and execute code
local f, msg = create_sandbox(code, env)
if not f then return false, msg end
local succ, msg = pcall(f)
if not succ then return false, msg end
if type(env.port) ~= "table" then
return false, "Ports set are invalid."
end
-- Actually set the ports
set_port_states(pos, env.port)
-- Save memory. This may burn the luacontroller if a memory overflow occurs.
save_memory(pos, meta, env.mem)
return succ, msg
end
mesecon.queue:add_function("pipeworks:lc_tube_interrupt", function (pos, luac_id, iid)
-- There is no lua_tube anymore / it has been reprogrammed / replaced / burnt
if (minetest.get_meta(pos):get_int("luac_id") ~= luac_id) then return end
if (minetest.registered_nodes[minetest.get_node(pos).name].is_burnt) then return end
run(pos, {type = "interrupt", iid = iid})
end)
local function reset_meta(pos, code, errmsg)
local meta = minetest.get_meta(pos)
meta:set_string("code", code)
code = minetest.formspec_escape(code or "")
errmsg = minetest.formspec_escape(tostring(errmsg or ""))
meta:set_string("formspec", "size[12,10]"..
"background[-0.2,-0.25;12.4,10.75;jeija_luac_background.png]"..
"textarea[0.2,0.2;12.2,9.5;code;;"..code.."]"..
"image_button[4.75,8.75;2.5,1;jeija_luac_runbutton.png;program;]"..
"image_button_exit[11.72,-0.25;0.425,0.4;jeija_close_window.png;exit;]"..
"label[0.1,9;"..errmsg.."]")
meta:set_int("luac_id", math.random(1, 65535))
end
local function reset(pos)
set_port_states(pos, {red = false, blue = false, yellow = false,
green = false, black = false, white = false})
end
-----------------------
-- Node Registration --
-----------------------
local output_rules = {}
local input_rules = {}
local node_box = {
type = "fixed",
fixed = {
pipeworks.tube_leftstub[1], -- tube segment against -X face
pipeworks.tube_rightstub[1], -- tube segment against +X face
pipeworks.tube_bottomstub[1], -- tube segment against -Y face
pipeworks.tube_topstub[1], -- tube segment against +Y face
pipeworks.tube_frontstub[1], -- tube segment against -Z face
pipeworks.tube_backstub[1], -- tube segment against +Z face
}
}
local selection_box = {
type = "fixed",
fixed = pipeworks.tube_selectboxes,
}
local digiline = {
receptor = {},
effector = {
action = function(pos, node, channel, msg)
run(pos, {type = "digiline", channel = channel, msg = msg})
end
}
}
local function on_receive_fields(pos, form_name, fields, sender)
if not fields.program then
return
end
local name = sender:get_player_name()
if minetest.is_protected(pos, name) and not minetest.check_player_privs(name, {protection_bypass=true}) then
minetest.record_protection_violation(pos, name)
return
end
reset(pos)
reset_meta(pos, fields.code)
local succ, err = run(pos, {type="program"})
if not succ then
print(err)
reset_meta(pos, fields.code, err)
end
end
local function go_back(velocity)
local adjlist={{x=0,y=0,z=1},{x=0,y=0,z=-1},{x=0,y=1,z=0},{x=0,y=-1,z=0},{x=1,y=0,z=0},{x=-1,y=0,z=0}}
local speed = math.abs(velocity.x + velocity.y + velocity.z)
if speed == 0 then
speed = 1
end
local vel = {x = velocity.x/speed, y = velocity.y/speed, z = velocity.z/speed,speed=speed}
if speed >= 4.1 then
speed = 4
elseif speed >= 1.1 then
speed = speed - 0.1
else
speed = 1
end
vel.speed = speed
return pipeworks.notvel(adjlist, vel)
end
local tiles_base = {
"pipeworks_mese_tube_plain_4.png", "pipeworks_mese_tube_plain_3.png",
"pipeworks_mese_tube_plain_2.png", "pipeworks_mese_tube_plain_1.png",
"pipeworks_mese_tube_plain_6.png", "pipeworks_mese_tube_plain_5.png"}
for red = 0, 1 do -- 0 = off 1 = on
for blue = 0, 1 do
for yellow = 0, 1 do
for green = 0, 1 do
for black = 0, 1 do
for white = 0, 1 do
local cid = tostring(white)..tostring(black)..tostring(green)..
