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increase vacuum distance to radius * sqrt(3) again, but cache everything to local variables
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@ -97,17 +97,23 @@ if pipeworks.enable_mese_sand_tube then
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})
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end
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local sqrt_3 = math.sqrt(3)
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local tube_inject_item = pipeworks.tube_inject_item
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local get_objects_inside_radius = minetest.get_objects_inside_radius
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local function vacuum(pos, radius)
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radius = radius + 0.5
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for _, object in pairs(minetest.get_objects_inside_radius(pos, math.sqrt(2) * radius)) do
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for _, object in pairs(get_objects_inside_radius(pos, sqrt_3 * radius)) do
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local lua_entity = object:get_luaentity()
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if not object:is_player() and lua_entity and lua_entity.name == "__builtin:item" then
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local obj_pos = object:getpos()
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if pos.x - radius <= obj_pos.x and obj_pos.x <= pos.x + radius
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and pos.y - radius <= obj_pos.y and obj_pos.y <= pos.y + radius
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and pos.z - radius <= obj_pos.z and obj_pos.z <= pos.z + radius then
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local x1, y1, z1 = pos.x, pos.y, pos.z
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local x2, y2, z2 = obj_pos.x, obj_pos.y, obj_pos.z
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if x1 - radius <= x2 and x2 <= x1 + radius
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and y1 - radius <= y2 and y2 <= y1 + radius
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and z1 - radius <= z2 and z2 <= z1 + radius then
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if lua_entity.itemstring ~= "" then
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pipeworks.tube_inject_item(pos, pos, vector.new(0, 0, 0), lua_entity.itemstring)
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tube_inject_item(pos, pos, vector.new(0, 0, 0), lua_entity.itemstring)
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lua_entity.itemstring = ""
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end
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object:remove()
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