tostring(yellow)..tostring(blue)..tostring(red)
local node_name = BASENAME..cid
local tiles = table.copy(tiles_base)
if red == 1 then
tiles[1] = tiles[1].."^(pipeworks_lua_tube_port_on.png^[transformR90)"
tiles[2] = tiles[2].."^(pipeworks_lua_tube_port_on.png^[transformR90)"
tiles[5] = tiles[5].."^(pipeworks_lua_tube_port_on.png^[transformR270)"
tiles[6] = tiles[6].."^(pipeworks_lua_tube_port_on.png^[transformR90)"
else
tiles[1] = tiles[1].."^(pipeworks_lua_tube_port_off.png^[transformR90)"
tiles[2] = tiles[2].."^(pipeworks_lua_tube_port_off.png^[transformR90)"
tiles[5] = tiles[5].."^(pipeworks_lua_tube_port_off.png^[transformR270)"
tiles[6] = tiles[6].."^(pipeworks_lua_tube_port_off.png^[transformR90)"
end
if blue == 1 then
tiles[1] = tiles[1].."^(pipeworks_lua_tube_port_on.png^[transformR270)"
tiles[2] = tiles[2].."^(pipeworks_lua_tube_port_on.png^[transformR270)"
tiles[5] = tiles[5].."^(pipeworks_lua_tube_port_on.png^[transformR90)"
tiles[6] = tiles[6].."^(pipeworks_lua_tube_port_on.png^[transformR270)"
else
tiles[1] = tiles[1].."^(pipeworks_lua_tube_port_off.png^[transformR270)"
tiles[2] = tiles[2].."^(pipeworks_lua_tube_port_off.png^[transformR270)"
tiles[5] = tiles[5].."^(pipeworks_lua_tube_port_off.png^[transformR90)"
tiles[6] = tiles[6].."^(pipeworks_lua_tube_port_off.png^[transformR270)"
end
if yellow == 1 then
tiles[3] = tiles[3].."^(pipeworks_lua_tube_port_on.png^[transformR180)"
tiles[4] = tiles[4].."^(pipeworks_lua_tube_port_on.png^[transformR180)"
tiles[5] = tiles[5].."^(pipeworks_lua_tube_port_on.png^[transformR180)"
tiles[6] = tiles[6].."^(pipeworks_lua_tube_port_on.png^[transformR180)"
else
tiles[3] = tiles[3].."^(pipeworks_lua_tube_port_off.png^[transformR180)"
tiles[4] = tiles[4].."^(pipeworks_lua_tube_port_off.png^[transformR180)"
tiles[5] = tiles[5].."^(pipeworks_lua_tube_port_off.png^[transformR180)"
tiles[6] = tiles[6].."^(pipeworks_lua_tube_port_off.png^[transformR180)"
end
if green == 1 then
tiles[3] = tiles[3].."^pipeworks_lua_tube_port_on.png"
tiles[4] = tiles[4].."^pipeworks_lua_tube_port_on.png"
tiles[5] = tiles[5].."^pipeworks_lua_tube_port_on.png"
tiles[6] = tiles[6].."^pipeworks_lua_tube_port_on.png"
else
tiles[3] = tiles[3].."^pipeworks_lua_tube_port_off.png"
tiles[4] = tiles[4].."^pipeworks_lua_tube_port_off.png"
tiles[5] = tiles[5].."^pipeworks_lua_tube_port_off.png"
tiles[6] = tiles[6].."^pipeworks_lua_tube_port_off.png"
end
if black == 1 then
tiles[1] = tiles[1].."^(pipeworks_lua_tube_port_on.png^[transformR180)"
tiles[2] = tiles[2].."^pipeworks_lua_tube_port_on.png"
tiles[3] = tiles[3].."^(pipeworks_lua_tube_port_on.png^[transformR90)"
tiles[4] = tiles[4].."^(pipeworks_lua_tube_port_on.png^[transformR270)"
else
tiles[1] = tiles[1].."^(pipeworks_lua_tube_port_off.png^[transformR180)"
tiles[2] = tiles[2].."^pipeworks_lua_tube_port_off.png"
tiles[3] = tiles[3].."^(pipeworks_lua_tube_port_off.png^[transformR90)"
tiles[4] = tiles[4].."^(pipeworks_lua_tube_port_off.png^[transformR270)"
end
if white == 1 then
tiles[1] = tiles[1].."^pipeworks_lua_tube_port_on.png"
tiles[2] = tiles[2].."^(pipeworks_lua_tube_port_on.png^[transformR180)"
tiles[3] = tiles[3].."^(pipeworks_lua_tube_port_on.png^[transformR270)"
tiles[4] = tiles[4].."^(pipeworks_lua_tube_port_on.png^[transformR90)"
else
tiles[1] = tiles[1].."^pipeworks_lua_tube_port_off.png"
tiles[2] = tiles[2].."^(pipeworks_lua_tube_port_off.png^[transformR180)"
tiles[3] = tiles[3].."^(pipeworks_lua_tube_port_off.png^[transformR270)"
tiles[4] = tiles[4].."^(pipeworks_lua_tube_port_off.png^[transformR90)"
end
local groups = {snappy = 3, tube = 1, tubedevice = 1, overheat = 1}
if red + blue + yellow + green + black + white ~= 0 then
groups.not_in_creative_inventory = 1
end
output_rules[cid] = {}
input_rules[cid] = {}
if red == 1 then table.insert(output_rules[cid], rules.red) end
if blue == 1 then table.insert(output_rules[cid], rules.blue) end
if yellow == 1 then table.insert(output_rules[cid], rules.yellow) end
if green == 1 then table.insert(output_rules[cid], rules.green) end
if black == 1 then table.insert(output_rules[cid], rules.black) end
if white == 1 then table.insert(output_rules[cid], rules.white) end
if red == 0 then table.insert( input_rules[cid], rules.red) end
if blue == 0 then table.insert( input_rules[cid], rules.blue) end
if yellow == 0 then table.insert( input_rules[cid], rules.yellow) end
if green == 0 then table.insert( input_rules[cid], rules.green) end
if black == 0 then table.insert( input_rules[cid], rules.black) end
if white == 0 then table.insert( input_rules[cid], rules.white) end
local mesecons = {
effector = {
rules = input_rules[cid],
action_change = function (pos, _, rule_name, new_state)
update_real_port_states(pos, rule_name, new_state)
run(pos, {type=new_state, pin=rule_name})
end,
},
receptor = {
state = mesecon.state.on,
rules = output_rules[cid]
}
}
minetest.register_node(node_name, {
description = "Lua controlled Tube",
drawtype = "nodebox",
tiles = tiles,
paramtype = "light",
groups = groups,
drop = BASENAME.."000000",
sunlight_propagates = true,
selection_box = selection_box,
node_box = node_box,
on_construct = reset_meta,
on_receive_fields = on_receive_fields,
sounds = default.node_sound_wood_defaults(),
mesecons = mesecons,
digiline = digiline,
-- Virtual portstates are the ports that
-- the node shows as powered up (light up).
virtual_portstates = {
red = red == 1,
blue = blue == 1,
yellow = yellow == 1,
green = green == 1,
black = black == 1,
white = white == 1,
},
after_dig_node = function(pos, node)
mesecon.do_cooldown(pos)
mesecon.receptor_off(pos, output_rules)
pipeworks.after_dig(pos, node)
end,
is_luacontroller = true,
tubelike = 1,
tube = {
connect_sides = {front = 1, back = 1, left = 1, right = 1, top = 1, bottom = 1},
priority = 50,
can_go = function(pos, node, velocity, stack)
local succ, msg = run(pos, {
type = "item",
itemstring = stack:to_string(),
item = stack:to_table(),
velocity = velocity,
})
if not succ or type(msg) ~= "string" then
return go_back(velocity)
end
local r = rules[msg]
return r and {r} or go_back(velocity)
end,
},
after_place_node = pipeworks.after_place,
on_blast = function(pos, intensity)
if not intensity or intensity > 1 + 3^0.5 then
minetest.remove_node(pos)
return {string.format("%s_%s", name, dropname)}
end
minetest.swap_node(pos, {name = "pipeworks:broken_tube_1"})
pipeworks.scan_for_tube_objects(pos)
end,
on_blast = function(pos, intensity)
if not intensity or intensity > 1 + 3^0.5 then
minetest.remove_node(pos)
return {string.format("%s_%s", name, dropname)}
end
minetest.swap_node(pos, {name = "pipeworks:broken_tube_1"})
pipeworks.scan_for_tube_objects(pos)
end,
})
end
end
end
end
end
end
------------------------------------
-- Overheated Lua controlled Tube --
------------------------------------
local tiles_burnt = table.copy(tiles_base)
tiles_burnt[1] = tiles_burnt[1].."^(pipeworks_lua_tube_port_burnt.png^[transformR90)"
tiles_burnt[2] = tiles_burnt[2].."^(pipeworks_lua_tube_port_burnt.png^[transformR90)"
tiles_burnt[5] = tiles_burnt[5].."^(pipeworks_lua_tube_port_burnt.png^[transformR270)"
tiles_burnt[6] = tiles_burnt[6].."^(pipeworks_lua_tube_port_burnt.png^[transformR90)"
tiles_burnt[1] = tiles_burnt[1].."^(pipeworks_lua_tube_port_burnt.png^[transformR270)"
tiles_burnt[2] = tiles_burnt[2].."^(pipeworks_lua_tube_port_burnt.png^[transformR270)"
tiles_burnt[5] = tiles_burnt[5].."^(pipeworks_lua_tube_port_burnt.png^[transformR90)"
tiles_burnt[6] = tiles_burnt[6].."^(pipeworks_lua_tube_port_burnt.png^[transformR270)"
tiles_burnt[3] = tiles_burnt[3].."^(pipeworks_lua_tube_port_burnt.png^[transformR180)"
tiles_burnt[4] = tiles_burnt[4].."^(pipeworks_lua_tube_port_burnt.png^[transformR180)"
tiles_burnt[5] = tiles_burnt[5].."^(pipeworks_lua_tube_port_burnt.png^[transformR180)"
tiles_burnt[6] = tiles_burnt[6].."^(pipeworks_lua_tube_port_burnt.png^[transformR180)"
tiles_burnt[3] = tiles_burnt[3].."^pipeworks_lua_tube_port_burnt.png"
tiles_burnt[4] = tiles_burnt[4].."^pipeworks_lua_tube_port_burnt.png"
tiles_burnt[5] = tiles_burnt[5].."^pipeworks_lua_tube_port_burnt.png"
tiles_burnt[6] = tiles_burnt[6].."^pipeworks_lua_tube_port_burnt.png"
tiles_burnt[1] = tiles_burnt[1].."^(pipeworks_lua_tube_port_burnt.png^[transformR180)"
tiles_burnt[2] = tiles_burnt[2].."^pipeworks_lua_tube_port_burnt.png"
tiles_burnt[3] = tiles_burnt[3].."^(pipeworks_lua_tube_port_burnt.png^[transformR90)"
tiles_burnt[4] = tiles_burnt[4].."^(pipeworks_lua_tube_port_burnt.png^[transformR270)"
tiles_burnt[1] = tiles_burnt[1].."^pipeworks_lua_tube_port_burnt.png"
tiles_burnt[2] = tiles_burnt[2].."^(pipeworks_lua_tube_port_burnt.png^[transformR180)"
tiles_burnt[3] = tiles_burnt[3].."^(pipeworks_lua_tube_port_burnt.png^[transformR270)"
tiles_burnt[4] = tiles_burnt[4].."^(pipeworks_lua_tube_port_burnt.png^[transformR90)"
minetest.register_node(BASENAME .. "_burnt", {
drawtype = "nodebox",
tiles = tiles_burnt,
is_burnt = true,
paramtype = "light",
groups = {snappy = 3, tube = 1, tubedevice = 1, not_in_creative_inventory=1},
drop = BASENAME.."000000",
sunlight_propagates = true,
selection_box = selection_box,
node_box = node_box,
on_construct = reset_meta,
on_receive_fields = on_receive_fields,
sounds = default.node_sound_wood_defaults(),
virtual_portstates = {red = false, blue = false, yellow = false,
green = false, black = false, white = false},
mesecons = {
effector = {
rules = mesecon.rules.alldirs,
action_change = function(pos, _, rule_name, new_state)
update_real_port_states(pos, rule_name, new_state)
end,
},
},
tubelike = 1,
tube = {
connect_sides = {front = 1, back = 1, left = 1, right = 1, top = 1, bottom = 1},
priority = 50,
},
after_place_node = pipeworks.after_place,
after_dig_node = pipeworks.after_dig,
on_blast = function(pos, intensity)
if not intensity or intensity > 1 + 3^0.5 then
minetest.remove_node(pos)
return {string.format("%s_%s", name, dropname)}
end
minetest.swap_node(pos, {name = "pipeworks:broken_tube_1"})
pipeworks.scan_for_tube_objects(pos)
end,
})
------------------------
-- Craft Registration --
------------------------
minetest.register_craft({
type = "shapeless",
output = BASENAME.."000000",
recipe = {"pipeworks:mese_tube_000000", "mesecons_luacontroller:luacontroller0000"},
})

View File

@ -33,7 +33,7 @@ pipeworks.tube_frontstub = {
} }
pipeworks.tube_backstub = { pipeworks.tube_backstub = {
{ -9/64, -9/64, -9/64, 9/64, 9/64, 32/64 }, -- tube segment against -Z face { -9/64, -9/64, -9/64, 9/64, 9/64, 32/64 }, -- tube segment against +Z face
} }
pipeworks.tube_boxes = {pipeworks.tube_leftstub, pipeworks.tube_rightstub, pipeworks.tube_bottomstub, pipeworks.tube_topstub, pipeworks.tube_frontstub, pipeworks.tube_backstub} pipeworks.tube_boxes = {pipeworks.tube_leftstub, pipeworks.tube_rightstub, pipeworks.tube_bottomstub, pipeworks.tube_topstub, pipeworks.tube_frontstub, pipeworks.tube_backstub}

View File

@ -63,6 +63,10 @@ pipeworks_enable_one_way_tube (Enable One Way Tube) bool true
#always go to it if there are multible ways. #always go to it if there are multible ways.
pipeworks_enable_priority_tube (Enable High Priority Tube) bool true pipeworks_enable_priority_tube (Enable High Priority Tube) bool true
#Enable lua controlled tube.
#It is comparable with mesecons luacontroller.
pipeworks_enable_lua_tube (Enable Lua controlled Tube) bool true
#Enable cyclic mode. #Enable cyclic mode.
pipeworks_enable_cyclic_mode (Enable Cyclic Mode) bool true pipeworks_enable_cyclic_mode (Enable Cyclic Mode) bool true

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